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Enhancement Planner — Gartua Cloak

UniqueCloakItem Lv. 70Item page →Pick another item

How it worksSearch the item you want to upgrade, or pick one from the popular endgame gear.
  1. Search the item you want to upgrade, or pick one from the popular endgame gear.
  2. Choose the system — Enhance, Amplified Enhance or Enhance Potential — and the level range you are aiming for.
  3. Read the average, median and worst-case (90th and 99th percentile) cost in attempts, Kina and materials; the per-try table shows how the Adjustment Chance raises the chance after each failure.

Data from: success chances, Adjustment Chance steps and costs of the client's item enhance tables · EU client 2.0.7.0

What we don't know yet

  • Market prices of materials are not included: you see how many you need and the Kina fees.
  • Rates are the client's; NCSOFT can change server-side rates without a client patch.
Amp. +0 → Amp. +3 · 3 steps

Total Amp. +0 → Amp. +3

Average
6 Attempts
6,320,619
Median
6 Attempts
5,700,000
90th %Safe budget
9 Attempts
10,000,000
99th %
13 Attempts
14,900,000

Attemptsat least 3half finish by 69 in 10 by 999 in 100 by 13average 6

MaterialsAverageMedian90th %99th %
Amplify Stone (Unique)57.95193132

Analytic distribution with the Adjustment Chance (the success chance rises after each fail) — exact math, not a simulation. Median, 90th and 99th percentiles answer “how much should I budget?”; the average is the cost over many identical upgrades.

StepBase chanceAdjustment/failAvg triesCost per attempt
Amp. +0 → Amp. +166%+5%1.5600,000Amplify Stone (Unique)×6
Amp. +1 → Amp. +250%+4%1.9900,000Amplify Stone (Unique)×9
Amp. +2 → Amp. +333%+3%2.71,400,000Amplify Stone (Unique)×12

Stats at Amp. +3

Defense: 61Damage Tolerance: 1.5%HP: 61HP increase: 1.5%