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Cleric PvE Group build

Healer

Is this build possible?

Every check passed: this build is possible at its level on the current client.

Checked against client 2.0.7.0.

A
Open in planner
Aion2.gg recommended·Level 45·ProvisionalLeveling 1–45 ›

Healer · Mace · Core: Earth's Retribution, Condemnation, Radiant Recovery, Divine Aura (Lv 14) · Stigma: Prayer of Amplification, Light of Protection, Earth Punishment, Absolution · Daevanion: every board · Item Level 2,126 opens the dungeon gates up to 2,100.308 opens the dungeon gates up to 2,100.406 opens the dungeon gates up to 2,100.

Item Level2,126with the level-45 best gear, +0
  • Gear 1,810
  • Daevanion 316

Gates open up to 2,100 · next 2,500: 374 to go

Item Level2,308with the level-45 best gear, +10
  • Gear 1,810
  • Enhance 182
  • Daevanion 316

Gates open up to 2,100 · next 2,500: 192 to go

Item Level2,406with the level-45 best gear, +15
  • Gear 1,810
  • Enhance 280
  • Daevanion 316

Gates open up to 2,100 · next 2,500: 94 to go

Combat Power· set by the gameSee yours ›

Attack
1,846
Defense
9,400
HP
14,176
Critical Hit
491
Accuracy
368
Combat Speed
12.16%
Damage Boost
5.33%
Attack
2,469
Defense
12,778
HP
16,435
Critical Hit
491
Accuracy
368
Combat Speed
12.16%
Damage Boost
5.33%
Attack
2,801
Defense
14,359
HP
17,306
Critical Hit
491
Accuracy
368
Combat Speed
20.16%
Damage Boost
5.33%

About this build

A healer who also deals damage. Condemnation, Earth's Retribution, Divine Aura and Bolt go to effective 20 together with Radiant Recovery, and the other heals stop at 16-17. Light of Protection, Earth Punishment and Prayer of Amplification provide the party damage; Prayer of Amplification's tiers 10 and 15 multiply the two Grace passives, so those two are the first passives to level. Absolution takes the 4th slot because tier 10 makes it remove all debuffs.

Medium confidence

Alternatives

  • Noble AuraAlternative 4th stigma when someone else cleanses.
  • BenevolenceOptional party heal-over-time stigma.
Endgame gear at level 45

Endgame gear at level 45

The highest item level each slot reaches at level 45. Crafted pieces exist for both factions (Elyos · Asmodians) with the same stats.

The best Item Level each slot can reach at the level cap. Weapons, armor and jewelry are the Item Level 102 pieces with five soul lines, made by Transfer crafting from their Item Level 94 versions, so craft those first. Bracelets come from the Sanctuary or Substance Morph (Item Level 86). The belt and the amulet come from Substance Morph (Item Level 65); the amulet differs between PvE and PvP. Runes come from quests and chests (Item Level 40).

Medium confidenceRead from the client's items: the highest item level a player can obtain for each slot at level 45.

This build sets no Theostone, Manastone or Soul Binding pick. Compare them here: Theostone list · Soul Binding odds

Skills

Skills and Specialty

Level 45: put the points shown and pick these Specialty options.

ActiveSpecialty options to pick

  1. Earth's Retribution10 of 10 points · Lv. 14
    • Option 2+20% [Discharge] Chain Skill trigger chance
    • Option 4-7s [Bolt] cooldown on landing [Discharge]
    Core

    The first damage skill to finish; target 20 (base 10 + Daevanion +4 + Arcana/gear)

  2. Judgment Thunder10 of 10 points · Lv. 14
    • Option 2Deals up to 12% more damage when less targets are hit
    • Option 1-20% MP consumed
    Core

    Target 16; cast it by hand on adds, keep it out of the macro.

  3. Core

    Charged AoE with stagger; target 20 (unlocks at 14)

  4. Chain of Torment10 of 10 points · Lv. 14
    Core

    Required for Condemnation and lowers the enemy's PvE Damage Tolerance; target 15.

  5. Light of Regeneration10 of 10 points · Lv. 14
    Core

    Party heal over time; target 16-17.

  6. Healing Light10 of 10 points · Lv. 14
    Core

    Target 16 (20 if you handle cleansing)

  7. Radiant Recovery10 of 10 points · Lv. 14
    Core

    Party heal that also removes 1 debuff; target 20 (16 minimum). Its option 2 gives one more consecutive use.

  8. Divine Aura10 of 10 points · Lv. 14
    Core

    Target 20.

  9. Condemnation10 of 10 points · Lv. 14
    Core

    Main damage, target 20. The target must be under Chain of Torment.

  10. Debilitating Mark8 of 10 points · Lv. 12
    Optional

    Lowers enemy damage; 12-14; situational.

  11. Lightning Strike Scattershot8 of 10 points · Lv. 12
    Optional

    Hits only staggered targets; 12 (16 if you clear packs)

  12. Optional

    Breaks crowd control; keep it low in PvE.

Stigma4 slots

Daevanion

Daevanion target

Boards 1–4
570Daevanion Crystal
Board 6
232Daevanion Crystal: Azphel
Leveling to 45 gives
316Daevanion Crystal

Assumed: every Regional quest and Seal dungeon of your faction done once by level 45, at its recommended level (Asmodian Seals on the speedrun route at that route's level, never earlier). Levels alone give 136.

The goal is every node. Leveling pays for part of it, so the order decides what comes first: the nodes that raise your core skills, then these keystones.

  1. Cooldown Reduction
  2. Combat Speed
  3. Damage Boost
  4. Damage Tolerance
  5. Critical Damage Boost
  6. Multi-hit Chance

Our suggestion, read from the client's stat descriptions: no player data covers level-45 keystones yet.

Daevanion: buy in this order

Numbered nodes end each run of steps; the warm line is the route
All stats · Mid · +10

These stats are for the Mid · +10 stage (Item Level 2,308). The stage switch above changes the numbers at the top; open the planner to see every stat of another stage.

Stats at level 45

≈ 78 soul lines use expected rolls

With the lowest and highest soul rolls

Attack
2,415–2,524
Critical Hit491
Gear
100
Soul lines
161
Daevanion
230
Total
491
Critical Hit Resist441
Soul lines
211
Daevanion
230
Total
441
MP3,124
Soul lines
574
Daevanion
2,550
Total
3,124
Block213
Gear
50
Soul lines
163
Total
213
All stats (88)

Our sum of the game's stat tables: an estimate.

Character systems

Character systems

  • Titlesnot set
  • Wingsnot set
  • Arcananot set
  • Petsnot set
  • Legionnot set
Leveling path

Leveling path

366 steps by level 45

Planned from the build's targets

153 skill ranks · 25 stigma levels · 188 Daevanion nodes

Still to fund after level 45: 254 Daevanion Crystals, 232 Battle Crystals

See the full path ›

Leveling order

Leveling order

Spend skill points in this order. The 203 points from leveling alone fund the first 9 skills; one-time Wisdom Stone rewards fund the rest.
Chains

Chains

Which chain skill to use on each opening skill. You set it in the skill window through the opener's "Specialty" options.
  • Specialty 2Activation Chance: 50%3 s window
    Raises Discharge from 30% to 50%; from skill level 12, option 4 makes each proc cut the cooldown of Bolt.
    Alternatives and Specialty setup›

    Specialty options by skill level

    Lv 8
    2
    Lv 12
    24
    Lv 16
    24
    Lv 20
    234
    • 2+20% [Discharge] Chain Skill trigger chance
    • 3+50% Multi-Hit on hit
    • 4-7s [Bolt] cooldown on landing [Discharge]
  • Specialty 5 · skill Lv 16+Activation Chance: 100%3 s window

    Until skill Lv 16:Specialty 2Deals up to 12% more damage when less targets are hit

    At 16 Divine Punishment fires once more; before that, take the single-target damage option.
    Alternatives and Specialty setup›

    Specialty options by skill level

    Lv 8
    2
    Lv 12
    12
    Lv 16
    25
    Lv 20
    125
    • 1-20% MP consumed
    • 2Deals up to 12% more damage when less targets are hit
    • 5Activates [Divine Punishment] 1 extra time
  • Skip the chain skill:Defiance then Blessing of RegenerationAdded by Specialty 1
    Activation Chance: 100%3 s window
    Skip Blessing of Regeneration: Defiance stays at Lv 5 in PvE, below skill Lv 8 where the first option slot opens; raise it and take the chain heal in PvP.

Skill points take a skill to Lv 10 at most: one Specialty slot with options 1 to 3. Lv 12, 16 and 20 (options 4 and 5, the second and third slot) need bonus skill levels from Daevanion, gear and Arcana.

Good to know

Good to know

The 4th stigma is disputed: Absolution, or Noble Aura when another player cleanses. Some players level Earth's Grace before Empyrean Lord's Grace. The damage-first style fits the EU client, whose attack skills hit harder than in the level-45 era.

Mastery levels above 10 and stigma levels above 20 come only from bonus skill levels on gear and progression boards: a later goal.