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A lone armored figure stands before a towering ornate celestial gate, framed by a swirling blue and violet nebula sky.
Progression21 min read

Aion 2 Item Level 1,400: The Route From a Fresh 45

From a fresh 45 to the 1,400 Item Level gate of Conquest Tier 2 in Aion 2: what to enhance first, what you keep, Tier 1 pity, crafting and a weekly plan.

On this page

Conquest Tier 2 is the first real wall of the level-45 endgame. Urugugu Canyon and Vakron Sky Island both ask for Item Level 1,400, and so does the easier Exploration difficulty of Vakron Sky Island. A character that just reached the cap sits several hundred points below that. This guide is the route across the gap, built around one rule: put your Kina and Enhance Stones into the pieces you keep, and only pay for temporary item level when it opens something now.

The level-45 guide already covers the whole gate ladder and the general gearing loop, so we don't repeat them here. This page is the concrete order: which slot to raise, what to farm each day and week, and what the climb really costs.

Every game number comes from the EU client data. Totals, averages and time estimates are our own calculations from that data, and we say so where they appear. Opinions are marked Advice.

At a glance

  1. The gate is a total. Item Level adds up the item level of everything you wear, plus 1 per enhance level (Arcana join later). Daevanion nodes add nothing to it.
  2. A fresh 45 sits near 773, or about 960 once the story gear is all at +10 (our calculation).
  3. Build the keepers first. The Noble Belt and the Revelation Amulet grow into Unique items through Substance Morph, and the free materials for both come from your home region. Together they add 104 item level before you touch a dungeon.
  4. Use Tier 1 pity to fill your slots. Draupnir and Krao Cave guarantee a Unique piece of your choice every 14 cubes. A full set of those item-level-54 pieces at +10, with the belt and the amulet finished, lands around 1,246.
  5. The last stretch is crafted. Even with every Unique piece at +15 you stop at 1,325. The rest comes from crafted Dragon Lord gear (item level 62, or 70 when the craft procs) in nearly every slot. Its rarest material makes this the longest part of the climb, so start early.
  6. Never leave a cube closed, never let energy cap. Both cost you progress for nothing.

How Item Level adds up

Three things carry item level in the client data, and nothing else does:

  • Each equipped item's own item level. The highest single piece in this build is 102.
  • Enhance levels. Every enhance level adds 1 item level to that piece, on every grade, including the belt, the amulet and runes. A +10 piece counts 10 higher.
  • Arcana cards (20 to 80 each, plus their enhance levels). Arcana only drop in Transcendence, which opens at 1,600, so they play no part in reaching 1,400.

No Daevanion node, Monolith level, title or wing carries item level. The client never prints the formula for the character total, but the gates only make sense as a sum over your 20 gear slots: weapon, Left Hand (a Guard for every class), helm, pauldrons, top, legs, gloves, shoes, cloak, necklace, two earrings, two rings, two bracelets, amulet, belt and two runes. Every total below uses that reading.

Where a fresh 45 stands

The story and the Regional quests dress you completely by 45. Here's what that gear is worth (Elyos names; the Asmodian set is "Liberator" instead of "Pilgrim", with the same numbers):

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SlotFree itemGradeItem level
WeaponYour class's Spiritforged weapon, e.g. Spiritforged GreatswordUnique45
Left HandSpiritforged GuardUnique45
7 armor piecesPilgrim set from Episode quests, e.g. Pilgrim BreastplateEpic38–41 (276 together)
7 accessoriesPilgrim set from Regional quests, e.g. Pilgrim RingEpic43 each (301 together)
BeltNoble BeltRare13
AmuletRevelation AmuletRare13
2 runesClash Rune–40 each

That's 773 with nothing enhanced. The weapon comes from Diverging Paths (Elyos) or Farewells (Asmodian), and the Guard from the next quest, Draupnir or Forgotten Commander. The 7 accessories include both bracelets, and 4 Clash Rune Chests from Regional quests cover the runes.

One more piece is free: the level-45 Ascension quest, The One Who Witnesses the Nightmare or The One Who Witnesses the Nightmare, pays the Ascension Bracelet, a Unique bracelet at item level 51. It sits behind the Ascension Gauge; the level-45 guide explains how to unlock it. Swap it in for one Pilgrim bracelet: 781.

The route in numbers

Here's the whole climb as one ladder. Each line adds to the one above, except the last, which replaces the +15 line. The totals are our calculation from the client's item levels.

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StepItem Level after itWhat it opens
Fresh 45 with the Ascension Bracelet781Conquest Tier 1 (700)
Belt + amulet: Rare +10, morph to Epic827
Belt + amulet: Epic +10, morph to Unique885
Spiritforged weapon + Guard and Ascension Bracelet to +10915
13 Epic story pieces to +6, runes to +1995
5 more enhance levels on any of them1,000Ascension Trial (Easy), Subjugation, the Lower Abyss
Full Tier 1 Unique set at +10, last Pilgrim bracelet +10, runes +31,226
Belt + amulet: Unique +101,246
Every Unique piece (Tier 1 set, Ascension Bracelet) at +15, runes +51,325
Instead: crafted Dragon Lord pieces in nearly every slot, at +10 to +11, runes +5about 1,400Conquest Tier 2

The ladder shows the two facts that shape everything else. First, the 1,000 checkpoint is cheap. Second, Tier 1 drops alone can't reach 1,400, however far you enhance them. Plan the last stretch around crafting from the start.

Step 1: collect the free materials (once per character)

These pay out once and never come back, and two of them feed the items you keep forever.

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Strongholds: the belt scrolls

The 15 Strongholds of your home region (Verteron or Altgard) are solo instances with no level gate. Each first clear pays 15,000 Kina, 2 Noble Belt Enhance Scroll (Bound) and a title. That's 30 scrolls, exactly what the Noble Belt needs to go from Rare +0 to Unique +10. Strongholds are the only source of these scrolls, and they can't go into Server Storage, so every character collects its own. Find them on the Verteron or Altgard map.

Your Monolith: the amulet scrolls

Resonating Empyrean Traces at your home Monolith raises its level, and almost every level pays a Revelation Amulet Enhance Scroll (Bound): 1 at each level from 2 to 29 and 2 at level 30, so 30 in total. The Monolith of Eltnen or Morheim adds 5 more (levels 2, 4, 6, 7 and 8). The amulet needs 10 scrolls per grade, so your home Monolith must reach level 11 for Rare +10, 21 for Epic +10 and 30 for Unique +10. With the 5 Eltnen or Morheim scrolls, levels 6, 16 and 26 are enough. Collect the traces with the Empyrean Traces map, and see the Monoliths page for the rewards per level.

Sealed Dungeons: Enhance Stones

Each of the 60 Sealed Dungeons of your home region, plus Ruins of the Ancient City of Ru (Elyos) or Ruins of the Ancient City of Ru (Asmodian), pays 1,250 Enhance Stones and 15,000 Kina on the first clear, along with skill points and Daevanion Crystals. That's 76,250 Enhance Stones for the full set.

The other faction's Sealed Dungeons pay more stones and no points: 2,500 Enhance Stones, 1,000 Abyss Points and 15,000 Kina each, so 152,500 stones across all 61. You reach them through a Spacetime Rift, which opens every 3 hours for 10 minutes; each character has 1 hour of rift time. The Event Timer shows the next opening. Enemy Strongholds pay 15,000 Kina and 3,000 Abyss Points each. Enemy-faction clears give no Daevanion Crystals and no belt scrolls, so treat rift trips as a stone run.

Rifts mean PvP

You can switch your combat status only inside your own territory, with a 70-minute cooldown. Attacking enemy-faction NPCs or a Kisk, or having a party member in PvP mode, forces PvP on for about 10 minutes, and enemy town guards attack you. In the Abyss, PvP is possible whatever your status.

Step 2: build the belt and the amulet first

These two are the heart of the "keep what you pay for" idea. Each one starts at Rare and climbs to Unique through Substance Morph: a +10 piece morphs into the next grade at +0, at 100%, with no Kina and no scroll, once per character. Every enhance step on them is guaranteed, and nothing ever replaces them in this build: Unique +10 is the top of their ladder.

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StageItem levelKinaEnhance StonesScrolls
Rare +0 → +1013 → 23232,0009,28010
Morph to Epic36–––
Epic +0 → +1036 → 461,579,00063,06010
Morph to Unique65–––
Unique +0 → +1065 → 755,026,000200,98010

The costs are per item, and the belt and the amulet cost the same.

Advice: take both to Unique +0 early. That's +52 item level each for 1,811,000 Kina and 72,340 Enhance Stones, cheaper per point than almost anything else, and none of it is ever lost. Leave the Unique +1 to +10 steps for later: they cost about 500,000 Kina per item level, ten times the rate of other upgrades.

One amulet slot

Your character has a single Amulet slot. The Fierce Battle Amulet from the level-45 Ascension quest grows the same way, with scrolls from the Abyss Points shop, and its Unique version trades the Revelation Amulet's 10% Weapon Damage Boost for 20% PvP Damage Boost. For a PvE item-level route, build the Revelation Amulet.

Step 3: enhance what you wear, in the right order

The enhance rules that matter here

ItemOddsOn failure
Epic gear+1 to +10, all 100%can't fail
Unique gear+1 to +10 at 100%; +11 65%, +12 50%, +13 35%, +14 25%, +15 20%level kept; next try +5 percentage points
Noble Belt, Revelation Amulet+1 to +10 at 100%, every gradecan't fail
Clash Rune+1 100%, +2 80%, +3 66%, +4 50%, +5 33%, then 25% down to 10%drops 1 level from the +2 attempt on; no bonus
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The +5-point bonus after a failure exists only on Unique +11 to +15 steps, and it resets if the item is traded. The belt and the amulet never fail, so they have no pity to build. The data has no destruction on any enhance or Amplified step; read the in-game warning before you click anyway. The gear and enhancing guide covers the system in depth.

What each point of item level costs

Our calculation from the client's enhance costs, cheapest first:

UpgradeItem levelKinaKina per item levelKept?
Belt + amulet Rare +10, then morph to Epic+66464,000about 7,000Yes
13 Epic story pieces +1 → +6+781,475,700about 19,000No
Spiritforged weapon + Guard +1 → +10+20812,860about 41,000Unclear
A Tier 1 Unique piece +1 → +10+10488,150about 49,000Yes, by Gear Transfer
Belt + amulet Epic +10, then morph to Unique+583,158,000about 54,000Yes
13 Epic story pieces +7 → +10+523,352,000about 64,000No
A Tier 1 Unique +11 (average)+1about 283,000about 283,000Yes, by Gear Transfer
Clash Rune +3 → +5 (average)+2about 610,000about 305,000Yes
Belt or amulet Unique +1 → +10+105,026,000about 503,000Yes

Kept? depends on Gear Transfer, the client's own way to avoid waste. It moves the enhance level and Soul Binding of one Unique piece onto another, costs one Transfer Stone (Unique) (Bound), and always succeeds. You make that stone with Substance Morph from one spare Unique piece, so a duplicate drop is never junk. Three limits apply:

  • Only Unique gear has transfer groups. Enhance levels on Epic gear are lost when you replace it.
  • The source piece must be Soul Bound. The Spiritforged weapon can't be Soul Bound at all, which is why we mark it "unclear".
  • Groups are per slot and tier. The Tier 1 drops (Rupture, Bakarma and Berk, item level 54) share a group with the crafted True and Star Dragon Lord pieces of the same slot. The Tier 2 drops sit in the next tier's groups. The Transfer tab in game lists the valid targets.

Advice: take the story gear only as far as you need. +6 on the 13 Epic pieces is cheap and gets you to about 995, close enough to the 1,000 checkpoint that one more enhance level on a few pieces crosses it. Spend the next Kina on Unique drops instead of Epic +7 to +10. One exception: no Tier 1 drop and no crafted piece fits the bracelet slot, so your remaining Pilgrim bracelet stays for this whole route, and taking it to +10 isn't wasted.

Step 4: farm the Tier 1 Unique set

Conquest Tier 1 opens at 700, so you can start on day one. Every Unique piece from it is item level 54 with 4 Soul Binding sub-stats, and each one replaces a 38–45 piece.

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DungeonUnique poolPity pick every 14 cubes
Draupnir (Conquest)Bakarma armor (7 pieces) and the Bakarma GuardA Bakarma armor piece, or Gear Change Voucher: Draupnir (Bound)
Krao Cave (Conquest)Rupture weapons for all 8 classes, Berk necklace, earrings and ringA Berk accessory, or Gear Change Voucher: Krao Cave (Bound)
Draupnir (Exploration)Bakarma armorOnce: a Bakarma armor piece of your choice after 3 cubes

Each cube rolls a Unique at 7.5% on the final boss and 3.75% on each mid-boss, so about 15% per cube. In the data, the weapon part of the Krao Cave pool covers all 8 classes: each Rupture weapon is 5.75% of it, and the three Berk accessories share the rest.

The vouchers close the gaps. With Substance Morph, a Draupnir voucher plus 500,000 Kina becomes a Draupnir Armor Selection Chest, and a voucher plus 1,000,000 Kina becomes the Bakarma Guard. A Krao Cave voucher plus 500,000 Kina becomes a Krao Cave Accessory Selection Chest. A Rupture weapon for another class, a voucher and 1,000,000 Kina become a Krao Cave Weapon Selection Chest, so an off-class drop isn't wasted either.

How long it takes, our estimate: we simulated the drop and pity rates above, starting with the three Draupnir Exploration cubes. Owning all 14 slots (weapon, Guard, 7 armor, necklace, 2 earrings and 2 rings) took about 100 cubes on average, 78 for the luckiest tenth and 129 for the unluckiest. At 3 cubes a day from your Odyle Energy refill, that's four to six weeks.

Advice:

  • Open the Draupnir Exploration pick first. It's a guaranteed Bakarma piece after 3 cubes, and it doesn't touch the server's unclaimed-clear count. Its reward count is 7 a week.
  • Pity is per dungeon. Finishing one dungeon's set before switching keeps you from ending with two half-full counters. Draupnir has 8 useful pieces for you; Krao Cave has 6 (weapon, necklace, 2 earrings, 2 rings).
  • Enhance each Unique to +10 as it drops. It's all guaranteed, and Gear Transfer keeps it.
  • Ignore the Epic drops. Tier 1 Epic gear is item level 40, no better than your story set.

Step 5: the last stretch to 1,400

With the full Tier 1 set at +10 and the belt and amulet at Unique +10 you're at about 1,246 (our calculation), and the steps that are left cost more:

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  • High enhance on Uniques. +11 averages about 283,000 Kina for one item level, +12 about 522,000. Pushing every Tier 1 piece to +15 averages about 7.5 million Kina each, and even with the Ascension Bracelet at +15 too you stop at 1,325.
  • Runes to +5. About 610,000 Kina and 16 scrolls per rune on average from +3, for +2 item level. The Clash Rune Chest (Bound) in the Nightmare shop is the steady scroll source.
  • Crafted Dragon Lord gear. The True (Elyos) and Star (Asmodian) Dragon Lord pieces are Unique, item level 62, with 5 Soul Binding sub-stats instead of 4. Each normal craft has a 25% chance to give the Splendent version at item level 70 instead. Each one beats a Tier 1 piece of the same slot by 8 item level, or 16 for Splendent, and Gear Transfer can carry your +10 across.

Crafting is the real key. Every Tier 1 piece swapped for a True or Star Dragon Lord piece at the same enhance level is worth +8. Here's one way the sums reach 1,400 (our calculation): start from 1,246, take the runes to +5 (1,250), craft all 14 slots and carry +10 across (1,362), push the crafted pieces to +11 (1,376), and the 3 or 4 Splendent procs you can expect from 14 crafts add the rest. With fewer crafted slots, you need many more high-enhance steps.

The bottleneck is Wrathful Mind:

RecipeWrathful Minds
Weapon, Guard10 each
Top7
Necklace6
Legs, shoes, each earring5 each
Helm, pauldrons, each ring4 each
Cloak, gloves3 each

That's 75 for all 14 slots. A Tier 1 cube drops one about 9% of the time (5.4% on the final boss, 1.8% on each mid-boss). From your own cubes alone that's about 830 cubes, or roughly nine months at 3 a day (our calculation). The client marks Wrathful Mind exchangeable, so you can buy it from other players, and most players will have to.

Each recipe also needs an Artisan's Splendent Orichalcum piece and mastery 55 or 60 in the matching profession; the crafting guide and the Crafting Calculator walk the whole chain.

Advice: start crafting with the cheap slots (cloak, gloves, helm, pauldrons, rings). Their recipes need the fewest Wrathful Minds for the same +8. Keep the weapon and the Guard for last.

Lower Abyss boss chests

At 1,000 the Lower Abyss opens. Its bosses give Proof of Hero tokens that Substance Morph turns into Merit Chests, and those chests can hold Unique armor and accessories at item level 56 to 70. The chance is 1% per chest, so treat it as a bonus, not a plan.

Daevanion: power, not item level

The Daevanion boards don't raise your Item Level at all, but they still matter for Tier 2, because the bosses there test your damage (see the next section).

  • Gold core nodes first. They give +1.5% each: Combat Speed and Cooldown Reduction on Nezekan, Damage Boost and Damage Tolerance on Zikel, Critical Damage Boost and Tolerance on Vaizel, and Multi-Hit Chance and Resist on Triniel. Owning all 18 of them, with the filler between, costs 248 crystals (56 + 56 + 56 + 80, our calculation), within the 316 one character collects for free.
  • Then the blue skill nodes for the skills you press. The white filler nodes carry flat stats such as Attack +3 or Defense +30.
  • Refunds are cheap. Each node refunds for 500 Kina, so a wrong click costs Kina, not crystals.
  • Azphel at 45 uses its own currency and holds only PvP and status-effect nodes.

The Daevanion guide explains the boards and the Daevanion Planner plans your route.

Getting ready for Tier 2

Reaching 1,400 opens the door; the bosses still have to die.

  • Enrage at 5 minutes. Every Conquest final boss, including Divine Auldor in Urugugu Canyon and Vakron on Vakron Sky Island, gains Frenzy 300 seconds into the fight, with a warning 60 seconds before. Frenzy doubles its move, cast and combat speed and adds +200% Damage Boost, which wipes a slow group. Mid-bosses have no enrage.
  • Stagger. Every Expedition boss has a stagger gauge. Skills that show "Stagger Gauge Damage" drain it, and an empty gauge staggers the boss for 5 seconds. Some skills only work on a staggered target.
  • Test your damage first. The in-game Combat Analysis has an Auto-Analysis Mode that starts when you attack a scarecrow or a boss. Check your numbers on a scarecrow before you queue.
  • Turn on the boss orientation marker. Settings > Info Display > Combat > Display Boss Orientation Indicator (OFF / FRONT / BACK / ALL) shows the boss's front and back arcs.

What Tier 2 pays back: a Tier 2 final boss gives about 2 Epic pieces at item level 42, a 7.5% chance of a Unique at item level 70, 100,000 Kina and 2,000 Enhance Stones. Urugugu Canyon's Uniques are the Aulamus weapons and accessories, and Vakron's are the Vakron Guard and armor. Pity comes every 21 cubes. Vakron Sky Island's Exploration also guarantees one Vakron armor piece of your choice after 3 cubes, once. The endgame PvE guide has the full loot tables.

Energy, entries and weekly limits

The route runs on a handful of counters. The ones marked "server" are shared by all your characters on that server.

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CounterLimitOwnerNotes
Odyle Energy+15 every 3 hours (120 a day); stops at 560, or 840 with the membershipCharacterA cube costs 40
[Conquest] Conquest Dungeon Reward Count+1 every 8 hours, up to 21CharacterOne per cube you open
[Conquest] Final Boss Kill Count35 a weekCharacter
[Exploration] Draupnir Reward Count7 a weekCharacterSame for Vakron's Exploration
Remaining Unobtained Cube Count10 a weekServerLost when you leave a Conquest or Transcendence clear unopened; at 0 nobody on the server can enter either
Nightmare attempts+2 a day, up to 14CharacterUsed only when you clear
Ascension Trial entries3 a week, from 1,000CharacterUsed when you enter
Daily Dungeon entries14 a weekServer
Duty Quests5 completions a dayServerFor quests with a per-server daily cap

Weekly counters refill on Wednesday. Energy refills the same for everyone; the membership only raises the cap. Without it, a full bar takes about 4.7 days, so log in at least every 4 days.

What each one feeds on this route:

  • Odyle Energy pays for the Tier 1 cubes: your Unique pieces, Kina, Enhance Stones and Wrathful Minds.
  • Nightmare is solo, one boss per run. Its Phantasmal Fragment buy the Clash Rune Chest (500), Amplify Stone Fragment (Unique) (Bound) (500) and Daevanion Crystal (Bound) (300 each, 50 per character, no reset). Its suggested item level runs from 1,000 to 1,600; that's a warning, not a gate.
  • The Daily Dungeon, Daeva Bio-Research Base, pays 3,000 to 10,000 Enhance Stones per run by score. Spend the server's 14 entries on your main.
  • The Ascension Trial pays Enhance Stones and Amplify Stone Fragments by score.
  • Duty Quests pay Enhance Stones, Kina and other materials.

The Daily & Weekly Checklist tracks all of it per character.

A week-by-week plan

Advice: an example schedule for a player who logs in every day. The item levels are our calculation; the weeks depend on your drops and your Kina.

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Day 1: the one-time haul.

  1. Finish the Episode up to the Guard quest and, if your gauge allows, the level-45 Ascension quest.
  2. Clear the 15 home Strongholds (30 belt scrolls) and any home Sealed Dungeons you skipped.
  3. Level your home Monolith as far as your traces allow.
  4. Take the belt and the amulet to Rare +10 and morph both to Epic.
  5. Spend your energy on 3 Draupnir Exploration cubes and take your guaranteed Bakarma piece.

Week 1: reach 1,000. Spend 3 cubes a day on Draupnir (Conquest). Take the Spiritforged weapon, the Guard and the Ascension Bracelet to +10 and the story pieces to +6. Run the Daily Dungeon and Nightmare. Cross a Spacetime Rift for enemy Sealed Dungeon stones when one opens. Around 1,000 the Ascension Trial and the Lower Abyss open; add the Trial's 3 weekly entries.

Weeks 2 to 6: the Tier 1 set. Keep 3 cubes a day going, finish Draupnir's pity picks, then Krao Cave's. Enhance every Unique to +10 as it lands. When the Kina allows, finish the belt and the amulet: Epic +10, morph to Unique. Bank Wrathful Minds and start levelling your crafting profession.

After that: the last 150. This is the long part. Craft Dragon Lord pieces for the cheap slots first, transfer your +10 onto them, take the runes to +5 and push the pieces you keep to +11 or +12. Its length depends on how many Wrathful Minds you buy. The Upgrade Priority tool ranks the next step by cost, and the Enhancement Planner shows the expected cost of any +N.

Casual or min-maxer?

Advice for both styles of play:

CasualMin-maxer
Odyle EnergyLog in every 3 to 4 days and spend it allSpend it daily; the membership raises the cap to 840 for longer breaks
Story gear+6, enough for 1,000+6, then straight into Tier 1 Uniques
Belt and amuletUnique +0, then stopUnique +0 early, Unique +10 once stones flow
Tier 1 setTake pity picks as they comeFinish one dungeon's pity before the next; morph duplicates into Transfer Stones
RiftsSkip themClear all 61 enemy Sealed Dungeons for 152,500 Enhance Stones
CraftingCraft a few cheap slotsLevel a profession early and bank Wrathful Minds from day 1
High enhance+11 on a few pieces+12 on everything, runes to +5
AltsNot neededSame-faction alts on your server can pass unbound Kina, Amplify Stone Fragments and Wrathful Minds through Server Storage; see alts and rerolls

Common traps

  • Expecting Daevanion to raise Item Level. It adds damage and defense, not item level.
  • Leaving a cube closed. It burns one of the server's 10 weekly unclaimed clears, and the cube can't be opened outside the dungeon.
  • Letting energy cap. At 560 the refill stops. Four days away is the limit without the membership.
  • Crossing rifts for Daevanion Crystals or belt scrolls. Enemy-faction clears give neither. Sealed Dungeons there give Enhance Stones, Abyss Points and Kina; Strongholds give Abyss Points and Kina.
  • Pushing Epic gear past +6 when Uniques are coming. Epic enhance levels can't be transferred.
  • Building the Fierce Battle Amulet for PvE. It shares the slot with the Revelation Amulet.
  • Chasing +7 runes. Each failed rune attempt from +2 drops a level, with no pity. +5 is the sensible stop.
  • Waiting for Tier 1 drops to reach 1,400 on their own. They can't. Start crafting while you farm.
  • Enhancing Tier 1 Epic drops. At item level 40 they're no better than your story set.

Checklist

  1. Spiritforged weapon and Guard equipped; Ascension Bracelet from the level-45 Ascension quest
  2. 15 home Strongholds cleared (30 belt scrolls)
  3. Home Monolith at level 11, then 21, then 30 (amulet scrolls)
  4. All 60 home Sealed Dungeons and Roah cleared (76,250 Enhance Stones)
  5. Belt and amulet at Unique +0
  6. Draupnir Exploration pick claimed
  7. Story pieces at +6: about 995 Item Level, then 1,000
  8. Ascension Trial (3 a week), Nightmare (2 a day), Daily Dungeon (14 a week on the server)
  9. Tier 1 Uniques: 7 Bakarma armor, Bakarma Guard, Rupture weapon, Berk necklace, 2 earrings, 2 rings, each at +10
  10. Daevanion gold core nodes
  11. Belt and amulet at Unique +10, runes at +5
  12. Crafted Dragon Lord pieces with the +10 transferred
  13. 1,400: Urugugu Canyon, Vakron Sky Island and its Exploration pick

Where to go next

The game data on Aion2.gg comes from the EU/NA game client, version 2.0.7.0 (Steam build 25926599), extracted on October 16, 2026.
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The tools that do what this guide explains, with the game client's own numbers.

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