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A Daeva in a long crimson and black coat stands in a dark stone hall lit by blue flames.
Classes(updated )4 min read

Aion 2 Classes: the 8 at EU/NA Launch, Weapons, Roles & How to Choose

The eight classes of the Aion 2 EU/NA launch — Gladiator, Templar, Ranger, Assassin, Spiritmaster, Sorcerer, Cleric and Chanter — with weapons, party roles and picking advice, plus the Brawler that comes later.

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Aion 2 launches in EU/NA with eight playable classes. The Brawler is in the client files but not in the EU/NA release: it comes later, and none of its 38 skills has a name yet in the EU/NA client (the names are "???" placeholders). Unlike the original Aion's class-evolution system, you pick your real class at character creation — there is no generic "Warrior who becomes a Gladiator at level 10" stage in your hands. Under the hood every character does technically start as a Novice archetype, but the choice you make on the creation screen is the class you play.

Every class is available to both factions (Elyos and Asmodians) and both body types, so pick whatever fits your playstyle — faction changes your story and battleground, not your toolkit. This overview is built from the class data of the EU/NA client; you can browse the raw entries in the class database.

The roster at a glance

ClassWeaponParty roleResource
GladiatorGreatswordTank / DealerMP
TemplarSwordTankMP
RangerBowDealerMP
AssassinDaggerDealerMP
SpiritmasterOrbDealerMP
SorcererMagicbookDealerMP
ClericMaceHealerMP
ChanterStaffHealer / DealerMP
Brawler (coming later to EU/NA)GauntletDealerAP

The role tags above come straight from the game's party-matching data — where a class lists two roles, it can queue as either.

The tanks

Gladiator — greatsword bruiser

The Gladiator swings a greatsword and is the game's flex frontliner: the matchmaker accepts it as either tank or dealer. Its kit is built around heavy, committed swings — Rending Blow, Keen Strike and the wide Crushing Wave — with enough self-sustain and control to hold a boss when no Templar is around. If you want to hit hard and still get instant dungeon queues, this is the pick.

Templar — the dedicated wall

The Templar is Aion 2's pure tank: sword in hand, it is the only class whose party role is tank and nothing else. Skills like Vicious Strike keep threat, while defensive tools such as Doom Shield define its identity — you are the one who does not move when the boss does something scary. Templars are always in demand for party dungeons and raids.

The physical dealers

Ranger — bow sniper

The Ranger fights at maximum range with a bow. Expect aimed burst (Deadshot, Snipe), kiting tools and traps. Rangers punish anything that has to walk to them — which in a game with flight and verticality is a lot of things.

Assassin — dagger burst

The Assassin is the melee dagger class: stealth-flavored, mobile and lethal in short windows. Quick Slice chains into fast follow-ups, and Throw Shadowblade gives it a ranged opener. High skill ceiling, high payoff — the classic pick for PvP-minded players.

Brawler — gauntlet berserker (coming later to EU/NA)

The Brawler is not playable at the EU/NA launch; this preview is based on its client data.

The Brawler (listed internally as "Fighter") punches things with gauntlets and is the one class that runs on AP instead of MP — an aggression-fueled resource that rewards staying on target. Its whole kit is still unnamed in the EU/NA client (the skill names are "???" placeholders), so the class page is the place to watch once a patch names them. If you want relentless melee tempo rather than rotation management, the Brawler is unique in the roster.

The magic dealers

Sorcerer — spellbook artillery

The Sorcerer channels raw elemental damage through a magicbook: Flame Scattershot for sustained pressure, Firestorm for area devastation. Fragile, stationary, devastating — the archetypal glass cannon, and historically the class tourists regret fighting.

Spiritmaster — spirits and attrition

The Spiritmaster (internally "Elementalist") uses an orb and fights through summoned spirits and damage-over-time attrition — Cold Shock chills, Combustion burns, and its spirits give it a solo-leveling safety net no other dealer has. It even carries a dedicated Return: All Spirits recall skill for managing its pets. Great for players who like managing a small ecosystem rather than a burst window.

The healers

Cleric — the main healer

The Cleric is the game's dedicated healer, swinging a mace when not keeping the party vertical. It is not helpless on damage — Earth's Retribution and Judgment Thunder are real spells — but its party role is healing, full stop. Healers are the rarest queue role in every MMO; Clerics never wait long for a group.

Chanter — battle support

The Chanter fights with a staff and is listed as healer or dealer: a melee-adjacent support that heals, buffs and hits things with Onslaught and Incandescent Blow. If you want your group to be better because you exist, but refuse to play whack-a-mole with health bars all night, the Chanter is the compromise the genre rarely offers.

How to choose

Skill names and numbers come from the EU/NA client, and a client patch can retune them; weapons and party roles are part of the class data itself, so they are much less likely to move. Once you've picked, check your class's five Daevanion boards to see how it grows past level 12, and browse its full kit in the skill database.

The game data on Aion2.gg comes from the EU/NA game client, version 2.0.7.0 (Steam build 25926599), extracted on October 16, 2026.
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The tools that do what this guide explains, with the game client's own numbers.

classesgetting-startedgladiatortemplarrangerassassinsorcererspiritmasterclericchanterbrawler

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