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Flash Templar Global

TankValid buildOpen in planner
by flash_konoha11EN

EU/NAlevel 45Checked for the current patch (Oct 3)updated Sep 301 min read

Your level, or the Item Level shown in your character window

Tank · Longsword · Item Level 2,090 opens the dungeon gates up to 2,000.

Skillsnot set in this variantDetails ›

Stigmanot set in this variant

Passive

not in this variant: the author picks them up along the way · Skills section ›

Daevanionno nodes in this variant

Item Level2,090counted from this variant
  • Gear 1,810
  • Enhance 280

Gates open up to 2,000 · next 2,100: 10 to go

Below this variant's band (2,800+)

Combat Power· set by the gameSee yours ›

Attack
3,074
Defense
14,544
HP
16,007
Block
343
Critical Hit
237
Accuracy
383
Combat Speed
27.56%
Gear

Gear

Item Level2,090
Right Handselected

Weapons and armour

Accessories

Item Level 2,090
+155
Splendent Wise Dragon Lord LongswordRight HandItem level 102Elyos
+15 · Exceed 5

Soul lines

  • Combat Speed +12.98%
  • Damage Boost +7.3%
  • +0 Judgment
  • +0 Vicious Strike
  • +0 Warding Strike
Skills

Skills and Specialty

Level 45: put the points shown and pick these Specialty options.

Passive Enhance Health Lv. 1 · Warding Shield Lv. 1 · Punishing Benediction Lv. 1 · Ironclad Defense Lv. 1 · Guarding Seal Lv. 1 · Impact Hit Lv. 1 · Insulting Roar Lv. 1 · Fury Lv. 1 · Survival Willpower Lv. 1 · Block Pain Lv. 1

All stats

Stats at level 45

≈ 73 soul lines use expected rolls

With the lowest and highest soul rolls

Attack
3,020–3,128
Critical Hit237
Gear
100
Soul lines
137
Total
237
Critical Hit Resist211
MP498
Block343
Gear
200
Soul lines
143
Total
343
All stats (79)

Our sum of the game's stat tables: an estimate.

Character systems

Character systems

  • Titlesnot set
  • Wingsnot set
  • Arcananot set
  • Petsnot set
  • Legionnot set

At a glance

Role
TankAuto from build

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From the author

Written by flash_konoha11 · last updated Sep 30, 2026

Concept

It is a Judgment, Templar · Skill-spam DPS/tank hybrid: continuously attack with Vicious Strike, Templar · Skill → rapidly reset Warden Strike → repeatedly trigger Judgment, Templar · Skill, while staying in front of the boss and providing party mitigation.

Actual gameplay

Left-click held: Vicious Strike, Templar · Skill constantly attacks → reduces Warden Strike CD → Warden Strike every ~2–3 sec → Judgment, Templar · Skill proc

Right-click held: macro cycles:
Doom Shield, Templar · Stigma → Shield Smite, Templar · Skill → Warden Strike → Debilitating Smash, Templar · Skill → repeat

So you're essentially holding both mouse buttons and letting the rotation fire itself

Why Judgment

Four skills can trigger Judgment

The goal is simple

More attack speed + more cooldown reduction → more Warden Strikes → more Judgment, Templar · Skill → more DPS

Important secondary mechanic

Debilitating Smash, Templar · Skill reduces enemy defense by 25%, with the build extending its duration to ~8 sec. This makes the target take substantially more damage almost continuously

Tanky ?

Warden Strike provides Warding, giving damage reduction to you/party. You also have:

What changes from il-140051 changes

Gear

  • Right Hand: a different item
  • Right Hand · enhancement: 10 → 15
  • Right Hand · exceed: 0 → 5
  • Right Hand · soul lines: — → 5
  • Left Hand: a different item
  • Left Hand · enhancement: 10 → 15
  • Left Hand · exceed: 0 → 5
  • Helm: a different item
  • Helm · enhancement: 10 → 15
  • Helm · exceed: 0 → 5
  • Pauldrons: a different item
  • Pauldrons · enhancement: 10 → 15
  • Pauldrons · exceed: 0 → 5
  • Top: a different item
  • Top · enhancement: 10 → 15
  • Top · exceed: 0 → 5
  • Legs: a different item
  • Legs · enhancement: 10 → 15
  • Legs · exceed: 0 → 5
  • Gloves: a different item
  • Gloves · enhancement: 10 → 15
  • Gloves · exceed: 0 → 5
  • Cloak: a different item
  • Cloak · enhancement: 10 → 15
  • Cloak · exceed: 0 → 5
  • Shoes: a different item
  • Shoes · enhancement: 10 → 15
  • Shoes · exceed: 0 → 5
  • Earrings 1: a different item
  • Earrings 1 · enhancement: 10 → 15
  • Earrings 1 · exceed: 0 → 5
  • Earrings 2: a different item
  • Earrings 2 · enhancement: 10 → 15
  • Earrings 2 · exceed: 0 → 5
  • Necklace: a different item
  • Necklace · enhancement: 10 → 15
  • Necklace · exceed: 0 → 5
  • Ring 1: a different item
  • Ring 1 · enhancement: 10 → 15
  • Ring 1 · exceed: 0 → 5
  • Ring 2: a different item
  • Ring 2 · enhancement: 10 → 15
  • Ring 2 · exceed: 0 → 5
  • Bracelet 1: a different item
  • Bracelet 1 · enhancement: 10 → 15
  • Bracelet 1 · exceed: 0 → 5
  • Bracelet 2: a different item
  • Bracelet 2 · enhancement: 10 → 15
  • Bracelet 2 · exceed: 0 → 5
  • Rune 1 · enhancement: 2 → 10
  • Rune 2 · enhancement: 2 → 10

Gear table

How Gear table works

SlotItemEnhanceStones and lines
Right HandSplendent Wise Dragon Lord Longsword+15 Exceed 55 soul lines · IL 102
Left HandSplendent Wise Dragon Lord Guard+15 Exceed 5IL 102
HelmSplendent Wise Dragon Lord Helm+15 Exceed 5IL 102
PauldronsSplendent Wise Dragon Lord Pauldrons+15 Exceed 5IL 102
TopSplendent Wise Dragon Lord Breastplate+15 Exceed 5IL 102
BeltNoble Belt+10IL 65
LegsSplendent Wise Dragon Lord Greaves+15 Exceed 5IL 102
GlovesSplendent Wise Dragon Lord Gloves+15 Exceed 5IL 102
CloakSplendent Wise Dragon Lord Cloak+15 Exceed 5IL 102
ShoesSplendent Wise Dragon Lord Boots+15 Exceed 5IL 102
Earrings 1Splendent Wise Dragon Lord Earrings+15 Exceed 5IL 102
Earrings 2Splendent Wise Dragon Lord Earrings+15 Exceed 5IL 102
NecklaceSplendent Wise Dragon Lord Necklace+15 Exceed 5IL 102
AmuletRevelation Amulet+10IL 65
Ring 1Splendent Wise Dragon Lord Ring+15 Exceed 5IL 102
Ring 2Splendent Wise Dragon Lord Ring+15 Exceed 5IL 102
Bracelet 1Abyssal Bracelet+15 Exceed 5IL 86
Bracelet 2Abyssal Bracelet+15 Exceed 5IL 86
Rune 1Clash Rune+10IL 40
Rune 2Clash Rune+10IL 40

Community pick · Written by flash_konoha11, not by aion2.gg; aion2.gg checks the build against the EU client.

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