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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
Dawn Helm
Common
CategoryHelmHelm
Item Level1812
Required Level18—
TierTier IITier I
RaceAllAll
TradeTradeable until soul boundUntradeable
Sockets1 manastone socket1 manastone socket
Soul Binding properties1—
Skill effects (max)1—
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromLooted from monstersQuest
Sale Price40Cannot be sold
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Base stats

Small coloured numbers: difference from Riverside Helm.
Defense9562−33
HP4530−15

Soul Binding

Roll range and pool chance per item.
PropertyRiverside HelmDawn Helm
Incoming Heal5.17% ~ 6.02%(3%)—
Double Chance0.57% ~ 0.73%(1.2%)—
Endurance0.86% ~ 1.06%(1.2%)—
Attack increase0.57% ~ 0.73%(1.2%)—
Perfect Resist1.08% ~ 1.31%(1.2%)—
Status Effect Resist1.84% ~ 2.19%(3%)—
Weapon Damage Tolerance2.07% ~ 2.45%(1.2%)—
Dexterity3 ~ 10(4%)—
Constitution5 ~ 13(4%)—
Willpower3 ~ 10(4%)—
Attack6 ~ 14(4%)—
Critical Hit9 ~ 17(5%)—
Accuracy12 ~ 21(5%)—
Defense71 ~ 89(5%)—
Evasion7 ~ 15(5%)—
Critical Damage Defense74 ~ 92(6%)—
Back Defense74 ~ 92(5%)—
Front Defense74 ~ 92(5%)—
Critical Hit Resist13 ~ 22(6%)—
Block7 ~ 15(6%)—
MP27 ~ 38(6%)—
HP55 ~ 70(6%)23 ~ 23
Natural MP Regen6 ~ 14(6%)—
Natural HP Regen13 ~ 22(6%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Defense at max2517
HP at max2215
Cost to max (no fails)33,30022,250
Expected cost to max~33,300~22,250
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

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