Tank · Longsword · Item Level 2,090 opens the dungeon gates up to 2,000.
Skillsnot set in this variantDetails ›
Stigmanot set in this variant
Passive
not in this variant: the author picks them up along the way · Skills section ›
Daevanionno nodes in this variant
- Gear 1,810
- Enhance 280
Gates open up to 2,000 · next 2,100: 10 to go
Below this variant's band (2,800+)
Combat Power· set by the gameSee yours ›
- Attack
- 3,074
- Defense
- 14,544
- HP
- 16,007
- Block
- 343
- Critical Hit
- 237
- Accuracy
- 383
- Combat Speed
- 27.56%
Gear
Gear
Skills
Skills and Specialty
Passive Enhance Health Lv. 1 · Warding Shield Lv. 1 · Punishing Benediction Lv. 1 · Ironclad Defense Lv. 1 · Guarding Seal Lv. 1 · Impact Hit Lv. 1 · Insulting Roar Lv. 1 · Fury Lv. 1 · Survival Willpower Lv. 1 · Block Pain Lv. 1
All stats
Stats at level 45
With the lowest and highest soul rolls
- Attack
- 3,020–3,128
Critical Hit237
- Gear
- 100
- Soul lines
- 137
- Total
- 237
Block343
- Gear
- 200
- Soul lines
- 143
- Total
- 343
All stats (79)
Our sum of the game's stat tables: an estimate.
Character systems
Character systems
- Titlesnot set
- Wingsnot set
- Arcananot set
- Petsnot set
- Legionnot set
At a glance
- Role
- TankAuto from build
From the author
Written by flash_konoha11 · last updated Sep 30, 2026
Concept
It is a
Judgment, Templar · Skill-spam DPS/tank hybrid: continuously attack with
Vicious Strike, Templar · Skill → rapidly reset Warden Strike → repeatedly trigger
Judgment, Templar · Skill, while staying in front of the boss and providing party mitigation.
Actual gameplay
Left-click held:
Vicious Strike, Templar · Skill constantly attacks → reduces Warden Strike CD → Warden Strike every ~2–3 sec →
Judgment, Templar · Skill proc
Right-click held: macro cycles:
Doom Shield, Templar · Stigma →
Shield Smite, Templar · Skill → Warden Strike →
Debilitating Smash, Templar · Skill → repeat
So you're essentially holding both mouse buttons and letting the rotation fire itself
Why Judgment
Four skills can trigger Judgment
- Warden Strike — main/constant proc
Shield Smite, Templar · Skill
Doom Shield, Templar · Stigma
Shield Rush, Templar · Skill — technically works, but excluded from DPS rotation because it's clunky and requires a dodge first
The goal is simple
More attack speed + more cooldown reduction → more Warden Strikes → more
Judgment, Templar · Skill → more DPS
Important secondary mechanic
Debilitating Smash, Templar · Skill reduces enemy defense by 25%, with the build extending its duration to ~8 sec. This makes the target take substantially more damage almost continuously
Tanky ?
Warden Strike provides Warding, giving damage reduction to you/party. You also have:
- High HP
- Increased incoming healing
- Increased defense/endurance
- Block-based damage reduction
Shield of Protection, Templar · Stigma as a guaranteed block/panic button
What changes from il-140051 changes
Gear
- Right Hand: a different item
- Right Hand · enhancement: 10 → 15
- Right Hand · exceed: 0 → 5
- Right Hand · soul lines: — → 5
- Left Hand: a different item
- Left Hand · enhancement: 10 → 15
- Left Hand · exceed: 0 → 5
- Helm: a different item
- Helm · enhancement: 10 → 15
- Helm · exceed: 0 → 5
- Pauldrons: a different item
- Pauldrons · enhancement: 10 → 15
- Pauldrons · exceed: 0 → 5
- Top: a different item
- Top · enhancement: 10 → 15
- Top · exceed: 0 → 5
- Legs: a different item
- Legs · enhancement: 10 → 15
- Legs · exceed: 0 → 5
- Gloves: a different item
- Gloves · enhancement: 10 → 15
- Gloves · exceed: 0 → 5
- Cloak: a different item
- Cloak · enhancement: 10 → 15
- Cloak · exceed: 0 → 5
- Shoes: a different item
- Shoes · enhancement: 10 → 15
- Shoes · exceed: 0 → 5
- Earrings 1: a different item
- Earrings 1 · enhancement: 10 → 15
- Earrings 1 · exceed: 0 → 5
- Earrings 2: a different item
- Earrings 2 · enhancement: 10 → 15
- Earrings 2 · exceed: 0 → 5
- Necklace: a different item
- Necklace · enhancement: 10 → 15
- Necklace · exceed: 0 → 5
- Ring 1: a different item
- Ring 1 · enhancement: 10 → 15
- Ring 1 · exceed: 0 → 5
- Ring 2: a different item
- Ring 2 · enhancement: 10 → 15
- Ring 2 · exceed: 0 → 5
- Bracelet 1: a different item
- Bracelet 1 · enhancement: 10 → 15
- Bracelet 1 · exceed: 0 → 5
- Bracelet 2: a different item
- Bracelet 2 · enhancement: 10 → 15
- Bracelet 2 · exceed: 0 → 5
- Rune 1 · enhancement: 2 → 10
- Rune 2 · enhancement: 2 → 10
Gear table
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