Enhancement Planner — Ebony Dragon Lord Necklace
UniqueNecklaceItem Lv. 94Item page →Pick another item
How it works
- Search the item you want to upgrade, or pick one from the popular endgame gear.
- Choose the system — Enhance, Amplified Enhance or Enhance Potential — and the level range you are aiming for.
- Read the average, median and worst-case (90th and 99th percentile) cost in attempts, Kina and materials; the per-try table shows how the Adjustment Chance raises the chance after each failure.
Data from: success chances, Adjustment Chance steps and costs of the client's item enhance tables · EU client 2.0.7.0
What we don't know yet
- Market prices of materials are not included: you see how many you need and the Kina fees.
- Rates are the client's; NCSOFT can change server-side rates without a client patch.
Amp. +0 → Amp. +5 · 5 steps
Total Amp. +0 → Amp. +5
- Average
- 13.8 Attempts
- 26,248,822
- Median
- 13 Attempts
- 24,066,193
- 90th %Safe budget
- 20 Attempts
- 41,900,000
- 99th %
- 27 Attempts
- 61,142,756
Attemptsat least 5half finish by 139 in 10 by 2099 in 100 by 27average 13.8
| Materials | Average | Median | 90th % | 99th % |
|---|---|---|---|---|
| 196 | 183 | 305 | 436 |
Analytic distribution with the Adjustment Chance (the success chance rises after each fail) — exact math, not a simulation. Median, 90th and 99th percentiles answer “how much should I budget?”; the average is the cost over many identical upgrades.
| Step | Base chance | Adjustment/fail | Avg tries | Cost per attempt | |
|---|---|---|---|---|---|
| Amp. +0 → Amp. +1 | 66% | +5% | 1.5 | 600,000 | |
| Amp. +1 → Amp. +2 | 50% | +4% | 1.9 | 900,000 | |
| Amp. +2 → Amp. +3 | 33% | +3% | 2.7 | 1,400,000 | |
| Amp. +3 → Amp. +4 | 25% | +2% | 3.4 | 2,000,000 | |
| Amp. +4 → Amp. +5 | 20% | +1% | 4.4 | 3,000,000 |
Stats at Amp. +5
Damage Boost: 2.5%Defense: 67Attack: 33