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Three adventurers stand beside a rune-carved monolith before a glowing sealed door set into a sunlit, vine-covered cliff.

Journal

Quests

204 quests match the current filters. Objectives, story chains, prerequisites and rewards for every quest.

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204 quests

204 quests

  1. Unstable Cave

    Exploration

    A underwater cave lair of Daine of Tears, the Water Spirit, who escaped from the cave where the Etheria Rift formed. The spirit without the pact-bearer is now in a highly unstable state.
    —
  2. Lamnah Base

    Exploration

    A cave claimed as a base by a Draconute warband led by Lamnah, the ruthless Scouts Captain of the Lagta Brigade.
    —
  3. Twisted Pit

    Exploration

    A twisted pit believed to descend into the Ancient City of Ru, known only to the most daring explorers. Rumors persist that the lost records of Ru are hidden within its depths.
    —
  4. Rift Fissure

    Exploration

    A mysterious rift said to lead to the Ancient City of Ru, known only to seasoned explorers. Rumors claim that the lost records of Ru lie hidden deep within this cave.
    —
  5. Scale Altar

    Exploration

    An altar where Naga Wasti performs rites to strengthen the Dragon Lord's power. Wasti is a mighty warrior, feared as the Daeva slayer.
    —
  6. Library of Foresight

    Exploration

    A library created in Moslan Forest by Musein, a librarian who sought to preserve the knowledge of the Asmodians by creating a secret library. Whispers tell of ancient tomes on the Bulwark kept within this library's depths.
    —
  7. Skurv Laborer Den

    Exploration

    A brutal training ground where Mumu Laborers strive to become warriors. Those who break under the overseer's strict training are cast into the prison's grip.
    —
  8. Dratona Assembly Area

    Exploration

    A hatchery and training ground for Dratona, a new kind of Balaur born in Atreia. Inherently fragile, they are often treated as expendable.
    —
  9. Place of Rest

    Exploration

    A valley where Daeva resisting the Balaur invasion sought refuge, only to have it become their tomb following a Dredgion bombardment. Many who fought here had been serving since even before the Balaur invasion.
    —
  10. Final Haven

    Exploration

    In their darkest hour, a number of Daeva gathered all they had and fled to a hidden cave behind the Basfelt Waterfall. Some ventured out to scout but never returned. Overcome by fear, those left behind stayed in this final refuge, waiting and slowly fading away.
    —
  11. Worshiper's Underground Cave

    Exploration

    Zikel's zealots grow their power within these underground caves. Corrupted followers blindly worship the kept records of Zikel, spreading false faith throughout Altgard.
    —
  12. Fanatics' Den

    Exploration

    Within this cave, Zikel's zealots recklessly offer sacrifices in twisted faith. The gathered offerings of victims are presented as tribute to Zikel.
    —
  13. Spider Cave

    Exploration

    Rumors whisper of treasure hidden in this abandoned Odylium mine, but all who have ventured inside fell victim to swarms of Odyle Spiders.
    —
  14. Empty Cave

    Exploration

    An ancient cave where the Lepharist once conducted Krao experiments. Now abandoned, but the test subjects are said to still wander around the cave.
    —
  15. Lonely Rock Chasm

    Exploration

    An abandoned cave where a Daeva who betrayed the Blades was imprisoned, tortured, and left to die. It is said the restless spirit of this traitor, together with those of other murdered Daeva, haunts and attacks any who pass through.
    —
  16. Rock Cave

    Exploration

    Revelations of Khalil foretells the Daeva' fate. A fragment of this prophecy is said to be hidden within this Rock Cave, now held by the Kalgolem.
    —
  17. Den of Exiles

    Exploration

    This ruin holds ancient Daeva chronicles, but now exiled Mau who broke their oaths have claimed it as their own.
    —
  18. Pirate's Treasure Storage

    Exploration

    A pirates' treasure storage hidden beneath Idun's Lake. After being discovered and claimed by the Blades, it has been managed by Custodian Chakkerman.
    —
  19. Shulak Cave

    Exploration

    A den imprisoning Razekin, a Shulak who survived Fafnite dust poisoning but lost his mind entirely.
    —
  20. Destruction Archons Armory

    Exploration

    A ancient armory of the Destruction Archons, dutifully guarded by Archons through the ages. Rumor says they protect a secret treasure deep within.
    —
  21. Ascetic's Cave

    Exploration

    A hidden refuge where the Reckless Jonas, who fled the Blades fearing punishment, hides with his followers. It was once a sanctuary for ascetics' training.
    —
  22. Lagta Fafnite Storage

    Exploration

    One of the Lagta Brigade's Fafnite Storages, overseen by the Supervisor Sinah.
    —
  23. Warriors' Rest

    Exploration

    A sanctum where the Destruction Archon, sworn to Zikel, find rest. Known as the Warriors' Rest, this ancient site is rumored to hold relics tied to Zikel.
    —
  24. Tayga Breeding Ground

    Exploration

    A breeding ground for raising Tayga, the beasts wielded by the Black Claw Mau. The breeding ground is always full bloodshed and howling from these beasts.
    —
  25. Library of Patience

    Exploration

    A secret library built in Basfelt by Musein, a librarian who sought to preserve the knowledge of the Asmodians. Whispers tell of ancient tomes containing information on the Bulwark.
    —
  26. Odylium Marauder Den

    Exploration

    A storage housing the Blades' Odylium marauders. Fortified with powerful security devices, it holds vital documents tied to Odylium.
    —
  27. Ruins of the Ancient City of Ru

    Exploration

    The Ancient City of Ru, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers.
    —
  28. Graverobber Den

    ExplorationAltgard

    A den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers.
    —
  29. Sanctum Outskirts Watch

    ExplorationAltgard

    An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control.
    —
  30. Rubek Thieves' Occupied Territory

    ExplorationAltgard

    The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike.
    —
  31. Corrupted Forester Ruins

    ExplorationAltgard

    A former hideout and home to the Nornir who protected the forest, until their souls were stolen during an attack by the Blades. Now in ruins, the hideout is filled with the vengeful wraiths driven mad by despair.
    —
  32. Blades Temporary Outpost

    ExplorationAltgard

    An outpost established by Blades in Moslan Forest to facilitate hunting down any surviving Nornir. Rumor has it that somewhere within the outpost lies a treasure chest filled with valuables looted from the Nornir.
    —
  33. Logger's Rest Ruins

    ExplorationAltgard

    A small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through.
    —
  34. Forest Marauder Campsite

    ExplorationAltgard

    A marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornirs and Karas alike.
    —
  35. Detlef Thieves Camp

    ExplorationAltgard

    A group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades, handing over to them any suspicious outsiders passing through.
    —
  36. Granach's Hideout

    ExplorationAltgard

    A hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the eastern Gribade Highland, they continue to target passing merchants.
    —
  37. Legion Base Ruins

    ExplorationAltgard

    A site where a small legion resisting the Balaur was annihilated. Daeva soldiers whose bodies and souls have been split now wander aimlessly. The Balaur intend to seal these specters within the ruins and repurpose them into an immortal brigade.
    —
  38. Flauke Legion Outpost

    ExplorationAltgard

    An outpost now held by the Flauke Legion. Once protectors of the Purifying Forest, they became deeply demoralized after suffering a brutal defeat to the Balaur. Driven by the power of Fafnite, Commander Flauke is now guilty of innumerous atrocities.
    —
  39. Latrima Outpost

    ExplorationAltgard

    An outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base.
    —
  40. Barahta Extermination Unit Outpost

    ExplorationAltgard

    An outpost garrisoned by Balaur of the Lagta Brigade. Responsible for hunting down any local resistance, they are notorious for being among the most brutal of the Balaur.
    —
  41. Amurahta Surveillance Base

    ExplorationAltgard

    A Balaur base set up to monitor the area around Black Claw Village. Watch Captain Amurahta keeps a close eye to ensure the local Mau do their work efficiently, and extorts them for their supplies under the pretext of offering them protection.
    —
  42. Andsha Forward Base

    ExplorationAltgard

    An outpost manned by Balaur of the Lagta Brigade, built to support their research into destroying the Blood Barrier. Whether human or Shulak, any who dare approach Impetusium Square without permission are attacked indiscriminately.
    —
  43. Hernon Thieves Den

    ExplorationEltnen

    Home to the Hernon Thieves, an offshoot of the Hilsrother Marauders. This group of ne'er-do-wells are known for their relentless targeting of Tsenka Merchants Shugo.
    Later
  44. Golden Branch Stronghold Ruins

    ExplorationEltnen

    Once the stronghold of a legion known as the Golden Branch Brigade. Now, it is occupied by a group of thieves stealing hard-earned Odyle found by refugees at the destroyed Eltnen Barrier Tower.
    Later
  45. Rogue Sky Fortress

    ExplorationEltnen

    A fortress occupied by outlaws operating in the Lankusis Plateau and led by their captain, Rumer. In a time where fully ascended Daevas are scarce, Rumer’s gang is a rare exception; every single member is a Daeva with wings. Utilizing this advantage, they have built a stronghold on a sky island far beyond the reach of most people, giving them free rein to terrorize the region.
    Later
  46. Suspicious Ruins

    ExplorationEltnen

    The lunatic researcher Sellutey intends to create a new world order by combining Lepharist technology with sorcery. However, his rogue methods made him unpopular among his fellow Lepharists. Eventually, he came to occupy these ancient ruins, where he continues to focus on his life's work.
    Later
  47. Digunaka Forward Base

    ExplorationEltnen

    The forward base of Dignuaka, the 62nd Unit Commander of the Ishtar Taruna Brigade. During a routine patrol, Digunaka was impressed by the highly efficient Drana energy the Lepharists created, and has been using the energy to evolve and surpass his own limits.
    Later
  48. Hidden Vein Outpost

    ExplorationEltnen

    An underground outpost for Lepharist experiments. However, things changed once the Krao Vein was discovered below. The Balaur have largely abandoned the outpost after reporting the phenomenon, leaving only basic defenses and security measures for tracking experiment progress.
    Later
  49. Ice Canyon Campsite

    ExplorationMorheim

    A former camp for lumberjacks and hunters from the days when the Patamor Plains were still a forest. Long abandoned, it was rumored to have been resettled by outsiders. Now, only their ghosts roam the site, alongside fearless outlaws who have turned the haunted camp into their base of operations.
    Later
  50. Dharvata Surveillance Base

    ExplorationMorheim

    A Balaur surveillance base built to aid the search for the Ascension Artifact. Functionally a forward base, it collects intel from the fake Fate Archons and reports any findings to the Fafnir Brigade's main forces. The base is littered with Fafnium, which is used to trap the souls of Daeva captured by the fake Fate Archons. Much of the victims tend to be Kromede's followers.
    Later