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Three adventurers stand beside a rune-carved monolith before a glowing sealed door set into a sunlit, vine-covered cliff.

Journal

Quests

472 quests match the current filters. Objectives, story chains, prerequisites and rewards for every quest.

Recurring events and timers →

472 quests

472 quests

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  1. Shulak Cave

    Exploration

    A den imprisoning Razekin, a Shulak who survived Fafnite dust poisoning but lost his mind entirely.
    —
  2. Destruction Archons Armory

    Exploration

    A ancient armory of the Destruction Archons, dutifully guarded by Archons through the ages. Rumor says they protect a secret treasure deep within.
    —
  3. Ascetic's Cave

    Exploration

    A hidden refuge where the Reckless Jonas, who fled the Blades fearing punishment, hides with his followers. It was once a sanctuary for ascetics' training.
    —
  4. Lagta Fafnite Storage

    Exploration

    One of the Lagta Brigade's Fafnite Storages, overseen by the Supervisor Sinah.
    —
  5. Warriors' Rest

    Exploration

    A sanctum where the Destruction Archon, sworn to Zikel, find rest. Known as the Warriors' Rest, this ancient site is rumored to hold relics tied to Zikel.
    —
  6. Tayga Breeding Ground

    Exploration

    A breeding ground for raising Tayga, the beasts wielded by the Black Claw Mau. The breeding ground is always full bloodshed and howling from these beasts.
    —
  7. Library of Patience

    Exploration

    A secret library built in Basfelt by Musein, a librarian who sought to preserve the knowledge of the Asmodians. Whispers tell of ancient tomes containing information on the Bulwark.
    —
  8. Odylium Marauder Den

    Exploration

    A storage housing the Blades' Odylium marauders. Fortified with powerful security devices, it holds vital documents tied to Odylium.
    —
  9. Ruins of the Ancient City of Ru

    Exploration

    The Ancient City of Ru, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers.
    —
  10. Graverobber Den

    ExplorationAltgard

    A den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers.
    —
  11. Sanctum Outskirts Watch

    ExplorationAltgard

    An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control.
    —
  12. Rubek Thieves' Occupied Territory

    ExplorationAltgard

    The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike.
    —
  13. Corrupted Forester Ruins

    ExplorationAltgard

    A former hideout and home to the Nornir who protected the forest, until their souls were stolen during an attack by the Blades. Now in ruins, the hideout is filled with the vengeful wraiths driven mad by despair.
    —
  14. Blades Temporary Outpost

    ExplorationAltgard

    An outpost established by Blades in Moslan Forest to facilitate hunting down any surviving Nornir. Rumor has it that somewhere within the outpost lies a treasure chest filled with valuables looted from the Nornir.
    —
  15. Logger's Rest Ruins

    ExplorationAltgard

    A small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through.
    —
  16. Forest Marauder Campsite

    ExplorationAltgard

    A marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornirs and Karas alike.
    —
  17. Detlef Thieves Camp

    ExplorationAltgard

    A group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades, handing over to them any suspicious outsiders passing through.
    —
  18. Granach's Hideout

    ExplorationAltgard

    A hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the eastern Gribade Highland, they continue to target passing merchants.
    —
  19. Legion Base Ruins

    ExplorationAltgard

    A site where a small legion resisting the Balaur was annihilated. Daeva soldiers whose bodies and souls have been split now wander aimlessly. The Balaur intend to seal these specters within the ruins and repurpose them into an immortal brigade.
    —
  20. Flauke Legion Outpost

    ExplorationAltgard

    An outpost now held by the Flauke Legion. Once protectors of the Purifying Forest, they became deeply demoralized after suffering a brutal defeat to the Balaur. Driven by the power of Fafnite, Commander Flauke is now guilty of innumerous atrocities.
    —
  21. Latrima Outpost

    ExplorationAltgard

    An outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base.
    —
  22. Barahta Extermination Unit Outpost

    ExplorationAltgard

    An outpost garrisoned by Balaur of the Lagta Brigade. Responsible for hunting down any local resistance, they are notorious for being among the most brutal of the Balaur.
    —
  23. Amurahta Surveillance Base

    ExplorationAltgard

    A Balaur base set up to monitor the area around Black Claw Village. Watch Captain Amurahta keeps a close eye to ensure the local Mau do their work efficiently, and extorts them for their supplies under the pretext of offering them protection.
    —
  24. Andsha Forward Base

    ExplorationAltgard

    An outpost manned by Balaur of the Lagta Brigade, built to support their research into destroying the Blood Barrier. Whether human or Shulak, any who dare approach Impetusium Square without permission are attacked indiscriminately.
    —
  25. Hernon Thieves Den

    ExplorationEltnen

    Home to the Hernon Thieves, an offshoot of the Hilsrother Marauders. This group of ne'er-do-wells are known for their relentless targeting of Tsenka Merchants Shugo.
    Later
  26. Golden Branch Stronghold Ruins

    ExplorationEltnen

    Once the stronghold of a legion known as the Golden Branch Brigade. Now, it is occupied by a group of thieves stealing hard-earned Odyle found by refugees at the destroyed Eltnen Barrier Tower.
    Later
  27. Rogue Sky Fortress

    ExplorationEltnen

    A fortress occupied by outlaws operating in the Lankusis Plateau and led by their captain, Rumer. In a time where fully ascended Daevas are scarce, Rumer’s gang is a rare exception; every single member is a Daeva with wings. Utilizing this advantage, they have built a stronghold on a sky island far beyond the reach of most people, giving them free rein to terrorize the region.
    Later
  28. Suspicious Ruins

    ExplorationEltnen

    The lunatic researcher Sellutey intends to create a new world order by combining Lepharist technology with sorcery. However, his rogue methods made him unpopular among his fellow Lepharists. Eventually, he came to occupy these ancient ruins, where he continues to focus on his life's work.
    Later
  29. Digunaka Forward Base

    ExplorationEltnen

    The forward base of Dignuaka, the 62nd Unit Commander of the Ishtar Taruna Brigade. During a routine patrol, Digunaka was impressed by the highly efficient Drana energy the Lepharists created, and has been using the energy to evolve and surpass his own limits.
    Later
  30. Hidden Vein Outpost

    ExplorationEltnen

    An underground outpost for Lepharist experiments. However, things changed once the Krao Vein was discovered below. The Balaur have largely abandoned the outpost after reporting the phenomenon, leaving only basic defenses and security measures for tracking experiment progress.
    Later
  31. Ice Canyon Campsite

    ExplorationMorheim

    A former camp for lumberjacks and hunters from the days when the Patamor Plains were still a forest. Long abandoned, it was rumored to have been resettled by outsiders. Now, only their ghosts roam the site, alongside fearless outlaws who have turned the haunted camp into their base of operations.
    Later
  32. Dharvata Surveillance Base

    ExplorationMorheim

    A Balaur surveillance base built to aid the search for the Ascension Artifact. Functionally a forward base, it collects intel from the fake Fate Archons and reports any findings to the Fafnir Brigade's main forces. The base is littered with Fafnium, which is used to trap the souls of Daeva captured by the fake Fate Archons. Much of the victims tend to be Kromede's followers.
    Later
  33. Cursed Snowfield Hideout

    ExplorationMorheim

    A Karas den located in northern Morheim. Originally a hideout for a small group of Nornir, it was eventually raided by the Balaur. Most of its inhabitants were either murdered for resisting or processed as materials for Fafnite, leaving behind a cursed legacy that deters anyone from approaching the area.
    Later
  34. Fallen Temple Ruins

    ExplorationMorheim

    The ruins of a temple on a sky island, brought down by a direct strike from a Balaur Dredgion. It has since become the lair of renegade Daeva, who extort and murder any other Daeva who cross their path.
    Later
  35. Dinakra Sky Outpost

    ExplorationMorheim

    A floating island that broke away during the collapse of the Arkanis Sky Temple, now serving as a Balaur sky outpost. It is overseen by Dinakra, a Balaur who is content with his rank of outpost commander and has little interest in pursuing greater power.
    Later
  36. Ashen Campsite

    ExplorationMorheim

    Formerly a Legion outpost overseeing the Muspel Volcano Zone, it fell into ruin following a volcanic eruption. It now serves as the base of a cult that worships the volcano.
    Later
  37. Waiting for the Next Journey

    EpisodeElyosVerteron

    Wait for the day to depart for Eltnen
    Later
  38. Wanted: Fanatic Dvahn

    Duty · MissionElyosEltnen

    Defeat wanted criminal Fanatic Dvahn
    Later
  39. Wanted: Ascetic Narat

    Duty · MissionElyosEltnen

    Defeat wanted criminal Ascetic Narat
    Later
  40. Wanted: Truthseeker Taneetch

    Duty · MissionElyosEltnen

    Defeat wanted criminal Truthseeker Taneetch
    Later
  41. Wanted: Executioner Varkash

    Duty · MissionElyosEltnen

    Defeat wanted criminal Executioner Varkash
    Later
  42. Wanted: Gruesome Moratya

    Duty · MissionElyosEltnen

    Defeat wanted criminal Gruesome Moratya
    Later
  43. Wanted: Unyielding Batagon

    Duty · MissionElyosEltnen

    Defeat wanted criminal Unyielding Batagon
    Later
  44. Wanted: Swift Xanag

    Duty · MissionElyosEltnen

    Defeat wanted criminal Swift Xanag
    Later
  45. Threats in the Highland

    Duty · MissionElyosEltnen

    Defeat the Gravarax, bees, and Wildgrass Herbs in the Ruberein Highland
    Later
  46. Those Who Covet Water

    Duty · MissionElyosEltnen

    Defeat the marauders guarding the pond area in the Ruberein Highland
    Later
  47. Herbal War of the Wilds

    Duty · MissionElyosEltnen

    Defeated the Biruta group at Ruberein Highland to secure medicinal supplies
    Later
  48. Eiron Search Operation

    Duty · MissionElyosEltnen

    Defeat the dangerous creatures threatening the search party on Eiron Hill
    Later
  49. Lepharists of Eiron Hill

    Duty · MissionElyosEltnen

    Defeat the suspicious forces at Eiron Hill
    Later
  50. Reavers of Dartas Plains

    Duty · MissionElyosEltnen

    Defeat the marauders on Dartas Plains
    Later