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Draupnir is a Balaur stronghold that fell into the Abyss, and an Expedition where both versions open at the level cap with the same Item Level: the difference between Exploration and Conquest lies in the cube counter, the reward you pick and the final boss's enrage timer, not in the entry gate. The panels above answer whether you can enter and what you get. Below: the way through the stronghold, each boss with the casts that matter, and what to do with the cubes they leave. For how this dungeon fits among the others, see the dungeon overview, the endgame PvE ladder and the item-level route.
Route
- Phantasmal LakshmiMini-Boss Rewards 1
- Predator SaraswatiMini-Boss Rewards 2
- Transcendent BakarmaFinal Boss Rewards · Odyle Energy Cube
- Abyss Control SectorKibelisk
- Unknown AbyssKibelisk
- Phantasmal SkyKibelisk
- Meditation RoomKibelisk
- Faint RiftKibelisk
Binding a Kibelisk takes 5 s.
What Phazkhi tells you on the way
- “Deal with all the Klaw Janitors, kru.”
- “There are sentries up ahead, kru. Go up the hill to the left.”
- “Good job, kru! Glide in without getting caught.”
- “There is a Kibelisk here! Bind with it, kru!”
- “Well done! Now, go inside, kru.”
- “Operate the Abyss Entrance Control Device that Abatur is guarding, kru!”
- “It's better to deal with Abatur first, kru.”
- “The entrance is open! Jump down, kru! Trust me, it's safe!”
- “Glide and land safely on the ground, kru!”
- “That red water looks dangerous, kru! Be careful not to fall into it!”
- “Those eggs are mighty suspicious! Be careful not to touch them, kru!”
- “Saraswati is inside, kru! Defeat them!”
- “I know a shortcut, kru! Go to the red grass!”
- “Bind with the Kibelisk and ride the Updraft, kru!”
- “Lakshmi is inside, kru! Glide in without getting caught.”
- “Good job! Use the Faint Rift Kibelisk to get out, kru!”
- “Good job! Use the Updraft to get out, kru!”
- “There's a Windstream Activation Device ahead. Operate it quickly, kru!”
- “Well done! Use the Windstream, kru!”
- “Well done! Go take down Akvar, kru!”
- “Well done, kru! Now enter the subspace!”
- “This is an Odyle Energy Cube!”
- “You're a truly fearless Daeva. Bind with the Kibelisk before going farther, kru!”
The game's own captions, in the order of the client's records: close to the path, not a verified route.
- At the start, Phazkhi asks you to clear the Klaw Janitor guards, then to slip past the sentries by going up the hill on the left, and to glide in unseen. Pulls you skip are time you keep for the bosses.
Manager Abatur guards the Abyss Entrance Control Device. Phazkhi advises defeating him before you operate it: do that, then jump into the opened entrance and glide down.
- Inside, stay out of the red water and leave the eggs alone: the guide warns about both, and what they do is not in the client data, so there is nothing to gain by testing it.
- Bind every Kibelisk you pass (each bind takes 5 s), above all the bind
point the guide shows you after
Petty Officer Akvar and the subspace: a wipe on the final boss then costs you a short walk, not the whole route.
Phantasmal Lakshmi
Names in other regions: Korean
KR몽환의 라크슈미
Also in the fight: Lakshmi's Handmaiden.
What Phantasmal Lakshmi says (cues you can hear)
- On pull“You mites will not defy me!”
- On death“To be defeated by such lowly creatures...”
- At most every 40 s the boss raises Damage Reflection for 8 s. Phazkhi warns that the shield sends damage back: hold your burst until it fades, and keep hitting with steady skills only if your healer can carry it.
- It calls Lakshmi's Handmaiden at most every 120 s. Switch to the Handmaiden at once: the guide says she heals the boss. Assign her before the pull, usually to a ranged damage dealer, so nobody hesitates.
- Its ground casts are well marked: a volley of 5 small circles (the largest 3 m) that stun for 2 s, and a circle of 10 m that lifts you into the air with Phantasmal Domination, helpless for 7 s. Step out as soon as the ground marker shows; healers watch whoever is caught.
9 attacks
- Cast
- 0.73 s
- Min. cooldown
- 40 s
Damage Reflection8 s
Phazkhi“Lakshmi's shield reflects damage back at you!”
Phantasmal Lakshmi“Agony always comes back around!”
- Cast
- 0.8 s
- Cast range
- 4 m
- Min. cooldown
- 10 s
- Area: cone of 210°, radius 5 m
- Area: cone of 210°, radius 5 m
Bleed20 s
- Cast
- 1.6 s
- Ground marker
- 2 s
- Cast range
- 8 m
- Min. cooldown
- 25 s
Aimed at a targetPhantasmal Domination7 s
- Cast
- 0.8 s
- Cast range
- 8 m
- Min. cooldown
- 25 s
Aimed at a target- Cast
- 1 s
- Ground marker
- 2 s
- Cast range
- 20 m
- Min. cooldown
- 38 s
- Area: circle, radius 3 m · 4 hits on the same area
- Area: circle, radius 1.8 m
Aimed at a targetStun2 s
- Cast
- 1 s
- Cast range
- 25 m
- Min. cooldown
- 22.5 s
Aimed at a targetSlow5 sTeleports
- Cast
- 1.33 s
- Ground marker
- 2 s
- Cast range
- 20 m
- Min. cooldown
- 10 s
- Area: circle, radius 3 m
- Area: circle, radius 3 m
- Area: circle, radius 3 m
Aimed at a target- Cast
- 1.07 s
- Min. cooldown
- 120 s
Summons Lakshmi's HandmaidenPhantasmal Lakshmi“Offer up your life!”
- Cast
- 1.07 s
- Min. cooldown
- 120 s
Summons Lakshmi's HandmaidenPhazkhi“Lakshmi's Handmaiden has been summoned! Take her down first before she heals Lakshmi, kru!”
Predator Saraswati
Names in other regions: Korean
KR포식자 사라스와티
- The boss's biggest cast hits several times in a cone of 140° out to 12 m, and anyone hit is turned into a swarm by Abyss Affiliate for 3 s: no skills, gliding or flight until it ends. Only the tank should stand in front of it.
- At most every 15 s it marks a circle of 5 m on its current target, usually the tank, shown for only 1 s, that knocks down everyone inside for 2 s: don't stand on the tank.
- No enrage timer, no named casts and no hint from the guide in the client data: a fight about positioning more than about timers.
6 attacks
- Cast
- 1.2 s
- Ground marker
- 2 s
- Cast range
- 20 m
- Min. cooldown
- 8 s
Aimed at a target- Cast
- 1 s
- Ground marker
- 2 s
- Cast range
- 25 m
- Min. cooldown
- 15 s
Aimed at a targetKnockdown2 sSummons Predator Saraswati
- Cast
- 0.73 s
- Cast range
- 25 m
- Min. cooldown
- 30 s
Aimed at a target- Cast
- 0.6 s
- Cast range
- 2.5 m
- Min. cooldown
- 8 s
- Cast
- 0.6 s
- Cast range
- 8 m
- Min. cooldown
- 20 s
- Area: line 13.5 m long, 2 m wide
- Area: line 13.5 m long, 2 m wide
PulledRootAdviceA narrow lane 13.5 m long that drags you in and holds you briefly: step sideways out of the lane, not back along it.
- Cast
- 1 s
- Ground marker
- 2 s
- Cast range
- 6 m
- Min. cooldown
- 40 s
- Area: cone of 140°, radius 12 m · 4 hits on the same area
Abyss Affiliate3 s
AdviceThe cone's ground marker shows for 2 s before the first hit: that is the moment to move behind the boss. The client does not say which way the cone points; cones usually face the boss's front.
1 cast with no effect in the client data is left out.
Transcendent Bakarma
Names in other regions: Korean
KR초월한 바카르마
What Transcendent Bakarma says (cues you can hear)
- On pull“My new universe has no need for Daeva.”
- On death“I am... a transcendent being...”
- When Frenzy starts“Your end is nigh.”
- In Conquest the enrage timer runs out at 05:00. After it Frenzy gives the boss +200% damage and +100% combat speed: treat the timer as the damage check of the run. Exploration has no enrage timer.
- Wave of Death is the fight. It is a 18 s cast over a circle of 65 m, with extra damage scaled on max HP: a hit can kill you outright. The guide's lines on it are the counter: spend your Stagger skills on Bakarma during the cast, and jump over the waves while you move.
- Between those casts, the boss's front is the danger zone: Swipe, Trample and the unnamed cones all reach 40 m. Everyone but the tank fights from behind or from the side.
- A circle of 20 m on the boss's current target, usually the tank, marked for 2.5 s, stuns for 5 s: melee step out of it while the marker shows; everyone else keeps that distance from the tank.
Named mechanics
- Fusillade#1800530
- Cast
- 1.5 s
- Ground marker
- 2 s
- Cast range
- 120 m
- Min. cooldown
- 6.5 s
- Water Bomb#1800540
- Cast
- 0.9 s
- Ground marker
- 1 s
- Cast range
- 120 m
- Min. cooldown
- 5.5 s
- Area: circle, radius 4 m
Aimed at a target - Surging Wrath#1800554
- Cast
- 2.5 s
- Ground marker
- 1.5 s
- Cast range
- 120 m
- Area: circle, radius 120 m
- Area: circle, radius 20 m
Around the casterKnockdown5 s
AdviceLeave the inner circle of 20 m when its marker appears: it knocks down for 5 s, and the cast itself takes only 2.5 s.
- Swipe#1800560
- Cast
- 1.5 s
- Cast range
- 120 m
- Min. cooldown
- 7 s
- Area: cone of 130°, radius 40 m
- Area: cone of 30°, radius 40 m
- Area: cone of 30°, radius 40 m
- Area: cone of 30°, radius 40 m
- Area: cone of 30°, radius 40 m
Stun3.5 s
Knockdown3.5 s
AdviceThe wide cone of 130° is only the warning. The damage comes from the narrow slices of 30° that sweep across his front: the first stuns for 3.5 s, the others knock down for 3.5 s. Behind the boss you usually skip it entirely.
- Trample#1800570
- Cast
- 1.9 s
- Ground marker
- 1.5 s
- Cast range
- 120 m
- Min. cooldown
- 8 s
- Area: line 40 m long, 15 m wide
Stun3.5 s
AdviceA lane 40 m long and 15 m wide that stuns for 3.5 s. It comes back at most every 8 s, so ranged players should never stand in a straight line in front of the boss.
- Wave of Death#1800655
- Cast
- 18 s
- Ground marker
- 5 s
- Area: circle, radius 65 m
Around the casterExtra damage scaled on max HPTranscendent Bakarma“Wretched worm, begone.”
Phazkhi“Be careful! Jump over the waves while maneuvering, kru!”
Phazkhi“Use Stagger skills on Bakarma, kru!”
AdviceThe 18 s cast leaves the whole party time to break the boss's stagger points: hold your stagger skills for it instead of spending them on cooldown. A staggered boss stays down for 5 s, which is your damage window. Whether a stagger always stops the cast is not in the client data, and neither is where the waves run: watch the ground marker, which shows for 5 s, and jump the waves as Phazkhi says.
2 more attacks
- Cast
- 1.17 s
- Cast range
- 120 m
- Area: cone of 50°, radius 40 m
- Area: cone of 50°, radius 40 m
- Cast
- 0.33 s
- Ground marker
- 2.5 s
- Cast range
- 120 m
- Min. cooldown
- 20 s
Aimed at a targetStun5 sSummons Transcendent Bakarma
2 casts with no effect in the client data are left out.
Loot: the cube is the reward
The bosses themselves drop almost nothing. What you came for is in the cube each of them leaves, and opening a cube costs a resource that every character refills over time.
- Defeat a bossEach of the 3 bosses leaves its own Odyle Energy Cube.
- Open it with Odyle Energy
40Exploration
40ConquestOne claim per cube.
- Fill Condensed Cube EnergyEvery claim counts. When it is full you pick one Guaranteed Reward:Explorationafter 3 claimsConquestafter 14 claims
- Collect it before you go back
Dungeons can be entered after collecting the guaranteed reward.
- Clearing and exiting the dungeon without obtaining Odyle Energy Cube rewards will still lower the count.
- The count resets weekly. You cannot enter Conquest and Transcendence Dungeons when the count is 0.
- Limit is applied on a per-server basis.
Worth running it for
Bakarma GuardFinal Boss Rewards0.42%1 in 236Each mini-boss cube0.21%1 in 472All 3 cubes of a run0.85%1 in 118
Bakarma Breastplateand 6 more armour slots · 1.27% for one given piece from the final bossFinal Boss Rewards7.08%1 in 14Each mini-boss cube3.54%1 in 28All 3 cubes of a run14%1 in 7
Wrathful MindFinal Boss Rewards3.6%1 in 28Each mini-boss cube1.2%1 in 83All 3 cubes of a run5.9%1 in 17
Artwork: DraupnirFinal Boss Rewards0.75%1 in 133Each mini-boss cube0.25%1 in 400All 3 cubes of a run1.25%1 in 80
Sealed Blue Wave WingsFinal Boss Rewards0.75%1 in 133Each mini-boss cube0.25%1 in 400All 3 cubes of a run1.25%1 in 80
Bakarma GuardFinal Boss Rewards0.42%1 in 236Each mini-boss cube0.21%1 in 472All 3 cubes of a run0.85%1 in 118
Bakarma Breastplateand 6 more armour slots · 1.27% for one given piece from the final bossFinal Boss Rewards7.08%1 in 14Each mini-boss cube3.54%1 in 28All 3 cubes of a run14%1 in 7
The last column assumes you open all 3 cubes of one run. Cubes also hold fixed rewards and more gear: Every drop with its odds
Guaranteed Reward: pick one
- Short on Odyle Energy? Open the final boss cube first: for
Wrathful Mind it gives 3.6% a cube, against 1.2% from a mini-boss cube, and every claim counts toward the Guaranteed Reward all the same.
- In Exploration the pick comes after 3 claims: take the Bakarma armour piece your set is missing first.
- In Conquest the counter is far longer
(14 claims), and the pick also offers
Gear Change Voucher: Draupnir (Bound). Take an armour piece while your set has holes. After that the voucher is your
sure way to a Guard: its own text says it can become a Guard or a gear selection chest, while
Bakarma Guard drops at only 0.85% a full run.
- Wrathful Mind is a tradeable crafting material (its item page says what it makes): keep or sell it even if you do not craft yet.
Exploration vs Conquest
| Fact | Exploration | Conquest |
|---|---|---|
| Entry level | 45 | 45 |
| Item Level | 700 | 700 |
| Players | 1–5 | 1–5 |
| Time limit | 60 min | 60 min |
| Weekly entries | none | |
| Cube cost | 40 Odyle Energy | 40 Odyle Energy |
| Guaranteed Reward | after 3 claims | after 14 claims |
| Best gear grade in cubes | Unique | Unique |
| Final boss enrage | none | then Frenzy |
| Boss level | 45 | 45 |
The weekly count in the game's own words
[Conquest/Transcendence] Remaining Unobtained Cube CountClearing and exiting the dungeon without obtaining Odyle Energy Cube rewards will still lower the count.The count resets weekly. You cannot enter Conquest and Transcendence Dungeons when the count is 0.※Limit is applied on a per-server basis.The reset time is the client's server-time field, as of the data build named at the top of the page.
+1 version · Later The client holds 1 more version that EU/NA cannot enter yet; it is left out here. Boss HP per version is not in the client data.
FAQ
What level and item level do I need for Draupnir?
Exploration opens at level 45 with Item Level 700. Conquest opens at level 45 with Item Level 700.
How many bosses are in Draupnir?
3 bosses, each with its own cube: Phantasmal Lakshmi,
Predator Saraswati and the final boss,
Transcendent Bakarma.
How do you survive Wave of Death?
Transcendent Bakarma casts it for 18 s over a circle of
65 m radius. The game's own guide, Phazkhi, tells you
to use your stagger skills on the boss during the cast and to jump over the waves.
Does Transcendent Bakarma enrage?
In Conquest, yes: after 05:00 the boss gains Frenzy. In Exploration the client sets no enrage timer.
What is the best loot in Draupnir?
The Bakarma armour and Bakarma Guard drop in both versions. Conquest adds Wrathful Mind, Sealed Blue Wave Wings and Artwork: Draupnir. After 14 cube claims you also pick a Guaranteed Reward.
How long does a Draupnir run take?
The client only sets a time limit of 60 min. It holds no data on typical clear times.
Try it
The tools that do what this guide explains, with the game client's own numbers.