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Three adventurers stand beside a rune-carved monolith before a glowing sealed door set into a sunlit, vine-covered cliff.

Journal

Quests

15 quests match the current filters. Objectives, story chains, prerequisites and rewards for every quest.

Recurring events and timers →

15 quests

15 quests

  1. Graverobber Den

    ExplorationAltgard

    A den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers.
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  2. Sanctum Outskirts Watch

    ExplorationAltgard

    An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control.
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  3. Rubek Thieves' Occupied Territory

    ExplorationAltgard

    The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike.
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  4. Corrupted Forester Ruins

    ExplorationAltgard

    A former hideout and home to the Nornir who protected the forest, until their souls were stolen during an attack by the Blades. Now in ruins, the hideout is filled with the vengeful wraiths driven mad by despair.
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  5. Blades Temporary Outpost

    ExplorationAltgard

    An outpost established by Blades in Moslan Forest to facilitate hunting down any surviving Nornir. Rumor has it that somewhere within the outpost lies a treasure chest filled with valuables looted from the Nornir.
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  6. Logger's Rest Ruins

    ExplorationAltgard

    A small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through.
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  7. Forest Marauder Campsite

    ExplorationAltgard

    A marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornirs and Karas alike.
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  8. Detlef Thieves Camp

    ExplorationAltgard

    A group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades, handing over to them any suspicious outsiders passing through.
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  9. Granach's Hideout

    ExplorationAltgard

    A hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the eastern Gribade Highland, they continue to target passing merchants.
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  10. Legion Base Ruins

    ExplorationAltgard

    A site where a small legion resisting the Balaur was annihilated. Daeva soldiers whose bodies and souls have been split now wander aimlessly. The Balaur intend to seal these specters within the ruins and repurpose them into an immortal brigade.
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  11. Flauke Legion Outpost

    ExplorationAltgard

    An outpost now held by the Flauke Legion. Once protectors of the Purifying Forest, they became deeply demoralized after suffering a brutal defeat to the Balaur. Driven by the power of Fafnite, Commander Flauke is now guilty of innumerous atrocities.
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  12. Latrima Outpost

    ExplorationAltgard

    An outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base.
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  13. Barahta Extermination Unit Outpost

    ExplorationAltgard

    An outpost garrisoned by Balaur of the Lagta Brigade. Responsible for hunting down any local resistance, they are notorious for being among the most brutal of the Balaur.
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  14. Amurahta Surveillance Base

    ExplorationAltgard

    A Balaur base set up to monitor the area around Black Claw Village. Watch Captain Amurahta keeps a close eye to ensure the local Mau do their work efficiently, and extorts them for their supplies under the pretext of offering them protection.
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  15. Andsha Forward Base

    ExplorationAltgard

    An outpost manned by Balaur of the Lagta Brigade, built to support their research into destroying the Blood Barrier. Whether human or Shulak, any who dare approach Impetusium Square without permission are attacked indiscriminately.
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