Templar
The Templar is a classic tank wielding a shield and one-handed sword. With exceptional defense and a variety of skills to protect allies from enemy attacks, they are indispensable as frontline tanks in party play.
Names in other regions: Korean
KR수호성
Templar builds
How the Templar plays
The Templar is the game's dedicated main tank: sword, shield, and a toolkit built around absorbing punishment and redirecting it away from the party. Playing one is about control rather than output — holding boss attention, timing defensive cooldowns against telegraphed mechanics, and using protection skills to cover allies who are out of position. Damage is modest by design, but no other class replaces a good Templar in party content, which historically makes it the fastest queue in the game. If you like being the reason a run succeeds, this is the class.
Skill chains
Built-in chains are always on; the others need a Specialty option or a stigma level.
- Vicious Strike then Decisive Strike then Desperate Strike then Threatening BlowSpecialty 5 · skill Lv 16
- Pummel then Punishing StrikeAlways on
Templar skills
The skills of the in-game skill window, by tab. Each skill page has its damage, learning cost and Specialty options.
All 12 Templar actives in unlock order, with cooldown, MP cost and range.Sortable list
- Vicious StrikeLv. 1 · 4 m
Deals 79 + 94.8% of Attack damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
- PummelLv. 1 · 120 MP · 4 m
Deals 93 + 119.5% of Attack damage to up to 4 enemies within 4m and increases Enmity.
- PoachLv. 1 · Cooldown 15 s · 20 m
Deals 49 + 87.5% of Attack damage to a target within 20m and pulls them in front of the caster, with a 75% chance to in…
- Shield SmiteLv. 3 · Cooldown 10 s · 100 MP · 4 m
Deals 173 + 175.75% of Attack damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3…
- JudgmentLv. 4 · Cooldown 5 s · 4 m
Deals 227 + 229.5% of Attack damage to a target within 4m and increases Enmity.
- Flash RampageLv. 5 · 4 m
Deals 152 + 108% of Attack damage to a target afflicted with Stagger within 4m and increases Enmity.
- Debilitating SmashLv. 7 · Cooldown 10 s · 4 m
Deals 336 + 184% of Attack damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Red…
- Warding StrikeLv. 8 · Cooldown 30 s · 200 MP · 4.5 m
Deals 388 + 212.5% of Attack damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and gra…
- Shield RushLv. 10 · Cooldown 20 s · 10 m
Rushes to a target within 10m and deals 258 + 105% of Attack damage after using [Dodge] or while flying. Has a 30% chan…
- AnnihilateLv. 12 · Cooldown 20 s · 200 MP · 4 m
Deals 791 + 321.75% of Attack damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflic…
- PunishmentLv. 14 · Cooldown 30 s · 200 MP · 20 m
Selects a target within 20m and deals 1,394–4,184 + 430.5–1,291.5% of Attack damage to up to 4 enemies within 4m of the…
- DefianceLv. 16 · Cooldown 1 min
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants S…
- Enhance HealthLv. 1
Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.
- Warding ShieldLv. 6
Increases the caster's Block by 200 and restores 53-64 HP on Block.
- Punishing BenedictionLv. 9
Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing B…
- Ironclad DefenseLv. 11
Increases the caster's Defense by 7% and Endurance by 1%.
- Guarding SealLv. 13
Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less.
- Impact HitLv. 15
Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
- Insulting RoarLv. 17
Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack.
- FuryLv. 21
Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost…
- Survival WillpowerLv. 23
Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6…
- Block PainLv. 25
Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tol…
Stigmas are equippable skills, unlocked at level 22.Sortable list
- Doom ShieldLv. 22 · Cooldown 30 s · 20 m
Rushes to a target within 20m and deals 1,254 + 219% of Attack damage. Has a 75% chance to inflict Knockdown for 3s. Gr…
- Shield of ProtectionLv. 22 · Cooldown 20 s
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.
- TauntLv. 22 · Cooldown 30 s · 20 m
Deals 888 + 155% of Attack damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a…
- Second SkinLv. 22 · Cooldown 1 min 30 s
Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s.
- Armor of BalanceLv. 22 · Cooldown 1 min 30 s
Increases Impact-type Resist by 50% for 10s.
- GrappleLv. 22 · Cooldown 1 min 30 s · 200 MP · 20 m
Selects a target within 20m and deals 1,045 + 182.5% of Attack damage to up to 4 enemies within 7m of the target, pulli…
- Noble ArmorLv. 22 · Cooldown 2 min
Increases Max HP by 5.4% for 2min and immediately restores HP by 5.4% of Max HP.
- Comrade in ArmsLv. 22 · Cooldown 2 min
Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a part…
- Empyrean Lord's PunishmentLv. 22 · Cooldown 1 min · 200 MP · 20 m
Selects a target within 20m and deals 939 + 164% of Attack damage to up to 4 enemies within 4m of the target with a 50%…
- Nezekan's ShieldLv. 22 · Cooldown 1 min
Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members with…
- Executing BladeLv. 22 · Cooldown 45 s · 100 MP · 4 m
Deals 1,335 + 233% of Attack damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more dama…
- Battlefield BannerLv. 22 · Cooldown 1 min 30 s
Increases Attack proportional to Defense for 10s.
- Assault FuryLv. 22 · Cooldown 2 min · 20 m
Selects a target within 20m and deals 951 + 166% of Attack damage to up to 4 enemies within 4m with a 30% chance to inf…
Templar FAQ
What role does the Templar play in Aion 2?
The Templar is the game's pure Tank class. It holds enemy attention with high defense and a shield, and carries multiple skills that protect party members from incoming damage.
What weapon does the Templar use?
A one-handed Sword paired with a shield. The shield is central to the kit — several defensive skills key off blocking.
Does the Templar do enough damage to solo and level?
Templar damage is the lowest of the melee classes, but its survivability means you rarely die while leveling. Open-world content is comfortable, just slower than on a dedicated damage class.
Is the Templar in demand for endgame parties?
Yes — party dungeons are built around a tank slot, and Templar is the only pure tank among the eight launch classes. Tanks and healers consistently see the shortest party queue times.