Abyssal Forge: Ludra is the Sanctuary raid: 10 players, no more and no fewer, a 120 min limit and only 2 revives for the whole raid. It is the top raid open at the level cap, and where Ludra's weapons drop. The panels above answer whether you can enter and what you get. Below: how the forge works, the final boss, and what its cube can give. How the raid fits among the other dungeons is in the dungeon overview.
Route
- Eternal LudraFinal Boss Rewards · Odyle Energy Cube
The raid is not a walk from boss to boss. Most of it happens in the forge itself: the client's own
system messages announce each step while the raid works through reactors, Abyss Stones and the wing
bosses before Eternal Ludra. Only the final boss leaves a cube, so the whole run pays out at
the end.
- The raid splits up for the wings:
Abyssal Wings Ketu waits on a side of the forge and
Isolation Specialist Rahu on the opposite side. When a side fails, the client restores the forge with that wing boss's power, so both groups need to keep pace.
- Auxiliary reactors raise the durability of the Central Abyss Fusion Reactor when they are summoned and lower it when they are destroyed: kill them before you spend damage on the central reactor. If the central reactor is not brought down, the client restores it.
- Breaking the Wrath Abyss Stone, the Patience Abyss Stone and the Knowledge Abyss Stone releases a power each. Which power helps which group is not in the client data: agree on an order before the pull and keep it.
- The wing bosses have casts with alert banners of their own. Among them is a hit on everything in a wide circle around the boss with damage the client scales on max HP, after a banner too short to run out of the circle unless you already stand far away. Stacking up for healing under it is no answer, and the counter is not in the client data: this guide has no data panel for the wing bosses yet, so settle it with your raid leader before the pull.
- With 2 revives for the whole raid, a death during the wings costs more than a slow wing. Play safe until the final boss.
Eternal Ludra
Names in other regions: Korean
KR영겁의 루드라
What Eternal Ludra says (cues you can hear)
- When Frenzy starts“A strength that has withstood eternity!”
- The enrage timer runs out at 10:00. After it Frenzy gives him +200% damage and +100% combat speed.
- A staggered Ludra stays down for 10 s, longer than the usual party boss: plan your burst around it.
- He calls ground helpers at most every 60 s, with his line "O Abyss, spread forth." (a second cast of his says the same line and calls the same helpers). The client leaves them unnamed and they are invisible, but each of them hits a very wide circle around itself with damage the client scales on max HP, and the hits add up. The circles are too wide to leave, and the counter is not in the client data: settle it with your raid leader.
- Ludra's Trial is his biggest cast and has no data panel here yet. He first teleports to a fixed point of the arena, then casts it for a long time under an alert banner, and it ends in a hit over the whole arena that the client scales on max HP. How the raid is meant to survive it is not in the client data: settle it with your raid leader before the pull.
Watch for: the raid-wide casts
- Cast
- 1.83 s
- Alert banner
- 1.83 s
- Min. cooldown
- 60 s
Eternal Ludra“Within the Abyss, I am complete.”
AdviceThe banner lasts only 1.83 s, and the cast puts an unnamed barrier on Ludra himself that stays until it is broken. Break the barrier first: damage spent on it does not reach his health, so hold your burst until it is gone.
- Cast
- 5 s
- Alert banner
- 5 s
- Area: line 60 m long, 60 m wide
Client flags of this cast: cast bar: hidden · cancel skill: no · interrupt skill: no.
Eternal Ludra“Experience... obliteration.”
AdviceAn alert banner for the whole 5 s cast. The square of 60 m that the row shows deals no damage itself: the cast leaves an unseen helper that then hits a far wider area again and again, with damage the client scales on max HP, so running out of the square does not save you. Neither a safe spot nor a way to outheal it is in the client data: settle it with your raid leader before the pull.
2 more attacks
1 cast with no effect in the client data is left out.
Loot: a single cube, a weekly kill count
Only Eternal Ludra leaves a cube, and each character can kill him a limited number of times a
week: the kill count refills by 1 every week.
- Defeat a bossThe boss leaves its own Odyle Energy Cube.
- Open it with Odyle Energy
40ConquestOne claim per cube.
- Fill Condensed Cube EnergyEvery claim counts. When it is full you pick one Guaranteed Reward:Conquestafter 4 claims
- Collect it before you go back
Dungeons can be entered after collecting the guaranteed reward.
- Kill Count will be deducted upon defeating the final boss.
- Basic count is deducted first and will be automatically recharged at every recharge cycle.
Worth running it for
Ludra's Blade of Extinctionand 8 more weapon types · 0.56% for one given piece from the final bossFinal Boss Rewards5%1 in 20Each mini-boss cubenoThe cube of a run5%1 in 20
Wrathful EgoFinal Boss Rewards10%1 in 10Each mini-boss cubenoThe cube of a run10%1 in 10
Wrathful MindFinal Boss Rewards10%1 in 10Each mini-boss cubenoThe cube of a run10%1 in 10
Wrathful WillFinal Boss Rewards10%1 in 10Each mini-boss cubenoThe cube of a run10%1 in 10
The last column assumes you open the cube of the run. Cubes also hold fixed rewards and more gear: Every drop with its odds
Guaranteed Reward: pick one
Ludra Gear Voucher (Bound)
Philosopher's Stone: Revelation (Bound)
Abyssal Claymore
Abyssal Longsword
Abyssal Dagger
Abyssal Bow
Abyssal Spellbook
Abyssal Orb
Abyssal Mace
Abyssal Staff
Abyssal Guard
Abyssal Breastplate
Abyssal Greaves
Abyssal Helm
Abyssal Pauldrons
Abyssal Gloves
Abyssal Boots
Abyssal Cloak
Abyssal Necklace
Abyssal Earrings
Abyssal Ring
- Ludra's weapons drop at 5% per cube for any of them, and 0.56% for a given weapon: do not count on your own weapon from the cube alone.
- The Guaranteed Reward comes after 4 cube claims.
With 1 kill a week that is a plan over weeks, so pick it with care: open the item page of each
choice first, the
Ludra Gear Voucher (Bound) included.
Wrathful Ego,
Wrathful Mind and
Wrathful Will, which the client says are used to craft Draconic gear, each drop at 10% per cube.
Versions
| Fact | Conquest |
|---|---|
| Entry level | 45 |
| Item Level | 2,800 |
| Players | 10 |
| Time limit | 120 min |
| Revive limit | 2 |
| Weekly entries | |
| Cube cost | 40 Odyle Energy |
| Guaranteed Reward | after 4 claims |
| Best gear grade in cubes | Unique |
| Final boss enrage | then Frenzy |
| Boss level | 75 |
The weekly count in the game's own words
[Sanctuary] Abyssal Forge Final Boss Kill CountKill Count will be deducted upon defeating the final boss.Basic count is deducted first and will be automatically recharged at every recharge cycle.The reset time is the client's server-time field, as of the data build named at the top of the page.
Boss HP per version is not in the client data.
FAQ
What do I need to enter Abyssal Forge: Ludra?
Level 45, Item Level 2,800, and a raid of exactly 10 players.
How many times a week can I kill Eternal Ludra?
The kill count refills by 1 every week, per character. The client also lets items add more.
Does Eternal Ludra enrage?
Yes: after 10:00 he gains Frenzy, with +200% damage.
How many revives does the raid have?
2 revives for the whole raid, and a time limit of 120 min.
What is the best loot in Abyssal Forge: Ludra?
Ludra's weapons, at 5% per cube for any of them, and a Guaranteed Reward of your choice after 4 cube claims.
Try it
The tools that do what this guide explains, with the game client's own numbers.