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Urugugu Canyon is the Expedition that comes after Krao Cave on the way up, and a Conquest run at the level cap with its own set of accessories. It is also a dungeon nobody enters alone: it takes a party. The panels above answer whether you can enter and what you get. Below: the way through the canyon, each boss with the casts that matter, and what to do with the cubes they leave. The Krao Cave guide covers the dungeon before it, the dungeon overview and the endgame PvE ladder show where it fits.
Route
- Guardian Captain RaurMini-Boss Rewards 1
- Judge UrahumMini-Boss Rewards 2
- Divine AuldorFinal Boss Rewards · Odyle Energy Cube
- Southern Urugugu VillageKibelisk
- Northern Urugugu VillageKibelisk
- Windy ValleyKibelisk
- Urugugu TempleKibelisk
- Auldor's SanctumKibelisk
Binding a Kibelisk takes 5 s.
What Phazkhi tells you on the way
- “I recommend either the central or right path. Trust me, kru.”
- “Glide down carefully, kru.”
- “Defeating the Wind Mage will open a Windstream, kru.”
- “There's an Updraft over there, kru!”
- “There's another Updraft beyond the swinging bridge, kru.”
- “The Aullaeu won't be able to chase you if you use the Updraft.”
- “Now, we're at the Urugugu Temple. Stay alert, kru.”
- “Defeat the Gatekeeper, kru!”
- “The Urugugu Shaman summons totems, kru.”
- “The totems either heal or strengthen Aullaeu, so be careful, kru.”
- “It's okay if you fall, kru! Ride the Updraft and get back up!”
- “Now ride the Windstream up, kru!”
- “You're a truly fearless Daeva. Bind with the Kibelisk and come back, kru!”
- “This is an Odyle Energy Cube!”
- “Now! Use your special skill to increase Stagger, kru!”
The game's own captions, in the order of the client's records: close to the path, not a verified route.
- Phazkhi recommends the central or the right path at the start. The canyon is about moving with the wind, not about fighting your way through.
- Defeat the Wind Mage when you meet it: it opens a Windstream you need to go on. If you fall, ride the nearest Updraft back up instead of walking around.
- Updrafts also shake off the Aullaeu that chase you, in the guide's own words: use them rather than fighting every pack.
- In the temple, break the Urugugu Shaman's totems first: they heal or strengthen the Aullaeu around them.
- Bind each Kibelisk you pass (it takes 5 s), so a wipe on the final boss does not cost you the walk.
Guardian Captain Raur
Names in other regions: Korean
KR수호대장 라우르
- The fight is a stop-and-go: when he casts Counterstrike Stance, everyone stops attacking, then you go back in. See the stance below.
- At most every 10 s he smashes the ground around himself, out to 25 m, farther than anyone can attack or heal from: the whole party takes it. Keep a crowd-control break ready for the knockdown.
- No enrage timer in the client data: you have time to play it safe.
Named mechanics
- AoE Poach#1504430
- Cast
- 0.6 s
- Cast range
- 21 m
- Min. cooldown
- 20 s
- Area: circle, radius 50 m
Aimed at a targetSlow3 s
AdviceIt reaches 50 m around the spot, so nobody can run from it. The danger is what comes next: slowed for 3 s, you take the next hit, such as Shatter Ground, with nowhere to go. Keep a crowd-control break for that moment.
- Counterstrike Stance#1504450
- Cast
- 3 s
- Min. cooldown
- 50 s
Counterstrike Stance3.8 s
Phazkhi“Raur can reflect your damage, stop attacking!”
Guardian Captain Raur“Feel your strength turned against you! Strike me!”
AdviceIn Exploration, Phazkhi's line says it all: stop attacking. In Conquest only his own taunt warns you. He casts the stance for 3 s, which is your warning, and it then lasts 3.8 s. Whether damage over time and summons also trigger it is not checked in game: stop them too if you can.
- Shatter Ground#1504460
- Cast
- 1 s
- Ground marker
- 2 s
- Min. cooldown
- 10 s
- Area: circle, radius 25 m
Around the casterKnockdown2 s
AdviceThe ground marker shows for 2 s before the hit and the knockdown lasts 2 s. Heal right after the knockdown.
- Shield Rush#1504470
- Cast
- instant
- Cast range
- 21 m
- Min. cooldown
- 30 s
3 more attacks
- cone of 260°, radius 6 m, then cone of 260°, radius 6 m, then line 6 m long, 4 m wideclient name “Attack”#1504420
- Cast
- 1.5 s
- Cast range
- 2.1 m
- Min. cooldown
- 20 s
- Area: cone of 260°, radius 6 m
- Area: cone of 260°, radius 6 m
- Area: line 6 m long, 4 m wide
- Cast
- 1 s
- Ground marker
- 2 s
- Cast range
- 2.1 m
- Min. cooldown
- 10 s
Aimed at a target- Cast
- 1 s
- Ground marker
- 2 s
- Cast range
- 15 m
- Min. cooldown
- 20 s
Aimed at a targetKnockdown2 s
Judge Urahum
Names in other regions: Korean
KR심판자 우라훔
- Most of his attacks add Contamination, and when it ends it can leave a small damaging zone under you: the fewer hits you take, the fewer zones. Step out of them, and leave them away from the group.
- Only the tank stands in front of him: his close attacks are wide arcs in front. Rapid Rake sweeps arcs of 225° turned to either side, so stay behind him.
- No enrage timer in the client data.
Named mechanics
- Rapid Rake#1605100
- Cast
- 1 s
- Cast range
- 2.1 m
- Min. cooldown
- 25 s
- Area: cone of 225°, radius 5.6 m
- Area: cone of 225°, radius 5.6 m
Knock Back0.2 s
- Roar#1605110
- Cast
- 1.5 s
- Ground marker
- 2 s
- Cast range
- 40 m
- Min. cooldown
- 20 s
- Area: circle, radius 9 m
Aimed at a targetStun2 s
Contamination3 s
AdviceA circle of 9 m around him that stuns for 2 s: melee step out during the cast, or keep a crowd-control break for it.
- Smite Ground#1605140
- Cast
- 1.5 s
- Ground marker
- 2 s
- Cast range
- 41 m
- Min. cooldown
- 40 s
- Area: circle, radius 6 m
- Area: circle, radius 12 m
- Area: circle, radius 17 m
Aimed at a targetContamination3 s
Advice3 circles around him, with radii of 6 m, 12 m and 17 m. Each hits everyone inside it, so whoever stands near him takes every hit. Melee and the tank get out past 17 m during the cast and the ground marker, then come back.
3 more attacks
- Cast
- 1 s
- Cast range
- 2.1 m
- Min. cooldown
- 15 s
- Cast
- 1 s
- Ground marker
- 2 s
- Cast range
- 15 m
- Min. cooldown
- 40 s
Aimed at a targetKnockdown2 s
Contamination3 s
- Cast
- 1.5 s
- Ground marker
- 2 s
- Cast range
- 20 m
- Min. cooldown
- 30 s
Contaminate Field1.7 sAdviceA lane of 22 m by 6 m in front of him, shown on the ground for 1.5 s: step sideways out of it, never back along it.
Divine Auldor
Names in other regions: Korean
KR신성한 아울도르
Also in the fight: Divine Auldor (Specimen).
What Divine Auldor says (cues you can hear)
- On pull“How dare you defile the sanctuary of the Urugugu Tribe!”
- On death“The Red Dragon... will lift me up once more.”
- When Frenzy starts“You will pay for invading the sanctuary.”
- In Conquest the enrage timer runs out at 05:00. After it Frenzy gives the boss +200% damage and +100% combat speed: treat the timer as the damage check of the run. Exploration has no enrage timer.
- Tempest Strike is the mechanic of the fight: the whole party takes it together, as Phazkhi says in Exploration. See the row below.
- He moves a lot: he leaps onto players from up to 50 m away. Ranged players and healers stay spread around him, so a leap lands on a single player, but not too far out: see Enveloping Gust below.
Watch for: the raid-wide casts
- Cast
- 9.57 s
- Alert banner
- 10.31 s
- Cast range
- 80 m
- Min. cooldown
- 90 s
- Area: circle, radius 5 m · 2 hits on the same area
Aimed at a targetTeleportsExtra damage scaled on max HPPhazkhi“Get close to the party member that Auldor is watching and take the hit together, kru!”
AdviceWhen the alert banner appears, everyone runs to the player Auldor is watching and stands within 5 m of them. The cast takes 9.57 s, so there is time to get there: do not stop for anything else. Its damage is scaled on max HP. In Exploration Phazkhi tells you to share it; in Conquest nobody warns you. Either way, never let the watched player take it alone: the fewer players under it, the harder it hits each of them, and in Conquest a player alone under it is meant to die.
Other mechanics
Show the listHide the list
- Whirlwind Shot#1600920
- Cast
- 1.1 s
- Min. cooldown
- 8 s
Airborne3 s
AdviceIts hits throw his target into the air for 3 s, at most every 8 s. Healers, keep a heal ready for whoever comes down.
- Wing Smite#1600930
- Cast
- 1 s
- Ground marker
- 1.5 s
- Min. cooldown
- 8 s
- Area: cone of 200°, radius 7 m
- Area: line 50 m long, 12 m wide
AdviceMelee stand behind him: his swing covers 200° in front out to 7 m, sides included. The lane marked in front of him (50 m by 12 m, shown for 1.5 s) deals no damage itself in the client data: the second hit strikes his target alone.
- Ambush Slam#1600940
- Cast
- 1.07 s
- Ground marker
- 1.5 s
- Cast range
- 11 m
- Min. cooldown
- 8 s
- Area: circle, radius 4 m
Aimed at a target - Flying Overhead Slam#1600960
- Cast
- 0.83 s
- Ground marker
- 1 s
- Cast range
- 50 m
- Min. cooldown
- 20 s
- Area: circle, radius 8 m
Aimed at a targetKnockdown2 sTeleports
AdviceThe circle where he lands is 8 m wide and its marker shows for only 1 s. If he leaps at you, dash out at once: the knockdown lasts 2 s.
- Enveloping Gust#1601060
- Cast
- 2.5 s
- Min. cooldown
- 60 s
Summons Divine Auldor (Specimen)AdviceThe wind it summons stays on the spot where he cast it and keeps hitting everyone far from that spot, a share of their max HP each time, again and again. Once he casts it, the whole party stays close to that spot, even when he leaps away.
2 more attacks
- Cast
- 1.33 s
- Ground marker
- 0.85 s
- Min. cooldown
- 40 s
Summons Divine Auldor (Specimen)Teleports- Cast
- 1.17 s
- Ground marker
- 1.5 s
- Cast range
- 2 m
- Min. cooldown
- 20 s
- Area: circle, radius 7 m
- Area: circle, radius 3 m
Aimed at a target
Loot: the cube is the reward
As in every Expedition, the bosses themselves drop next to nothing. Each leaves a cube, and opening it costs a resource that refills over time.
- Defeat a bossEach of the 3 bosses leaves its own Odyle Energy Cube.
- Open it with Odyle Energy
20Exploration
40ConquestOne claim per cube.
- Fill Condensed Cube EnergyEvery claim counts. When it is full you pick one Guaranteed Reward:Explorationafter 1 claimConquestafter 21 claims
- Collect it before you go back
Dungeons can be entered after collecting the guaranteed reward.
- Clearing and exiting the dungeon without obtaining Odyle Energy Cube rewards will still lower the count.
- The count resets weekly. You cannot enter Conquest and Transcendence Dungeons when the count is 0.
- Limit is applied on a per-server basis.
Worth running it for
Aulamus RingFinal Boss Rewards1.72%1 in 58Each mini-boss cube0.86%1 in 116All 3 cubes of a run3.41%1 in 29
Aulamus EarringsFinal Boss Rewards1.29%1 in 77Each mini-boss cube0.65%1 in 155All 3 cubes of a run2.57%1 in 39
Aulamus NecklaceFinal Boss Rewards1.03%1 in 97Each mini-boss cube0.52%1 in 193All 3 cubes of a run2.06%1 in 49
Aulamus Greatswordand 7 more weapon types · 0.43% for one given piece from the final bossFinal Boss Rewards3.45%1 in 29Each mini-boss cube1.72%1 in 58All 3 cubes of a run6.75%1 in 15
Wrathful WillFinal Boss Rewards3%1 in 33Each mini-boss cube1%1 in 100All 3 cubes of a run4.93%1 in 20
Artwork: UruguguFinal Boss Rewards0.75%1 in 133Each mini-boss cube0.25%1 in 400All 3 cubes of a run1.25%1 in 80
Sealed Ancient Aullaeu WingsFinal Boss Rewards0.75%1 in 133Each mini-boss cube0.25%1 in 400All 3 cubes of a run1.25%1 in 80
Wrathful MindFinal Boss Rewards0.6%1 in 167Each mini-boss cube0.2%1 in 500All 3 cubes of a run1%1 in 100
Brave Warrior EarringsFinal Boss RewardsnoEach mini-boss cube5.22%1 in 19All 3 cubes of a run10%1 in 10
Faith Breastplateand 6 more armour slots · 12% for one given piece from the final bossFinal Boss Rewards65%1 in 2Each mini-boss cube29%1 in 3All 3 cubes of a run82%1 in 1
Faith Greatswordand 8 more weapon types · 3.89% for one given piece from the final bossFinal Boss Rewards35%1 in 3Each mini-boss cube16%1 in 6All 3 cubes of a run54%1 in 2
The last column assumes you open all 3 cubes of one run. Cubes also hold fixed rewards and more gear: Every drop with its odds
Guaranteed Reward: pick one
- Short on Odyle Energy? Open the final boss cube first: for
Aulamus Ring it gives 1.72% a cube, against 0.86% from a mini-boss cube. For
Wrathful Will the gap is wider: 3% against 1%. Skipping cubes saves energy, not runs: a Conquest clear counts against your 10 weekly entries even with cubes left unopened, and that count is shared by every Conquest and Transcendence dungeon, per server.
- For your first Guaranteed Reward in Conquest, pick the accessory you are still missing: Aulamus Ring, Aulamus Earrings or Aulamus Necklace. Gear Change Voucher: Urugugu Canyon (Bound) can wait.
- In Exploration the pick comes after 1 claim: take the armour piece you need most on the way to the Item Level 1,400 that Conquest asks for.
Exploration vs Conquest
| Fact | Exploration | Conquest |
|---|---|---|
| Entry level | 28 | 45 |
| Item Level | 300 | 1,400 |
| Players | 2–5 | 2–5 |
| Time limit | 60 min | 60 min |
| Weekly entries | none | |
| Cube cost | 20 Odyle Energy | 40 Odyle Energy |
| Guaranteed Reward | after 1 claim | after 21 claims |
| Best gear grade in cubes | Epic | Unique |
| Final boss enrage | none | then Frenzy |
| Boss level | 30 | 54 |
The weekly count in the game's own words
[Conquest/Transcendence] Remaining Unobtained Cube CountClearing and exiting the dungeon without obtaining Odyle Energy Cube rewards will still lower the count.The count resets weekly. You cannot enter Conquest and Transcendence Dungeons when the count is 0.※Limit is applied on a per-server basis.The reset time is the client's server-time field, as of the data build named at the top of the page.
+1 version · Later The client holds 1 more version that EU/NA cannot enter yet; it is left out here. Boss HP per version is not in the client data.
FAQ
What level and item level do I need for Urugugu Canyon?
Exploration opens at level 28 with Item Level 300. Conquest opens at level 45 with Item Level 1,400.
Can I run Urugugu Canyon solo?
No. In Exploration the client asks for at least 2 players, in Conquest for at least 2 players, and a party holds up to 5.
How do you survive Tempest Strike?
Everyone stacks on the player Divine Auldor is watching, as the game's guide,
Phazkhi, tells you in Exploration. The cast takes 9.57 s and the hit covers a
circle of 5 m radius, so the party has time to gather.
Does Divine Auldor enrage?
In Conquest, yes: after 05:00 the boss gains Frenzy. In Exploration the client sets no enrage timer.
What is the best loot in Urugugu Canyon?
In Conquest: Aulamus Ring, Aulamus Earrings, Aulamus Necklace and the weapons of the same grade. After 21 cube claims you also pick a Guaranteed Reward.
How long does a Urugugu Canyon run take?
The client only sets a time limit of 60 min. It holds no data on typical clear times.
Try it
The tools that do what this guide explains, with the game client's own numbers.