DPS · Bow · Item Level 1,369 opens the dungeon gates up to 1,000.
Skillsnot set in this variantDetails ›
Stigmanot set in this variant
Passive
not in this variant: the author picks them up along the way · Skills section ›
Daevanionno nodes in this variant
- Gear 1,185
- Enhance 184
Gates open up to 1,000 · next 1,400: 31 to go
Combat Power· set by the gameSee yours ›
- Attack
- 1,562
- Defense
- 7,182
- HP
- 9,075
- Critical Hit
- 401
- Accuracy
- 225
- Combat Speed
- 11.47%
- Damage Boost
- 6.55%
Monoliths 2 · Arcana, Titles, Wings, Pets: not set
Gear
Gear
Skills
Skills and Specialty
Passive Vigilant Eye Lv. 1 · Concentrated Fire Lv. 1 · Wind Vigor Lv. 1 · Focused Eye Lv. 1 · Hunter's Resolve Lv. 1 · Unyielding Resolve Lv. 1 · Rooting Eye Lv. 1 · Melee Fire Lv. 1 · Revitalization Contract Lv. 1 · Hunter's Soul Lv. 1
All stats
Stats at level 45
With the lowest and highest soul rolls
- Attack
- 1,534–1,591
Critical Hit401
- Gear
- 150
- Soul lines
- 251
- Total
- 401
All stats (43)
Our sum of the game's stat tables: an estimate.
Character systems
Character systems
- Titlesnot set
- Wingsnot set
- Arcananot set
- Monoliths×2
- Petsnot set
- Legionnot set
At a glance
- Role
- DPSAuto from build
Written in German · game names shown in English
From the author
Written by fanboy__404 · last updated Oct 1, 2026
Aion 2 – Ranger Guide (PvE & PvP)
Warum Ranger?
Der Ranger ist meine Wahl für Solo-Content: gute Reichweite, viel Mobilität und man kann Gegner sauber kiten statt sie direkt einzustecken. Er ist vielleicht nicht in jedem Patch die absolute DPS-Krone, dafür aber konstant stark und angenehm zu spielen – besonders wenn man auf Bogen/Armbrust-Gameplay steht.
Kurzfassung: entspanntes Solo-Farmen, starke Mobilität, verlässlicher Ranged-DPS.
PvE – Stärkeneinschätzung
| Bereich | Bewertung | Kommentar |
|---|---|---|
| Solo-Farmen | 5/5 | Mobs aus der Distanz weglegen, gefährliche Gegner kiten sehr entspannt |
| Open-World-Grinding | 5/5 | Effizient zwischen Packs wechseln, dabei Abstand halten |
| Dungeons | 4/5 | Solide Ranged-DPS, gute Positionierung erleichtert das Ausweichen |
| Bossfights | 4/5 | Konstanter Schaden, sichere Positionierung – nicht immer Top-DPS, aber zuverlässig |
| Abyss | 4/5 | Stark in offenen Arealen, gut im Fokussieren von Zielen |
| Transzendenz-Content | 4/5 | Läuft gut, solange Bewegung + konstanter Ranged-Schaden belohnt werden |
| Ascension-Content | 4/5 | Gute Gesamtleistung, wenn man Positionierung/Mechaniken versteht |
| Survivability | 4/5 | Nicht tanky, überlebt aber durch Distanz und gute Bewegung |
| Mobilität | 5/5 | Eine der größten Stärken – Repositionieren, Kiten, Mechaniken ausweichen |
| Burstschaden | 4/5 | Gutes Burst-Potenzial aus der Distanz bei richtigem Timing |
| Dauerschaden | 4/5 | Verlässlicher DoT/Sustained-Schaden bei guter Uptime |
| Gruppenwert | 3/5 | Nützlicher Ranged-DPS, aber nicht so gefragt wie Tank/Heal/Support |
Ausrüstung Level 45
Rüstung: Setze auf die höchste verfügbare Set-Stufe deines Levelbereichs, danach absteigend über die nächstniedrigeren Stufen. (Gedroppte gelbe Items derselben Stufe sind untereinander austauschbar.)
Waffe: Gleiches Prinzip – höchste verfügbare Stufe zuerst, dann Schritt für Schritt die niedrigeren Stufen als Alternative. (Auch craftbare Waffen eignen sich gut für PvE-Buffs.)
Substats PvE
Einstufung: Pflicht = unverzichtbar · wichtig = sollte drauf, aber nicht die Top-Priorität · optional = nice to have
Waffe (beide)
- Damage Boost – wichtig
- Weapon Damage Boost – Pflicht
- Multi-Hit – Pflicht
- Attack – wichtig
- Might – wichtig
- Precision – wichtig
- Combat Speed – Pflicht
Helm
- Attack Increase – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Incoming Heal / Attack / Critical Hit – optional
Schulter
- Critical Damage Boost – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Attack / Critical Hit – optional
Brust
- Damage Boost – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Attack / Critical Hit – optional
Handschuhe
- Combat Speed – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Attack / Critical Hit – optional
Hose
- Damage Tolerance – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Attack Increase / Attack / Critical Hit – optional
Stiefel
- Move Speed – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Attack / Critical Hit – optional
Umhang
- Attack Increase – Pflicht
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Attack / Critical Hit – optional
Ohrringe
- Critical Hit – wichtig
- Attack – wichtig
- Accuracy – wichtig
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig
Ringe (an eigene Skillauswahl anpassen, Passiv-Skills priorisieren):
Gale Arrow, Ranger · Skill Lv+1 – wichtig- Deadshoot Lv+1 – wichtig
- Tempest Shoot Lv+1 – wichtig
Drill Dart, Ranger · Skill Lv+1 – wichtig
Snipe, Ranger · Skill Lv+1 – wichtig
Kette
Focused Eye, Ranger · Skill Lv+1 – wichtig
Hunter's Resolve, Ranger · Skill Lv+1 – wichtig- Critical Hit / Attack / Accuracy – optional
PvP – Stärkeneinschätzung
Der Ranger ist im Solo/Open-World-PvP stark, in kleinen Gruppen richtig gut, im ZvZ als Backline-DPS wertvoll und im 1v1 stark matchup-abhängig.
| Bereich | Bewertung | Kommentar |
|---|---|---|
| 1v1 | 3/5 | Matchup-abhängig – gewinnt mit Platz zum Kiten, ist aber fragil gegen Gap-Closer/Burst |
| Small-Scale-PvP | 4/5 | Stärker als 1v1: mit Teammates Prio-Ziele fokussieren, Heiler/Caster unter Druck setzen |
| Co-op-Arena | 4/5 | Mit gutem Team-Schutz starke Ranged-Präsenz bei hoher Mobilität |
| ZvZ / Großgruppen-PvP | 4/5 | Gute Backline-DPS, gut zum Finishen von Low-HP-Zielen – Frontline meiden |
Magiesteine PvP
Grundregel: 2x PvP Evasion hat oberste Priorität.
Waffe
- PvP Damage Boost – Pflicht
- PvP Evasion – Pflicht
- PvP Attack / Weapon Damage Boost / Attack-Evasion – optional
Guard
- PvP Damage Boost – wichtig
- PvP Damage Boost (2. Slot) – Pflicht
- PvP Evasion / Evasion – Pflicht
- PvP Attack / Accuracy – optional
Restliche Ausrüstung (Helm, Schulter, Brust, Handschuhe, Hose, Stiefel, Umhang, Ohrringe, Ringe, Kette): Gleiches Prinzip überall:
- PvP Damage Boost – wichtig bis Pflicht (bei Stiefeln nur wichtig)
- PvP Evasion / Evasion (2x) – Pflicht
- PvP Attack – optional
Eigene Zusammenfassung/Umformulierung meiner Ranger-Notizen für den EU/NA-Release.
ion 2 – Ranger Guide (PvE & PvP)
Why Ranger?
Ranger is my pick for solo content: good range, tons of mobility, and you can kite enemies cleanly instead of tanking hits head-on. It might not be the absolute top DPS class every patch, but it's consistently strong and comfortable to play — especially if you're into bow/crossbow-style gameplay.
TL;DR: relaxed solo farming, strong mobility, reliable ranged DPS.
PvE – Strengths Overview
| Area | Rating | Notes |
|---|---|---|
| Solo Farming | 5/5 | Drop mobs from range, kite dangerous enemies — very comfortable |
| Open-World Grinding | 5/5 | Move between packs efficiently while keeping distance |
| Dungeons | 4/5 | Solid ranged DPS, good positioning makes dodging easier |
| Boss Fights | 4/5 | Consistent damage, safe positioning — not always top DPS, but reliable |
| Abyss | 4/5 | Strong in open areas, good at picking off targets |
| Transcendence Content | 4/5 | Performs well as long as movement + steady ranged damage are rewarded |
| Ascension Content | 4/5 | Good overall if you understand positioning/mechanics |
| Survivability | 4/5 | Not tanky, but survives through distance and good movement |
| Mobility | 5/5 | One of the biggest strengths — repositioning, kiting, dodging mechanics |
| Burst Damage | 4/5 | Good burst potential from range with the right timing |
| Sustained Damage | 4/5 | Reliable damage over time with good uptime |
| Party Value | 3/5 | Useful ranged DPS, but not as sought-after as tank/heal/support |
Level 45 Gear
Armor: Go for the highest available set tier for your level range, then work down through the next-lower tiers. (Dropped yellow items of the same tier are interchangeable.)
Weapon: Same principle — highest available tier first, then step down through lower tiers as alternatives. (Craftable weapons are also a solid option for PvE buffs.)
PvE Substats
Priority scale: Must-have = non-negotiable · Important = should be on there, but not top priority · Optional = nice to have
Weapon (both)
- Damage Boost – Important
- Weapon Damage Boost – Must-have
- Multi-Hit – Must-have
- Attack – Important
- Might – Important
- Precision – Important
- Combat Speed – Must-have
Helmet
- Attack Increase – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Incoming Heal / Attack / Critical Hit – Optional
Shoulder
- Critical Damage Boost – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Attack / Critical Hit – Optional
Chest
- Damage Boost – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Attack / Critical Hit – Optional
Gloves
- Combat Speed – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Attack / Critical Hit – Optional
Legs
- Damage Tolerance – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Attack Increase / Attack / Critical Hit – Optional
Boots
- Move Speed – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Attack / Critical Hit – Optional
Cape
- Attack Increase – Must-have
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Attack / Critical Hit – Optional
Earrings
- Critical Hit – Important
- Attack – Important
- Accuracy – Important
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important
Rings (adjust to your own skill build, prioritize passive skills):
Gale Arrow, Ranger · Skill Lv+1 – Important- Deadshoot Lv+1 – Important
- Tempest Shoot Lv+1 – Important
Drill Dart, Ranger · Skill Lv+1 – Important
Snipe, Ranger · Skill Lv+1 – Important
Necklace
Focused Eye, Ranger · Skill Lv+1 – Important
Hunter's Resolve, Ranger · Skill Lv+1 – Important- Critical Hit / Attack / Accuracy – Optional
PvP – Strengths Overview
Ranger is strong in solo/open-world PvP, really good in small groups, valuable as backline DPS in ZvZ, and heavily matchup-dependent in 1v1.
| Area | Rating | Notes |
|---|---|---|
| 1v1 | 3/5 | Matchup-dependent — wins with room to kite, but fragile against gap-closers/burst |
| Small-Scale PvP | 4/5 | Stronger than 1v1: focus priority targets with teammates, pressure healers/casters |
| Co-op Arena | 4/5 | Strong ranged presence with high mobility when protected by a good team |
| ZvZ / Large-Scale PvP | 4/5 | Good backline DPS, great for finishing low-HP targets — avoid the frontline |
PvP Magic Stones
Golden rule: 2x PvP Evasion is top priority.
Weapon
- PvP Damage Boost – Must-have
- PvP Evasion – Must-have
- PvP Attack / Weapon Damage Boost / Attack-Evasion – Optional
Guard
- PvP Damage Boost – Important
- PvP Damage Boost (2nd slot) – Must-have
- PvP Evasion / Evasion – Must-have
- PvP Attack / Accuracy – Optional
Rest of the gear (Helmet, Shoulder, Chest, Gloves, Legs, Boots, Cape, Earrings, Rings, Necklace): Same principle across the board:
- PvP Damage Boost – Important to Must-have (Boots: Important only)
- PvP Evasion / Evasion (x2) – Must-have
- PvP Attack – Optional
Own summary/rewrite of my Ranger notes for the EU/NA release.
Character systemsHow Character systems works
- Monoliths×2
Gear table
| Slot | Item | Enhance | Stones and lines |
|---|---|---|---|
| Right Hand | +10 | IL 51 | |
| Left Hand | +10 | IL 70 | |
| Helm | +10 | 4 soul lines · IL 70 | |
| Pauldrons | +10 | 4 soul lines · IL 70 | |
| Top | +10 | 4 soul lines · IL 70 | |
| Belt | +10 | IL 65 | |
| Legs | +10 | 4 soul lines · IL 70 | |
| Gloves | +10 | 4 soul lines · IL 70 | |
| Cloak | +10 | 4 soul lines · IL 70 | |
| Shoes | +10 | 4 soul lines · IL 70 | |
| Earrings 1 | +10 | IL 54 | |
| Earrings 2 | +10 | IL 54 | |
| Necklace | +10 | IL 54 | |
| Amulet | +10 | IL 65 | |
| Ring 1 | +10 | 4 soul lines · IL 54 | |
| Ring 2 | +10 | 4 soul lines · IL 54 | |
| Bracelet 1 | +10 | IL 43 | |
| Bracelet 2 | +10 | IL 51 | |
| Rune 1 | +2 | IL 40 | |
| Rune 2 | +2 | IL 40 |
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