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JcEPrueba de ascenso6 min de lectura

Aion 2 Nightmare Altar Guide: Boss, Mechanics and Rewards

Nightmare Altar, solo: what its boss does, how a scored run works and what each difficulty asks of you.

Qué esCliente del juego

Prueba de ascenso: 1 jefe.

Jugadores
1
Límite de tiempo
13 min
Jefes
1
¿Puedo entrar?Cliente del juego
  • FácilNivel 45 · Nivel de objeto 10003 entradas por semana
  • NormalNivel 45 · Nivel de objeto 15003 entradas por semana
  • DifícilNivel 45 · Nivel de objeto 20003 entradas por semana
  • ExtremoNivel 45 · Nivel de objeto 25003 entradas por semana
  • +2 versiones · Más adelanteAún no abierto en EU/NA
Qué consiguesCliente del juego

Sus recompensas no están en los datos de cubo del cliente.

Los paneles marcados con Cliente del juego salen del cliente EU/NA 2.0.7.0 (build de Steam 25926599, extraído el 16 de octubre de 2026) y se actualizan con cada parche. Consejo: escrito por aion2.gg.

En el juegoCliente del juegoUn altar donde las almas insomnes ofrecen pesadillas a modo de ofrendas. Derrota al retorcido ejército de pesadillas y a la horda maldita por hechizos malignos, y gobierna este reino prohibido.

En esta página

Altar de Pesadilla is an Prueba de ascenso: a timed run you clear alone, room by room, up to a single boss, Aponos de fragmentación. Every run ends with a score, and your best score of the season places you on the trial's season ladder. The panels above say which difficulties are open and what each asks of you. Below: how a run goes, what the boss does with every number from the game client, and what a run pays. For the other trials, see the Ascension Trial hub; for the other kinds of dungeon, the dungeon overview.

Open every other week. In the first season a single trial is open at a time: per the client's season schedule (provisional), Altar de Pesadilla takes turns with Sagrario del Odio (fácil), and they swap at the weekly reset on Wednesday. The season guide lists the weeks. If the trial changes while you are choosing it, the client says the dungeon has changed and asks you to try again.

How a run works

The client's own objectives for this trial come in this order: open the entrance, defeat every monster in the room, open the entrance of the next room, and at the end defeat the boss. Each room is closed by an Puerta del altar. The screen shows the time left and how many deaths you have left; both limits depend on the difficulty and are in the table further down. Before the boss room you pass the Entrada de la Sala de Ascenso portal. After the boss, the result screen adds up your final score.

Posiciones de los datos de aparición del cliente: Extremo Abrir el mapa completo
En el mapaCliente del juego
  1. Aponos de fragmentación
Advice
  • Along the way the client places pickups that work when you walk through them, drawn at random from Aumento de Ataque, Aumento de Velocidad de Ataque, Aumento Puntos de Vida Máximos, Aumento de Crítico, Reducción de Tiempo de Enfriamiento de Habilidad and Aumento de Defensa: each room gets only a few of them, and they vanish soon after they appear, so take them as you pass. How much each gives is not in the client data this guide reads.
  • The screen also offers extra objectives: clearing each of the first rooms within its time grants an Ascension Trial Trait, and another reads "Boss Dungeon Debuff received". What earns that objective is not in the client data. Each room also holds Espiral del vacío targets that break after a set number of hits; they may be tied to these objectives, but the client does not say what they give.
  • This season's dungeon debuff is Wrath: it raises the damage of every monster except the boss once that monster is low on health. Pull only a pack you can bring down together, and finish it fast instead of leaving several wounded monsters on you.
  • The result screen counts the time left, your deaths and a difficulty bonus. How much each weighs is not in the client data, so a slow clear on a harder difficulty may or may not beat a fast clear on an easier difficulty: compare your own results.

Aponos de fragmentación

Nombres en otras regiones: Coreano

KR분열체 아포노스

Nivel del jefeFácil45Normal50Difícil55Extremo60Página del PNJ: estadísticas, habilidades, aparición
Cliente del juego
TambaleoSin enfurecimiento
AdviceHow to beat Aponos de fragmentación
  • No enrage timer: the client sets none for this boss in any open difficulty. The trial's own timer is the only clock you race.
  • Its boss level climbs with the difficulty, from 45 in Fácil to 60 in Extremo, while your entry level stays the same: the item level the difficulty asks for is the real requirement.
  • Staggered, it stays down for 5 s: keep your stagger skills ready and spend your strongest attacks in that window.
  • It closes the gap by itself: Movimiento sombrío puts it right behind you, or a short way in front of you, from up to 20 m away, so a ranged class cannot keep it at a distance for long.
  • Most of its casts mark the ground first. Explosión de espíritu and Cañón de energía do not: for those, watch the boss, not the floor.
  • The arena is guarded too: Dispositivo de protección de Manuscritos antiguos devices stand on fixed spots around its edge, none close to the boss's starting spot, and you cannot target or destroy them. Some are hidden and keep dropping wide blasts on the floor, each marked shortly before it lands: keep the fight off those markers. Others are visible turrets: every few seconds they fire a slow orb that follows you and hits on contact, with no ground marker. The orb moves slower than you run and fades after a short distance, so keep moving, and do not get stunned or knocked down with an orb close by. Fighting near the boss's starting spot keeps you clear of the blasts.
Qué hace Aponos de fragmentaciónCliente del juego

Mecánicas con nombre

  • Explosión de espíritu#1504240
    Lanzamiento
    1,2 s
    Alcance de lanzamiento
    4 m
    Reutilización mín.
    10 s
    1. Área: esfera, radio 6 m
    Apunta a un objetivo
    Advice

    A burst of 6 m around the boss after a 1.2 s cast, with no ground marker. Ranged classes stay outside that radius; melee step out when the boss winds up.

  • Vuelo de meteorito#1504250
    Lanzamiento
    2 s
    Marca en el suelo
    1 s
    Alcance de lanzamiento
    20 m
    Reutilización mín.
    15 s
    1. Área: esfera, radio 1,5 m · 4 golpes sobre la misma área
    Apunta a un objetivo
    Advice

    4 meteors of 1.5 m each, fired at you from up to 20 m away. They are homing shots that land a moment after they leave, and the client gives a ground marker to the first only, 1 s ahead: running may not shake them, so when the marker shows, use an evasion or a damage-reduction skill if your class has such a skill.

  • Arma de Puño#1504260
    Lanzamiento
    1,2 s
    Marca en el suelo
    2 s
    Alcance de lanzamiento
    20 m
    Reutilización mín.
    15 s
    1. Área: círculo, radio 2,5 m · 5 golpes sobre la misma área
    Apunta a un objetivo
    Advice

    5 small circles, each marked 2 s before it hits. They are aimed at you with homing shots, so the client data does not tell whether a step out of a marker is enough: if they still land on you, use an evasion or a defensive skill as the marker closes.

  • Golpe de superficie#1504270
    Lanzamiento
    1 s
    Marca en el suelo
    2 s
    Alcance de lanzamiento
    4 m
    Reutilización mín.
    15 s
    1. Área: círculo, radio 6 m · 2 golpes sobre la misma área
    Apunta a un objetivoAturdimiento2,5 s
    Advice

    It pounds the ground 2 times, each time over 6 m around itself, reaching further in front of it than behind, and only the second pulse stuns, for 2.5 s. Leave the circle on the first marker and stay out until the second pulse has landed: walking back in early is how you get stunned.

  • Cañón de energía#1504280
    Lanzamiento
    2 s
    Alcance de lanzamiento
    12 m
    Reutilización mín.
    25 s
    1. Área: línea de 20 m de largo y 5 m de ancho
    Derribo3 s
    Advice

    A line 20 m long and 5 m wide, with no ground marker, that knocks you down for 3 s. The boss keeps turning to you through its wind-up (2 s), so a sidestep at the start is tracked: step sideways as the wind-up ends, or use your evasion then. Backing away along the line does not help.

  • Destrucción de superficie#1504290
    Lanzamiento
    1,2 s
    Marca en el suelo
    2 s
    Alcance de lanzamiento
    11 m
    Reutilización mín.
    20 s
    1. Área: círculo, radio 2,5 m · 3 golpes sobre la misma área
    Apunta a un objetivo
  • Movimiento sombrío#1504300
    Lanzamiento
    0,3 s
    Alcance de lanzamiento
    20 m
    Reutilización mín.
    15 s
    Se teletransporta

Rewards: the score is the loot

An Prueba de ascenso has no Cubo de energía de Od and the boss has no loot table. What a run pays depends on its final score: the client's clear-reward table for the trials gives Piedra de mejora, Pedazo de Piedra de superación (único) (vinculado), Cofre de Vinculación de Ascenso (Vinculado) and Cofre de mascota de progreso (vinculado), and the higher the score, the more of them you get. At the end of a season, your season grade, set by your class rank and the Rank Points you accumulate, adds season rewards, titles among them.

Advice
  • You have 3 entries a week, and the count is shared by all the trials. It is spent when you enter, so a failed run costs an entry too: learn a new trial on Fácil before you take it to Extremo. Each Tique de desafío de Prueba de ascenso (vinculado) adds an extra entry on top of the weekly ones.
  • Your class rank uses your best score, so a bad run never lowers it. The Rank Points you earn still add up over the season: they break ties, and your season grade, which sets your season rewards, depends on both your rank and those accumulated points. Use every entry: once you have a safe record, use the spare ones to push a faster clear.

Versiones

Versión por versiónCliente del juego
Fácil
Nivel de entrada
45
Nivel de objeto
1000
Jugadores
1
Límite de tiempo
18 min
Límite de muertes
5
Entradas por semana
3 entradas por semana+3 cada miércoles, 16:00 hora del servidor
Nivel del jefe
45
Normal
Nivel de entrada
45
Nivel de objeto
1500
Jugadores
1
Límite de tiempo
16 min
Límite de muertes
3
Entradas por semana
3 entradas por semana+3 cada miércoles, 16:00 hora del servidor
Nivel del jefe
50
Difícil
Nivel de entrada
45
Nivel de objeto
2000
Jugadores
1
Límite de tiempo
14 min
Límite de muertes
2
Entradas por semana
3 entradas por semana+3 cada miércoles, 16:00 hora del servidor
Nivel del jefe
55
Extremo
Nivel de entrada
45
Nivel de objeto
2500
Jugadores
1
Límite de tiempo
13 min
Límite de muertes
2
Entradas por semana
3 entradas por semana+3 cada miércoles, 16:00 hora del servidor
Nivel del jefe
60
El contador semanal en palabras del juego
Entradas de Prueba de ascensoAl entrar, se restará una entrada.Se restan primero las entradas predeterminadas, y estas se restablecen automáticamente en cada periodo de recarga.

La hora de reinicio es el campo de hora del servidor del cliente, a fecha de los datos indicados al principio de la página.

+2 versiones · Más adelante El cliente contiene 2 versiones más en las que EU/NA aún no puede entrar; aquí se dejan fuera. Los PV de los jefes por versión no están en los datos del cliente.

FAQ

What item level do I need for Altar de Pesadilla?

Every difficulty opens at level 45. The item level is 1,000 for Fácil, 1,500 for Normal, 2,000 for Difícil and 2,500 for Extremo.

Can I run Altar de Pesadilla with a party?

No. The client lets in 1 player per run: an Prueba de ascenso is a solo test.

How many times a week can I enter Altar de Pesadilla?

3 times, refilled at the weekly reset, plus an extra entry for each Tique de desafío de Prueba de ascenso (vinculado) you use. The count is shared with the other trials and is spent on entry, whether you clear or not.

Is Altar de Pesadilla open this week?

Every other week in the first season: per the client's schedule (provisional), it takes turns with Sagrario del Odio (fácil), and they swap at the weekly reset on Wednesday. The season guide lists the weeks.

Does Aponos de fragmentación enrage?

No. The client sets no enrage timer for it in any open difficulty. The trial's own time limit is 13 min in Extremo and 18 min in Fácil.

What does Altar de Pesadilla reward?

A clear pays by final score: Piedra de mejora, Pedazo de Piedra de superación (único) (vinculado), Cofre de Vinculación de Ascenso (Vinculado) and Cofre de mascota de progreso (vinculado), more of them for a higher score. Your best score sets your class rank; your season grade, which sets the season rewards, also counts the Rank Points you add up.

How long does a Altar de Pesadilla run take?

The client only sets the time limit, from 18 min in Fácil to 13 min in Extremo. It holds no data on typical clear times.

Pruébalo

Las herramientas que hacen lo que explica esta guía, con los números del propio cliente del juego.

dungeonsnightmare-altarascension-trialsolobossesboss-mechanicspve

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