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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryCloakDagger
Item Level5151
Required Level4545
TierTier IITier II
RaceAllAll
TradeTradeable until soul boundTradeable until soul bound
Sockets4 manastone sockets4 manastone sockets, 1 Theostone socket
Soul Binding properties44
Skill effects (max)44
Amplified Enhance (max)——
Enhance Potential (steps)55
Obtained fromNo known sourceNo known source
Sale Price1,6024,806
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Base stats

Small coloured numbers: difference from Conquering Cloak.
Defense250—−250
HP102—−102
Min Attack—182+182
Max Attack—234+234
Accuracy—50+50
Critical Hit—200+200
Block—50+50
Parry Damage Reduction Rate—24%+24%
Parry Damage Reduction Amount—100,000+100,000

Soul Binding

Roll range and pool chance per item.
PropertyConquering CloakResentful Pain
Critical Damage Tolerance8.4% ~ 9.73%(3%)—
Double Chance1.12% ~ 1.36%(1.2%)—
Endurance1.68% ~ 2%(1.2%)—
Attack increase1.12% ~ 1.36%(1.2%)—
Weapon Damage Tolerance6.3% ~ 7.32%(1.2%)—
Status Effect Resist3.6% ~ 4.21%(3%)—
Endurance Penetration1.26% ~ 1.52%(1.2%)—
Dexterity13 ~ 22(4%)—
Constitution8 ~ 16(4%)—
Willpower13 ~ 22(4%)—
Attack11 ~ 20(4%)29 ~ 40(7%)
Critical Hit17 ~ 27(5%)44 ~ 58(7%)
Accuracy24 ~ 35(5%)60 ~ 76(8%)
Defense140 ~ 168(5%)—
Evasion14 ~ 23(5%)—
Critical Damage Defense143 ~ 171(6%)—
Back Defense143 ~ 171(5%)—
Front Defense143 ~ 171(5%)—
Critical Hit Resist25 ~ 36(6%)—
Block14 ~ 23(6%)36 ~ 48(7%)
MP53 ~ 68(6%)134 ~ 161(8%)
HP108 ~ 131(6%)270 ~ 318(8%)
Natural MP Regen12 ~ 21(6%)—
Natural HP Regen25 ~ 36(6%)—
Combat Speed—8.5% ~ 9.85%(4%)
Damage Boost—4.76% ~ 5.54%(2%)
Multi-hit Chance—6.3% ~ 7.32%(6%)
Weapon Damage Boost—6.3% ~ 7.32%(4%)
Status Effect Chance—16.8% ~ 19.39%(4%)
Might—16 ~ 25(6%)
Precision—16 ~ 25(7%)
Critical Attack—63 ~ 79(8%)
Back Attack—63 ~ 79(7%)
Front Attack—63 ~ 79(7%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+15+15
Defense at max220—
HP at max180—
Max Attack at max—86
Min Attack at max—86
Cost to max (no fails)2,937,7802,937,780
Expected cost to max~7,487,505~7,487,505
Last-level success chance20%20%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

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