Aion 2 TW Client v1.0.38 — What the Game Data Contains
A full inventory of the Aion 2 Taiwan client v1.0.38.0 dataset: 12,645 items, 16,248 skills, 13,509 NPCs, 9 playable classes, and every system we indexed.
On this page
This inventory describes the Taiwan client 1.0.38 dataset the site used in July 2026. Since September 29, 2026 the site runs on the EU/NA client 2.0.3.0; see the EU/NA client data 2.0.3.0 changelog entry and everything we know about the EU/NA release. Numbers and names below describe the Taiwan client and are kept for the record.
This is not an official patch-notes translation. It is our structured analysis of what the Taiwan client v1.0.38.0 actually ships in its game data, produced by our extraction pipeline on July 17, 2026. EU/NA builds may differ at launch. When a newer client version lands, this page series becomes the baseline for real version-to-version diffs.
The snapshot at a glance
Our importer decoded 178 data tables from the TW client (Unreal Engine 5.3.2, game version 1.0.38.0). The headline numbers:
| Dataset | Rows |
|---|---|
| Items | 12,645 |
| Skills | 16,248 |
| NPCs | 13,509 |
| Status effects | 6,658 |
| Achievements | 6,656 |
| Recipes | 3,020 |
| Quests | 1,429 |
| Titles | 1,472 |
| Dungeon records | 737 |
| Map spawn points | 189,458 |
Every row above is browsable on this site — the tables are the same data the client uses to render its own UI.
Nine playable classes
The class table confirms nine playable classes at v1.0.38: Gladiator, Templar, Ranger, Assassin, Sorcerer, Elementalist, Cleric, Chanter and Fighter. Eight of them run on MP; the Fighter is the odd one out with an AP (Attack Point) resource in its HUD definition. Each class carries 38–44 learnable active skills including 13–14 stigmas — the full per-class breakdown is in our skill balance snapshot.
Item pool by rarity
Counting the 12,645 items by display rarity:
| Rarity | Items |
|---|---|
| Common | 2,124 |
| Rare | 1,813 |
| Epic | 3,041 |
| Heroic | 864 |
| Unique | 3,291 |
| Special (system items) | 1,512 |
Notably, no Mythic-rarity items exist in this client version — the rarity tier is defined in the data but unpopulated, which strongly suggests it is reserved for a later content patch.
Systems present in the data
Beyond the core databases, v1.0.38 ships complete data for:
- Enchanting — 32,398 enchant-cost rows covering success rates, pity ("fail correction") progression, kinah and material costs per step.
- Daevanion boards — 72 board records with 11,016 allocatable nodes.
- Seasons and Daeva Passes — 68 season records and 50 Daeva Passes with full schedules and reward tracks (TW dates; EU/NA will run its own calendar).
- Godstones — 51 godstone records with proc effects.
- Wings — 136 wing records including enchant cost lines.
- Item sets — 17 set-bonus definitions.
- World objects — 5,510 environment-object types (reward cubes, gather nodes, rifts and more) placed across 189,458 spawn points on the interactive map.
Why this matters
Everything above comes straight from client files, so it is what the game can do — server-side tuning (live drop-rate adjustments, event multipliers) is invisible to us, and we say so explicitly in what we can and can't mine from the client. When NCSOFT ships the next TW client build, we will diff it against this v1.0.38 baseline and publish the changes, entity by entity.