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Expedition run

Fire Temple · Conquest Beta

Each player's DPS on every boss and over the whole run, from RiftConsole's damage meter, with the meter's breakdown of every boss fight and how each figure was checked.

  • Cleared
  • Clear time 3:46
  • 5 players
  • 7 kills
  • Europe

The figures are what the group's uploads state, and each label says how a figure was checked. How the checks work

DPS per boss, then the whole run

DPS per boss, then the whole run
PlayerRed Spark IgnusFight 0:23Black Smoke MuruteFight 0:35Kromede's DesireFight 1:40Whole runGame scoreCheck
Pres1dentAzphelSorcerer70,23942,42328,00126,207Only the player's own upload states the game's scoreSelf-reported
Name pending · Gladiator98,103The player was not in view all through it, so there is no DPS30,084The player was not in view all through it, so there is no DPSOnly the player's own upload states the game's scoreReported by a group memberMeasured by a group member's meter
Name pending · Chanter113,45068,770The player was not in view all through it, so there is no DPSThe player was not in view all through it, so there is no DPSOnly the player's own upload states the game's scoreReported by a group memberMeasured by a group member's meter
Name pending · ChanterThe player was not in view all through it, so there is no DPS37,041The player was not in view all through it, so there is no DPSThe player was not in view all through it, so there is no DPSOnly the player's own upload states the game's scoreReported by a group memberMeasured by a group member's meter
Name pending · Assassin82,477The player was not in view all through it, so there is no DPSThe player was not in view all through it, so there is no DPSThe player was not in view all through it, so there is no DPSOnly the player's own upload states the game's scoreReported by a group memberMeasured by a group member's meter

Breakdown

Each player's figures as the meter shows them: one tab per boss fight, then the whole run.

Pres1dentSorcererOpen the breakdown
Name pending · GladiatorOpen the breakdown
Name pending · ChanterOpen the breakdown
Name pending · Chanter
  • DPS—
  • HPS103
  • Damage767,283
  • Healing2,395
  • Damage taken1,764
  • Deaths0
  • Total Battle Time0:23

As measured by a group member's meter.

Damage by skill

Damage by skill
SkillDamageShareDPSHitsCritical HitAverage hitAverage critBiggest hitCastsBack Attack Hits / Front Attack HitsPerfect HitsDouble HitsAvoided
Dark CrushSpecialty 3 · 5411,56553.6%17,73917100%—24,21041,7331711 / 0520
Spinning StrikeSpecialty 1 · 4101,39213.2%4,370250%40,92560,46760,46721 / 0000
Wind's Promise64,2128.4%2,767966.7%5,2968,0548,89593 / 3110
Storm ChainSpecialty 4 · 555,9747.3%2,4122100%—27,98728,51521 / 1000
Bolt CrushSpecialty 4 · 530,6724%1,322366.7%6,37912,14712,25121 / 1000
Marchutan's WrathSpecialty 227,3723.6%1,17910%27,372—27,37211 / 0010
Resonance CrushSpecialty 4 · 524,2053.2%1,0431471.4%9612,0363,81474 / 9610
Impactful CrushSpecialty 1 · 422,9603%98910%22,960—22,96011 / 0010
OnslaughtSpecialty 4 · 515,7282%6774100%—3,9324,54140 / 2000
Raging Spell10,8441.4%4674100%—2,7112,85241 / 2100
Theostone: Aulvicar's SorceryTheostone2,3590.3%101450%1771,0031,44942 / 2000

Block 0 · Parry 0 · Endurance 0 · Multi-Hit 11 · Invincible 0.

Peak DPS: 96,900
0:06Time from the first blow on the boss0:23
Healing by skill2,395›
Healing by skill
SkillRestoredOverhealShieldsHitsCritical HitBiggest heal
Sprint Mantra2,39554.2%0220%361
Protection Circle0—5,1590——
Damage taken1,764›

0 of it from Red Spark Ignus (0%).

Damage taken
AttackDamageShareHitsBiggest hit
Attack1,764100%11,764

Health bars lost

In full health bars: 1.00 is the player's whole health.

  • Avoidable0.07
  • Aimed at the player0.00
  • Whole group0.00
  • One target0.00
  • Over time0.00

Boss attacks that hit the player

Boss attacks that hit the player
AttackHealth barsKindCastsHits
Attack0.07Avoidable11
Buffs and debuffs9›

Buffs on the player

Buffs on the player
BuffUptimeApplicationsMost stacks
Sprint Mantra82.8%11
Undefeated Mantra82.8%11
Power of the Storm81.1%11
Spinning Strike69.7%22
Protection Circle64.9%199
Experienced Counterstrike54.5%11
Recuperation38.3%32
Divine Barrier35.3%21

The player's debuffs on Red Spark Ignus

The player's debuffs on Red Spark Ignus
DebuffUptimeApplications
Earth's Promise44%0

Uptime is the share of the fight the effect was up.

Crowd control and dispels›
  • Crowd control done0
  • Crowd control received0
  • Dispels1
  • Failed dispels0
  • Defensive skills used0
  • Blows avoided0
  • Blows resisted (immune)0
Name pending · AssassinOpen the breakdown

The group

When each player was in the group (UTC), and what the meter counted over the whole run.

The group
PlayerIn the group (UTC)Combat PowerItem LevelHealingDamage takenDeathsPerfect Dodges
Pres1dentAzphel – 145,9302,50921,12145,84502
Name pending · Gladiator – Shown once the player is checkedShown once the player is checked70,944112,81701
Name pending · Chanter – Shown once the player is checkedShown once the player is checked141,909117,13103
Name pending · Chanter – Shown once the player is checkedShown once the player is checked93,49456,32501
Name pending · Assassin – Shown once the player is checkedShown once the player is checked31,26362,97509

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