Nightmare run
Zikel's Apparition · Level 2 Beta
Each player's DPS on every boss and over the whole run, from RiftConsole's damage meter, with the meter's breakdown of every boss fight and how each figure was checked.
- Cleared
- Clear time 1:33
- 1 player
- 1 kill
- Europe
The figures are what the group's uploads state, and each label says how a figure was checked. How the checks work
DPS per boss, then the whole run
| Player | Zikel's ApparitionFight 1:33 | Game score | Check |
|---|---|---|---|
| Unverified player · Gladiator | 30,895 | 8,807 | Self-reported |
Breakdown
Each player's figures as the meter shows them: one tab per boss fight, then the whole run.
Unverified player · Gladiator
- DPS30,895
- HPS1,121
- Damage2,887,207
- Healing104,797
- Damage taken125,706
- Deaths0
- Total Battle Time1:33
Damage by skill
| Skill | Damage | Share | DPS | Hits | Critical Hit | Average hit | Average crit | Biggest hit | Casts | Back Attack Hits / Front Attack Hits | Perfect Hits | Double Hits | Avoided |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 771,302 | 26.7% | 8,253 | 59 | 57.6% | 8,866 | 16,166 | 35,250 | 59 | 34 / 21 | 13 | 5 | 0 | |
| 716,531 | 24.8% | 7,667 | 111 | 63.1% | 4,361 | 7,682 | 18,083 | 63 | 68 / 35 | 20 | 11 | 0 | |
| 416,227 | 14.4% | 4,454 | 143 | 64.3% | 2,061 | 3,382 | 7,631 | 77 | 88 / 42 | 33 | 10 | 0 | |
| 356,643 | 12.4% | 3,816 | 135 | 65.9% | 1,667 | 3,146 | 8,090 | 75 | 78 / 47 | 31 | 15 | 0 | |
| 282,617 | 9.8% | 3,024 | 6 | 83.3% | 5,581 | 55,407 | 114,195 | 3 | 6 / 0 | 2 | 1 | 0 | |
| 148,671 | 5.1% | 1,590 | 27 | 55.6% | 4,037 | 6,682 | 11,606 | 27 | 16 / 8 | 10 | 4 | 0 | |
| 50,924 | 1.8% | 544 | 25 | 100% | — | 2,037 | 4,552 | 25 | 16 / 8 | 7 | 2 | 0 | |
| 42,434 | 1.5% | 454 | 12 | 58.3% | 2,918 | 3,977 | 5,093 | 6 | 6 / 6 | 5 | 1 | 0 | |
| 24,988 | 0.9% | 267 | 16 | 100% | — | 1,562 | 1,973 | 8 | 6 / 4 | 1 | 0 | 0 | |
| 22,480 | 0.8% | 240 | 9 | 66.7% | 1,564 | 2,965 | 4,207 | 9 | 7 / 1 | 3 | 0 | 0 | |
| 15,070 | 0.5% | 161 | 18 | 66.7% | 494 | 1,009 | 1,601 | 18 | 15 / 2 | 2 | 4 | 0 | |
| 14,502 | 0.5% | 155 | 5 | 60% | 2,508 | 3,162 | 3,369 | 5 | 4 / 0 | 3 | 0 | 0 | |
| 9,926 | 0.3% | 106 | 4 | 50% | 1,978 | 2,986 | 3,147 | 4 | 2 / 2 | 0 | 0 | 0 | |
| 8,687 | 0.3% | 92 | 2 | 0% | 4,344 | — | 4,371 | 1 | 0 / 2 | 0 | 0 | 0 | |
| 6,205 | 0.2% | 66 | 2 | 50% | 2,594 | 3,611 | 3,611 | 2 | 2 / 0 | 0 | 0 | 0 |
Block 0 · Parry 0 · Endurance 0 · Multi-Hit 210 · Invincible 0.
Peak DPS: 117,992
Healing by skill›
| Skill | Restored | Overheal | Shields | Hits | Critical Hit | Biggest heal |
|---|---|---|---|---|---|---|
| 69,546 | 22.6% | 0 | 139 | 0% | 12,484 | |
| 22,426 | 14.4% | 0 | 16 | 0% | 1,658 | |
| Life Potion | 6,457 | 24.7% | 0 | 0 | — | 437 |
| Life Serum | 4,288 | 0% | 0 | 2 | 0% | 2,186 |
| 2,080 | 0% | 0 | 4 | 0% | 538 |
Damage taken›
116,490 of it from Zikel's Apparition (92.7%).
| Attack | Damage | Share | Hits | Biggest hit |
|---|---|---|---|---|
| 56,527 | 45% | 22 | 6,760 | |
| 26,330 | 20.9% | 9 | 7,142 | |
| 15,605 | 12.4% | 1 | 15,605 | |
| 11,099 | 8.8% | 4 | 8,581 | |
| 9,388 | 7.5% | 5 | 4,756 | |
| 6,757 | 5.4% | 2 | 3,412 |
Health bars lost
In full health bars: 1.00 is the player's whole health.
- Avoidable1.35
- Aimed at the player1.58
- Whole group0.00
- One target0.00
- Over time1.10
Boss attacks that hit the player
| Attack | Health bars | Kind | Casts | Hits |
|---|---|---|---|---|
| 1.05 | Avoidable | 5 | 6 | |
| 0.66 | Aimed at the player | 4 | 4 | |
| 0.50 | Avoidable | 1 | 1 | |
| 0.36 | Avoidable | 3 | 4 | |
| 0.22 | Aimed at the player | 2 | 2 | |
| 0.15 | Aimed at the player | 1 | 1 |
Buffs and debuffs›
Buffs on the player
| Buff | Uptime | Applications | Most stacks |
|---|---|---|---|
| Effect 19000000 | 100% | 1 | 1 |
| 100% | 1 | 1 | |
| 99.6% | 1 | 1 | |
| 98.6% | 1 | 1 | |
| 83.9% | 18 | 1 | |
| 78.3% | 137 | 5 | |
| 63.6% | 5 | 1 | |
| 58.4% | 1 | 1 | |
| 52% | 5 | 1 | |
| 45.3% | 3 | 1 | |
| 20.8% | 2 | 1 | |
| 18.1% | 1 | 1 |
The player's debuffs on Zikel's Apparition
| Debuff | Uptime | Applications |
|---|---|---|
| 51.9% | 5 |
Uptime is the share of the fight the effect was up.
Crowd control and dispels›
- Crowd control done0
- Crowd control received3
- Dispels1
- Failed dispels0
- Defensive skills used0
- Blows avoided0
- Blows resisted (immune)0
Own passive procs›
| Passive | Procs | Uptime |
|---|---|---|
| 4 | 58.4% | |
| 2 | 10.4% | |
| 164 | 98.5% |
- Average DPS30,878
- Meter DPS29,920
- Damage2,887,207
- HPS1,120
- Healing104,797
- Overheal20%
- Damage taken125,706
- Deaths0
- Hits574
- Critical Hit65.7%
- Active time1:33
- Total Battle Time1:36
Perfect Dodges and Parries
- Perfect Dodges2
- Blows dodged2
- Of them from players0
- Dodges seen19
- Perfect Parries0
- Perfect Shield Blocks0
Crowd control and dispels
- Crowd control done0
- Crowd control received3
- Dispels1
- Failed dispels0
- Defensive skills used0
- Blows avoided0
- Blows resisted (immune)0
The group
When each player was in the group (UTC), and what the meter counted over the whole run.
| Player | In the group (UTC) | Combat Power | Item Level | Healing | Damage taken | Deaths | Perfect Dodges |
|---|---|---|---|---|---|---|---|
| Unverified player · Gladiator | – | Shown once the player is checked | Shown once the player is checked | 104,797 | 125,706 | 0 | 2 |