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Guide · PvE

Aion 2 endgame PvE: the ladder and your week

The answer first, then the numbers. Every gate, limit and drop grade on this page is read from the Global (EU/NA) game client and compared with the Taiwan client.

The short answer

Can a group without big spending keep up?

Yes. No PvE entry in the game asks for anything you can only buy: dungeons are gated by level and Item Level, never by Combat Power (its entry field is empty for every dungeon). Progress is paced by Odyle Energy and by weekly kill counts that are the same for everyone. The Membership matters at the edges: it raises your Odyle Energy cap from 560 to 840, and you need it to buy on the Market. NCSOFT's membership notice also promises a second Odyle Energy injection when opening Expedition, Transcendence and Sanctuary cubes; the current client data does not show it yet (every cube takes one injection, with or without membership).

How much can you run per week?

On Global, Odyle Energy refills by 15 every 3 hours for everyone: 120 per day, 840 per week, enough for 21 cubes at 40 energy. Taiwan's free players refill 10 (14 cubes a week), so Global gives more runs. On top of that come weekly kill counts: 35 final bosses in Conquest and 28 in Transcendence, 1 final-boss kill in Sanctuary and 3 Ascension Trial entries. They count per character, so every alt is another full routine.

Does the five-day early access matter?

A little. During early access only early-access servers exist, with their own dungeon pool per region, their own Abyss matchmaking and their own markets. At launch the region's dungeon pool adds the new Launch servers, markets stay per server (the region-wide Cross-Server Market opens later) and Abyss pairs are matched by progress. Odyle Energy stops refilling at the 560 cap (about 4.7 days of refills), so a head start cannot be banked: log in every few days and spend it.

What a week looks like

  1. Weekly reset on Wednesday at 16:00 server time: kill counts and weekly entries refill. Daily limits reset every day at 16:00. provisional
  2. Odyle Energy: spend it before the 560 cap fills. Exploration cubes cost 20 to 40; Conquest, Transcendence and Sanctuary cubes cost 40.
  3. Conquest: clear your tier for gear. Each tier has a Guaranteed Reward after 14 to 28 cubes.
  4. Transcendence: push levels 1 to 4. A clear with rank S unlocks the next level.
  5. Sanctuary: 4 attempts and 1 final-boss kill per week in the 10-player raid.
  6. Ascension Trial: 3 solo entries per week.
  7. Nightmare: 2 solo attempts per day, up to 14 stored.
  8. Abyss: 7 hours of Lower Abyss access per week for PvP.

Server time is the clock of your region's servers, not your own time zone. See the resets in your time zone

The dungeon ladder

Level 45 content open on Global, in the order players climb it. Item level is the gate shown in the game's dungeon tooltip (what players call GS). Where Taiwan differs, its value is shown below the Global one.

The dungeon ladder
Item LevelDungeonsLevelPartyEnergy per cubeGuaranteed RewardBest gear
Exploration
200Krao Cave201–520after 1 cubeEpic · Item Level 25TW Epic · Item Level 36
300TW 350Urugugu Canyon281–520after 1 cubeEpic · Item Level 33TW Epic · Item Level 44
500TW 600Fire Temple351–530after 1 cubeUnique · Item Level 43TW Unique · Item Level 57
700TW 900Draupnir451–540after 3 cubesUnique · Item Level 54TW Unique · Item Level 68
1,400TW 1,600Vakron Sky Island451–540after 3 cubesUnique · Item Level 70TW Unique · Item Level 76
2,100TW 2,200Ferocious Horn Den451–540after 3 cubesUnique · Item Level 86TW Unique · Item Level 84
Conquest
700TW 1,000Tier 1Krao Cave, Draupnir451–540after 14 cubesUnique · Item Level 54TW Heroic · Item Level 98
1,400TW 1,600Tier 2Urugugu Canyon, Vakron Sky Island451–540after 21 cubesUnique · Item Level 70TW Heroic · Item Level 98
2,100TW 2,200Tier 3Fire Temple, Ferocious Horn Den451–540after 28 cubesUnique · Item Level 86TW Heroic · Item Level 98
Transcendence
1,600TW 1,200Level 1Deus Research Base, Shattered Arkanis451–540NoneNo gear
1,900TW 1,500Level 2Deus Research Base, Shattered Arkanis451–540NoneNo gear
2,200TW 1,800Level 3Deus Research Base, Shattered Arkanis451–540NoneNo gear
2,500TW 2,200Level 4Deus Research Base, Shattered Arkanis451–540NoneNo gear
Sanctuary
2,800TW 2,700Abyssal Forge: Ludra4510 players40TW 80after 4 cubesUnique · Item Level 102TW Heroic · Item Level 98
Ascension Trial
1,000EasyNightmare Altar, Tyrant's Hideout, Sanctum of Loathing, Depository of Fates, Forgotten Repository, Chamber of the Dead5 deaths allowed45Solo———
1,500NormalSame 6 trials3 deaths allowed45Solo———
2,000HardSame 6 trials2 deaths allowed45Solo———
2,500ChallengeSame 6 trials2 deaths allowed45Solo———

Weekly limits and recharges

The game's own counters, with their names from the client. Membership values are shown after the slash when they differ.

Weekly limits and recharges
CounterGlobalTaiwanCounts
Odyle Energycap 560 / 840 with membership · +15 every 3 h · items add up to 2,000cap 560 / 840 with membership · +10 every 3 h / +15 with membership · items add up to 2,000Per character
[Conquest] Conquest Dungeon Reward Countcap 21 · +1 every 8 hSame in TaiwanPer character
[Conquest] Final Boss Kill Countcap 35 · +35 every WednesdaySame in TaiwanPer character
[Transcendence] Transcendent Dungeon Reward Countcap 14 · +1 every 12 hSame in TaiwanPer character
[Transcendence] Final Boss Kill Countcap 28 · +28 every WednesdaySame in TaiwanPer character
[Sanctuary] Abyssal Forge Attempt Countcap 4 · +4 every WednesdaySame in TaiwanPer character
[Sanctuary] Abyssal Forge Final Boss Kill Countcap 1 · +1 every WednesdaySame in TaiwanPer character
Ascension Trial Entry Countcap 3 · +3 every WednesdaySame in TaiwanPer character
[Nightmare] Nightmare Attempt Countcap 14 · +2 per daySame in TaiwanPer character
Subjugation Ticketcap 3 · +3 every WednesdaySame in TaiwanPer character
Lower Abyss Access Hours7 h per week7 h per week / 14 with membershipPer character
Shugo Festival Reward Keycap 12 / 21 with membership · +3 per daycap 7 / 14 with membership · +1 per day / +2 with membershipPer server

Not on Global yet

The Global client keeps this Taiwan content behind an entry level of 99, so it is not part of the first Global season.

Group roles

Expedition and Transcendence runs take 1 to 5 players; the Sanctuary raid needs exactly 10. The game gives every class its party roles:

A standard party of five is one tank, one healer and three damage dealers. Classes with two roles (Gladiator, Chanter) can fill either spot, which makes a small fixed group easier to run. For the 10-player raid, plan on at least two tanks and two healers.

What community reports say

Claims from community reports, checked against the game client.

Partly right

“Energy is weekly and runs out one or two days after the reset.”

Odyle Energy refills around the clock (+15 every 3 h) up to the 560 cap, about 4.7 days of refills. A full bank spent right after the reset runs out in a day or two, which is what players feel as “weekly”. It is also the tighter limit: 840 energy a week buys 21 cubes, against 35 final-boss kills in Conquest and 28 in Transcendence a week.

Not in the game data

“Raid groups ask for around 500k Combat Power.”

The game sets no Combat Power requirement for any dungeon; the entry gate is Item Level. Combat-power demands come from party leaders.

Player experience

“A full weekly routine takes about 6.5 hours per character, and members clear the endgame with 2 to 5 hours a day.”

Playtime is not in the game data, but the limits above count per character, so each alt adds another routine.

Player experience

“Endgame PvE is a gear check more than a mechanics check.”

Every step of the ladder is gated by Item Level, and Transcendence levels unlock with clear ranks. How hard the fights feel is player experience.

Partly right

“Global entry item levels differ from Taiwan (Krao Cave 800 vs 1000, Ludra 2800 vs 2700).”

The direction is right: Conquest is easier to enter on Global, Transcendence harder, and Ludra needs 2,800 vs 2,700. The reported figures sit 100 to 200 above the current Global client for some entries, so the launch client may still move them.

Matches the client

“Ludra drops no orange gear on Global.”

True: on Global the best Ludra drop is Unique (item level 102); in Taiwan it is Heroic (item level 98).

Player experience

“The top PvE damage classes in Taiwan are Ranger, Sorcerer, Gladiator, Assassin.”

Balance differs between regions; our tier list covers Global.

Global = EU/NA retail client 2.0.7.0; Taiwan = client 1.0.38.0. This page is rebuilt from every client update.