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Nightmare run

Fortress Guardian Notun · Level 3 Beta

Each player's DPS on every boss and over the whole run, from RiftConsole's damage meter, with the meter's breakdown of every boss fight and how each figure was checked.

  • Cleared
  • Clear time 3:37
  • 1 player
  • Europe

The figures are what the group's uploads state, and each label says how a figure was checked. How the checks work

DPS per boss, then the whole run

DPS per boss, then the whole run
PlayerFortress Guardian NotunFight 3:37Game scoreCheck
SlimeVaizelRangerThe meter did not read the whole fight, so there is no DPS4,983Self-reported

Breakdown

Each player's figures as the meter shows them: one tab per boss fight, then the whole run.

SlimeRanger
  • DPS—
  • HPS173
  • Damage2,344,189
  • Healing37,689
  • Damage taken40,288
  • Deaths0
  • Total Battle Time3:37

Damage by skill

Damage by skill
SkillDamageShareDPSHitsCritical HitAverage hitAverage critBiggest hitCastsBack Attack Hits / Front Attack HitsPerfect HitsDouble HitsAvoided
Tempest ShotSpecialty 2 · 3484,71120.7%2,22841742.9%8461,5844,337at least 21472 / 29280270
Hunter's Soul291,99512.5%1,34210649.1%2,0023,5379,072at least 8618 / 702280
Drill DartSpecialty 3 · 4Over time: 22,935, ticks: 157189,1068.1%8693228.1%4,2347,64213,171at least 265 / 25530
DeadshotSpecialty 2 · 3141,5956%6501520%8,48713,25014,407at least 132 / 13200
Supporting Fire140,2326%6449852%1,0031,8253,605at least 7218 / 682340
Arrow ScattershotSpecialty 3126,2645.4%58016894%4267721,784at least 5628 / 794270
Concentrated Fire113,9144.9%52314243.7%5771,0932,213at least 11621 / 10328110
Spiral ArrowSpecialty 3 · 4107,8154.6%4956035%1,4212,4943,887at least 5011 / 421120
Marking ShotSpecialty 198,9264.2%4541822.2%5,1076,8599,146at least 141 / 15540
Rapid FireSpecialty 3 · 498,2374.2%45119534.9%3827311,550at least 6226 / 1354190
SnipeSpecialty 3 · 481,8203.5%3766538.5%9361,7762,768at least 558 / 471110
Melee Fire77,5563.3%35611841.5%4709211,857at least 9519 / 773170
Burst ArrowSpecialty 3 · 472,9913.1%335650%8,41015,92016,275at least 52 / 2000
Gale ArrowSpecialty 1 · 467,4212.9%3091020%5,75910,67612,438at least 81 / 7200
Suppressing ArrowSpecialty 161,6062.6%2831020%5,8597,36910,829at least 82 / 7020
Griffon ArrowSpecialty 2Over time: 18,625, ticks: 7652,1572.2%239616.7%5,0348,3608,360at least 40 / 5000
Snare ShotSpecialty 2 · 345,2591.9%2081225%2,9076,3669,200at least 92 / 8200
Rooting Eye39,6821.7%1824334.9%7261,2911,992at least 358 / 27820
Explosion TrapSpecialty 325,5971.1%117616.7%3,6817,1907,190at least 43 / 0300
Theostone: Bargott's EmberTheostone22,6531%1041844.4%9501,6451,846at least 143 / 14200
Theostone: Rathman's GreedTheostone4,6520.2%2110042%2971164at least 7817 / 631670

Block 0 · Parry 0 · Endurance 0 · Multi-Hit 493 · Invincible 0. Casts read "at least": the meter counts up to 1,024 casts per fight.

Peak DPS: 25,542
0:00Time from the first blow on the boss3:37
Healing by skill37,689›
Healing by skill
SkillRestoredOverhealShieldsHitsCritical HitBiggest heal
Supporting Fire14,24352.1%0980%335
Life Serum10,0920.7%060%2,102
Life Potion6,7700%00—420
Revitalization Contract6,5840%010%6,584
Damage taken40,288›

32,246 of it from Fortress Guardian Notun (80%).

Damage taken
AttackDamageShareHitsBiggest hit
Attack40,288100%209,361

Health bars lost

In full health bars: 1.00 is the player's whole health.

  • Avoidable1.19
  • Aimed at the player0.44
  • Whole group0.00
  • One target0.41
  • Over time0.00

Boss attacks that hit the player

Boss attacks that hit the player
AttackHealth barsKindCastsHits
Attack2.03Aimed at the player1220
Buffs and debuffs14›

Buffs on the player

Buffs on the player
BuffUptimeApplicationsMost stacks
Effect 19000000100%11
Precision80.2%161
Gale63.8%101
Supporting Fire38.8%31
Halloween Candy38.1%11
Benediction Scroll37.1%11
Battle Enhance Scroll36.2%11
Vaizel's Authority31.3%41
Bow of Blessing15.6%21
Life Potion9.2%21
Wind Vigor7.5%81

The player's debuffs on Fortress Guardian Notun

The player's debuffs on Fortress Guardian Notun
DebuffUptimeApplications
Bleed79.4%9
Crimson Flames35.4%6
Slow25.5%11

Uptime is the share of the fight the effect was up.

Crowd control and dispels›
  • Crowd control done0
  • Crowd control received2
  • Dispels1
  • Failed dispels0
  • Defensive skills used0
  • Blows avoided0
  • Blows resisted (immune)0
Own passive procs1›
Own passive procs
PassiveProcsUptime
Wind Vigor87.5%

The group

When each player was in the group (UTC), and what the meter counted over the whole run.

The group
PlayerIn the group (UTC)Combat PowerItem LevelHealingDamage takenDeathsPerfect Dodges
SlimeVaizel – Not stated by the run's uploads1,93537,68940,28802

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