Journal
Quests
204 quests match the current filters. Objectives, story chains, prerequisites and rewards for every quest.
204 quests
- Frozen Land of Fate—
Exploration
A hideout where the surviving true Fate Archons once stayed. Pledging their eternal loyalty to their Empyrean Lord and High Priest, these Archons met their end here, unable to escape. - Land of Raging Flame—
Exploration
A cave created to shield the Fire Temple from the humid ocean air. For eons, the Spirit guarding it remained faithful to an ancient promise made with Kromede—only to be consumed by wrath after rumors that she abandoned the temple and fled. - Pure Spring—
Exploration
A spring near Muspel Volcano, located under a cliff so dangerous that not even the treasure hunter Kromede has dared to get close—or at least, according to the rumors. Many a starry-eyed explorer has ventured here in hopes of surpassing Kromede's glory. - Predator's Nest—
Exploration
A cave that is home to the Giant Karnif Istan—a ferocious beast that emerged as the apex predator in a bitter, cold land without Mau. Strangely enough, it shares a nest with a Debry. - Cave of the Stranded—
Exploration
A cave rumored to be haunted by the souls of Elyos unable to return to Elysea. Stories say that the Elyos here were trapped in Asmodae while investigating the Abyss alongside Deltras, the Guardian of Elysium. - Cave of the Exiled Ones—
Exploration
A cave of violent outcasts that banded together after the Balaur emerged. Lately, their aggression has extended to Daeva, as well as the Balaur. - Blades Base—
Exploration
The Blades' former base from when they were still active in Morheim. As remote as it is barren, it was the perfect location for them to continue their activities without alerting the residents of Patamor Village or Kromede's followers. - Patamor Marauder Base—
Exploration
A cavern occupied by the outlaws of the Patamor Plains. Composed primarily of former Blades members, this gang has risen to infamy by robbing travelers and merchants journeying between Altgard and Morheim. - Kurpak Special Operations Unit Base—
Exploration
The main base of a Taytra Brigade Kurpak unit under Sigebert's command. The unit is made up of swift and decisive soldiers that can be deployed anywhere in Iralcig Highland and Muspel Volcano Zone. - Camouflaged Fate Archon Base—
Exploration
A training base for Fate Archons under Sigebert's command. What looks like an unassuming cave from the outside actually houses an elaborate fortress full of security devices meant to deter intruders. - Fire Cave—
Exploration
Following the molten lava that flows deep within the cave leads directly into the heart of the Fire Temple. The spirits here, bound to the structure's power, became twisted and corrupted the very day Kromede abandoned the temple. - Fate Temple—
Exploration
A temple where Fate Archon candidates once trained and studied Marchutan’s scriptures. Following the massacre of the instructors and candidates by Sigebert’s loyalists, the site is now haunted by vengeful souls who guard the temple's treasures from outsiders. - Indnath Secret Base—
Exploration
A temporary base for Indnath, who has been chasing Nemon ever since the Lagta Fortress in Altgard. The base is meant to accommodate his forces temporarily until they can eliminate Nemon. - Guardian Statues' Cave—
Exploration
An artificial cave created by Fire Temple worshipers. Much care went into maintaining the cave, as the Guardian statues were relocated in an attempt to counteract Water Aura from the ocean. Now, however, it lies abandoned. - Iralcig Naga Cave—
Exploration
A cave occupied by Naga who reluctantly follow Sigebert's command in the absence of their leader, Dragon Lord Fafnir. They share frosty relations with the Fate Archons, and consider the Krall to be beneath them. - Patamor Underwater Cave—
Exploration
The entrance to a subterranean cave system flooded with groundwater. Rumors speak of treasure awaiting in the depths of the cave, drawing the attention of fortune seekers time and time again. - Abandoned Memorial Room—
Exploration
A place where the Nornir Priestess Soirel would revere the memory of the dead alongside believers, until a sudden attack by the Balaur resulted in all those present having their souls taken from them. Now the memorial stands unmaintained and unvisited. - Trickster's Den—
Exploration
A den of criminals exiled from Safe Haven, led by Korhe, who tore the village apart with his trickery. It is rumored to be filled with valuables and other loot stolen from the village. - Abandoned One's Grave—
Exploration
Even noble blood could not save you from the plague that began to spread after Odyle became depleted. Behit, the last remaining heir of a noble family that stayed outside the Bulwark, buried his family with his own hands after they became Karas, and then entered the Abandoned Grave and locked himself within. - Dratona Cave—
Exploration
A cave full of Dratona eggs. The adult Dratona Baratuna vigilantly guards the eggs. - Predator's Lair—
Exploration
Most of the Varg who escaped from the Lepharist Research Center became minions of the Dragon Lords, but some of them scattered and formed their own packs. The Varg who have settled in caves near the Purifying Forest slaughter or capture rare animals in the forest for illegal trade. - Dusk Pit—
Exploration
A hiding place of Daeva who have strayed from the Daeva path and now serve the Balaur. - Lost Ruins—
Exploration
A cave where a rift to the unstable Abyss has appeared. It contains information about the secrets of the Ancient City of Ru. - Poisonous Plant Habitat—
Exploration
The miasma grows stronger day by day in a cave full of poisonous plants. Inside, the amount of agrints and slimes contaminated by the plants is steadily rising. - Valka's Nest—
Exploration
The nest of the Mutant Valka, a giant insectoid that was mutated by contaminants leaking out from the crashed Dredgion. - Old Graveyard—
Exploration
A graveyard established at a time when countless humans and Daeva were dying daily. The sheer amount of souls laid to rest here, most deprived even of the dignity of being named, has made it a place few wish to step foot near. An increasing number of graverobbers, however, are taking note of rumors of buried treasures. - Treasure Hunter Residence—
Exploration
Long ago, treasure hunters fled to an abandoned ruin to escape a Balaur assault. They perished after being trapped within, and lingered on as vengeful revenants. Driven mad, they came to regard the ancient tome within as a priceless treasure, and now serve as its guardians. - Abandoned Archon Jail—
Exploration
Moslan Forest bandits have made a hideout out of an old prison for Asmodian Daeva. - Fafnite Storage Room—
Exploration
This storage room is where the Balaur imprison Daeva to extract Fafnite from them. It is said that such storage rooms contain not only the Fafnium, but also the Balaur manual on Fafnite and Fafnium. - Insectoid Tunnel—
Exploration
The ground beneath Altgard is weakening due to underground tunnels used by the burrowing insectoid. It is said the burrowing insectoids dwell in this cave. - Bloodsoaked Confessional—
Exploration
Those who hold twisted beliefs about Zikel gather in this repentance room. This group of fanatics, claiming to be devout followers of Zikel, have only deepened the misunderstandings surrounding him. - Prison of Oblivion—
Exploration
An underground prison where those defeated in war were locked away. Over the years, the long-forgotten Prison of Oblivion has become filled only with restless dead and swarming rats, but rumors whisper of a lost chronicle hidden deep within its walls. - Watcher's Temporary Outpost—
Exploration
A Draconute battalion is being temporarily stationed here to keep an eye on the Calderon Canyon. - Blue Dragon's Trap—
Exploration
A place where the Fafnium used throughout the Sanctum Outpost is managed by the Lagta Brigade. The Lagta Brigade has been using Fafnium created by Dragon Lord Fafnir to steal the souls of countless Daeva and control their empty flesh. This place is being guarded by Sentinel Nuraka of the Lagta Brigade. - Hidden Vein Cave—
Exploration
A hidden cave rich in rare minerals. Crystalline monsters are swarming within. - Fortuneteller's Grave—
Exploration
The Three Sisters of Fate who lead the Nornir are brilliant diviners and prophets. Some of their students once claimed to be greater prophets than their teachers, only to meet their end in this cave after they hid away in fear of a future where they saw themselves turning into Karas. - Howling Den—
Exploration
The Mutated Varg Test Subjects were once human, but no longer remembers who they were. Guarding the treasure as commanded is all they know. - Ossuary of the Noble—
Exploration
During the Karas massacres, even the nobles could not escape their fate. Altgard's slaughterers herded the noble families suspected of being Karas into a single ossuary and imprisoned them. - Smuggler's Cave—
Exploration
Some of the Shulak criminals who roamed the Abyss continued their criminal activities even after settling in Altgard. In particular, a smuggler named Sumakhi will stop at nothing to make a profit and is now notorious among Daeva and humans for his brutality. - Homish's Prison Compound—
Exploration
Producing Fafnite always requires live human or Daeva. For this, Drakan Homish built the prison compound for imprisoning both human and Daeva. - Kumbahum's Cave—
Exploration
A cave used by those seeking the Balaur power over honor of the Mau. Followers of Shaman Kumbahum are growing in strength here. - Victims' Cave—
Exploration
The place where the soul-shattered cadets of Destruction Archons, slain for defying Hystan's command, are imprisoned in eternal despair - Drana Depository—
Exploration
The Drana Depository of the Balaur, guarded by the Depository Manager Arya, infamous for his brutal slaying of Daeva. - High Priest's Ruins—
Exploration
The body of High Priest Hystan, whose soul and mind were stolen by Fafnite, roamed Altgard and slaughtered countless people. When Hystan's body arrived in Moslan Forest, the Nornir gathered the Daeva and sealed the High Priest's body. They left a stele in memory of his victims, containing the truth about High Priest Hystan, and make offerings there. - Closed Hideout—
Exploration
Karas fled the village to this cave, but their fate could not be avoided. Though sealed in the past, the ravages of time have once again reopened this Karas-infested den. They continue to lurk within, mad and hungry for prey. - All-Curing Cave—
Exploration
This cave is rumored to contain a miraculous cure-all mushroom. But none who've entered in search of it have ever returned. - Fungie Habitat—
Exploration
A cave containing abnormal amounts of Fungie. Rumor says that treasure lies deep within, but none have successfully ventured far enough inside. - Library of Wisdom—
Exploration
A secret library built by the librarian Musein to preserve the knowledge of the Asmodians, under the sworn protection of the Kerubar. Whispers tell of ancient tomes containing information on the Bulwark. - Destroyed Scriptorium—
Exploration
The ruins of a destroyed sanctum, said to contain records written by Empyrean Lord Zikel. - Dark Root Cave—
Exploration
Home to an Agrint contaminated by Drana. A valuable treasure is said to lie unattended somewhere inside.