Exact mode
On by defaultRiftMeter counts the hits of everyone in range from the game's own network data, which it only receives. When that is not available, the combat log read from the game's memory takes over.
- Every player in range, not only you.
- Receive-only: nothing is ever sent to the game.
- Adds one Windows Firewall rule, removed when you turn Exact mode off.
- On some crowded world bosses the server does not send other players' hits, and the meter says so.
Where the numbers come from
- First: the game's network data, received only (Exact mode).
- Fallback: the combat log, read from the game's memory.












