Tank · Longsword · Item Level 1,388 opens the dungeon gates up to 1,000.
Skillsnot set in this variantDetails ›
Stigmanot set in this variant
Passive
not in this variant: the author picks them up along the way · Skills section ›
Daevanionno nodes in this variant
- Gear 1,204
- Enhance 184
Gates open up to 1,000 · next 1,400: 12 to go
Below this variant's band (1,400–2,099)
Combat Power· set by the gameSee yours ›
- Attack
- 1,437
- Defense
- 7,601
- HP
- 9,656
- Block
- 313
- Critical Hit
- 212
- Accuracy
- 353
- Combat Speed
- 6.54%
Gear
Gear
Skills
Skills and Specialty
Passive Enhance Health Lv. 1 · Warding Shield Lv. 1 · Punishing Benediction Lv. 1 · Ironclad Defense Lv. 1 · Guarding Seal Lv. 1 · Impact Hit Lv. 1 · Insulting Roar Lv. 1 · Fury Lv. 1 · Survival Willpower Lv. 1 · Block Pain Lv. 1
All stats
Stats at level 45
With the lowest and highest soul rolls
- Attack
- 1,401–1,474
Critical Hit212
- Gear
- 100
- Soul lines
- 112
- Total
- 212
Block313
- Gear
- 200
- Soul lines
- 113
- Total
- 313
All stats (65)
Our sum of the game's stat tables: an estimate.
Character systems
Character systems
- Titlesnot set
- Wingsnot set
- Arcananot set
- Petsnot set
- Legionnot set
At a glance
- Role
- TankAuto from build
From the author
Written by flash_konoha11 · last updated Sep 30, 2026
Concept
It is a
Judgment, Templar · Skill-spam DPS/tank hybrid: continuously attack with
Vicious Strike, Templar · Skill → rapidly reset Warden Strike → repeatedly trigger
Judgment, Templar · Skill, while staying in front of the boss and providing party mitigation.
Actual gameplay
Left-click held:
Vicious Strike, Templar · Skill constantly attacks → reduces Warden Strike CD → Warden Strike every ~2–3 sec →
Judgment, Templar · Skill proc
Right-click held: macro cycles:
Doom Shield, Templar · Stigma →
Shield Smite, Templar · Skill → Warden Strike →
Debilitating Smash, Templar · Skill → repeat
So you're essentially holding both mouse buttons and letting the rotation fire itself
Why Judgment
Four skills can trigger Judgment
- Warden Strike — main/constant proc
Shield Smite, Templar · Skill
Doom Shield, Templar · Stigma
Shield Rush, Templar · Skill — technically works, but excluded from DPS rotation because it's clunky and requires a dodge first
The goal is simple
More attack speed + more cooldown reduction → more Warden Strikes → more
Judgment, Templar · Skill → more DPS
Important secondary mechanic
Debilitating Smash, Templar · Skill reduces enemy defense by 25%, with the build extending its duration to ~8 sec. This makes the target take substantially more damage almost continuously
Tanky ?
Warden Strike provides Warding, giving damage reduction to you/party. You also have:
- High HP
- Increased incoming healing
- Increased defense/endurance
- Block-based damage reduction
Shield of Protection, Templar · Stigma as a guaranteed block/panic button
Gear table
| Slot | Item | Enhance | Stones and lines |
|---|---|---|---|
| Right Hand | +10 | IL 70 | |
| Left Hand | +10 | IL 70 | |
| Helm | +10 | IL 70 | |
| Pauldrons | +10 | IL 70 | |
| Top | +10 | IL 70 | |
| Belt | +10 | IL 65 | |
| Legs | +10 | IL 70 | |
| Gloves | +10 | IL 70 | |
| Cloak | +10 | IL 70 | |
| Shoes | +10 | IL 70 | |
| Earrings 1 | +10 | IL 54 | |
| Earrings 2 | +10 | IL 54 | |
| Necklace | +10 | IL 54 | |
| Amulet | +10 | IL 65 | |
| Ring 1 | +10 | IL 54 | |
| Ring 2 | +10 | IL 54 | |
| Bracelet 1 | +10 | IL 51 | |
| Bracelet 2 | +10 | IL 43 | |
| Rune 1 | +2 | IL 40 | |
| Rune 2 | +2 | IL 40 |
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