Rushing Smash
Rushes at a target within 20m and deals 112 + 189.75% of Attack damage to up to 4 enemies and restores 100 MP.
10 Stagger Gauge Damage
Weapons: Staff
- Cast time
- Instant
- Cooldown
- 15s
- Range
- 20m
- Target
- Your target
- Bought up to
- Lv 10
- Level table to
- Lv 40
Per-level scaling
Base values are level 1; only values that change with the skill level are shown.
Lv 1–10: bought · Lv 11–40: bonus levels
Level 10: Damage: 1,268 · % of Attack 189% · PvP damage 1,198 + 178.57% of Attack
DamageLv 1 → 40: 112 → 4,113
| Level | Damage | % of Attack | PvP damage |
|---|---|---|---|
| 1 | 112 | 189.75% | 105 |
| 2 | 194 | 189% | 183 |
| 3 | 276 | 189% | 261 |
| 4 | 358 | 189% | 338 |
| 5 | 481 | 189% | 455 |
| 6 | 633 | 189% | 598 |
| 7 | 813 | 189% | 768 |
| 8 | 965 | 189% | 912 |
| 9 | 1,116 | 189% | 1,055 |
| 10 | 1,268 | 189% | 1,198 |
| 11 | 1,420 | 189% | 1,341 |
| 12 | 1,600 | 189% | 1,512 |
| 13 | 1,752 | 189% | 1,655 |
| 14 | 1,862 | 189% | 1,759 |
| 15 | 1,944 | 189% | 1,837 |
| 16 | 2,055 | 189% | 1,941 |
| 17 | 2,165 | 189% | 2,046 |
| 18 | 2,276 | 189% | 2,150 |
| 19 | 2,387 | 189% | 2,255 |
| 20 | 2,469 | 189% | 2,333 |
| 21 | 2,551 | 189% | 2,410 |
| 22 | 2,633 | 189% | 2,488 |
| 23 | 2,715 | 189% | 2,566 |
| 24 | 2,798 | 189% | 2,643 |
| 25 | 2,880 | 189% | 2,721 |
| 26 | 2,962 | 189% | 2,799 |
| 27 | 3,044 | 189% | 2,876 |
| 28 | 3,127 | 189% | 2,954 |
| 29 | 3,209 | 189% | 3,032 |
| 30 | 3,291 | 189% | 3,109 |
| 31 | 3,373 | 189% | 3,187 |
| 32 | 3,455 | 189% | 3,265 |
| 33 | 3,538 | 189% | 3,342 |
| 34 | 3,620 | 189% | 3,420 |
| 35 | 3,702 | 189% | 3,498 |
| 36 | 3,784 | 189% | 3,575 |
| 37 | 3,866 | 189% | 3,653 |
| 38 | 3,949 | 189% | 3,731 |
| 39 | 4,031 | 189% | 3,808 |
| 40 | 4,113 | 189% | 3,886 |
Learning costs
Lv 10: 21 skill points in all
| Skill Lv | Character Lv | Cost | Total |
|---|---|---|---|
| 1 | 1 | free | 0 |
| 2 | 1 | 1 | 1 |
| 3 | 4 | 1 | 2 |
| 4 | 7 | 1 | 3 |
| 5 | 10 | 2 | 5 |
| 6 | 13 | 2 | 7 |
| 7 | 16 | 2 | 9 |
| 8 | 19 | 4 | 13 |
| 9 | 22 | 4 | 17 |
| 10 | 25 | 4 | 21 |
Specialty
5 Specialty options change how this skill behaves. Each one links to its own page with the changed numbers.
3 slots open at skill Lv 8, 12, and 20; each holds one option of your choice, and you can change it.
- Option 2 · opens at skill Lv 8Charge Skill
Changes to Charge Skill, dealing up to 200% more damage
- Option 4 · opens at skill Lv 12
above the bought Lv 10: needs bonus levels
Resets cooldown on defeating an enemy
- Option 5 · opens at skill Lv 16
above the bought Lv 10: needs bonus levels
Ignores Block and Evasion and lands as Multi-Hit
Effects
More Chanter skills
Client data›
Effect values the page does not interpret yet, as the game client stores them.
TeleportTargetLocation_CasterToTargetDirection, 50, 180, 200
Stagger gauge damage10
Names in other regions: Korean
KR돌진 격파