Compare Items
Pick up to four items: we line up their stats and show each one's difference from the first.
| Item | Tranquility Cloak Unique | Tranquility Staff Unique | |
|---|---|---|---|
| Category | Cloak | Staff | |
| Item Level | 36 | 36 | |
| Required Level | 30 | 30 | |
| Tier | Tier II | Tier II | |
| Race | All | All | |
| Trade | Tradeable until soul bound | Tradeable until soul bound | |
| Sockets | 4 manastone sockets | 4 manastone sockets, 1 Theostone socket | |
| Soul Binding properties | 4 | 4 | |
| Skill effects (max) | 4 | 4 | |
| Amplified Enhance (max) | — | — | |
| Enhance Potential (steps) | 5 | 5 | |
| Obtained from | Quest | Quest | |
| Sale Price | 581 | 1,742 |
Compare at
Base stats
Small coloured numbers: difference from Tranquility Cloak.
| Defense | 175 | —−175 |
|---|---|---|
| HP | 72 | —−72 |
| Min Attack | — | 146+146 |
| Max Attack | — | 200+200 |
| Accuracy | — | 75+75 |
| Critical Hit | — | 100+100 |
| Block | — | 125+125 |
| Parry Damage Reduction Rate | — | 30%+30% |
| Parry Damage Reduction Amount | — | 100,000+100,000 |
Soul Binding
Roll range and pool chance per item.
| Property | Tranquility Cloak | Tranquility Staff |
|---|---|---|
| Critical Damage Tolerance | 7.5% ~ 8.7%(3%) | — |
| Double Chance | 1% ~ 1.22%(1.2%) | — |
| Endurance | 1.5% ~ 1.8%(1.2%) | — |
| Attack increase | 1% ~ 1.22%(1.2%) | — |
| Weapon Damage Tolerance | 5.62% ~ 6.53%(1.2%) | — |
| Status Effect Resist | 3.21% ~ 3.76%(3%) | — |
| Endurance Penetration | 1.12% ~ 1.36%(1.2%) | — |
| Dexterity | 12 ~ 21(4%) | — |
| Constitution | 7 ~ 15(4%) | — |
| Willpower | 12 ~ 21(4%) | — |
| Attack | 10 ~ 19(4%) | 26 ~ 37(7%) |
| Critical Hit | 16 ~ 25(5%) | 40 ~ 53(7%) |
| Accuracy | 21 ~ 31(5%) | 53 ~ 68(8%) |
| Defense | 125 ~ 151(5%) | — |
| Evasion | 12 ~ 21(5%) | — |
| Critical Damage Defense | 128 ~ 154(6%) | — |
| Back Defense | 128 ~ 154(5%) | — |
| Front Defense | 128 ~ 154(5%) | — |
| Critical Hit Resist | 22 ~ 32(6%) | — |
| Block | 13 ~ 22(6%) | 32 ~ 44(7%) |
| MP | 48 ~ 62(6%) | 120 ~ 145(8%) |
| HP | 96 ~ 117(6%) | 241 ~ 284(8%) |
| Natural MP Regen | 11 ~ 20(6%) | — |
| Natural HP Regen | 22 ~ 32(6%) | — |
| Combat Speed | — | 7.59% ~ 8.8%(4%) |
| Damage Boost | — | 4.25% ~ 4.96%(2%) |
| Multi-hit Chance | — | 5.62% ~ 6.53%(6%) |
| Weapon Damage Boost | — | 5.62% ~ 6.53%(4%) |
| Status Effect Chance | — | 15% ~ 17.32%(4%) |
| Might | — | 15 ~ 24(6%) |
| Precision | — | 15 ~ 24(7%) |
| Critical Attack | — | 56 ~ 71(8%) |
| Back Attack | — | 56 ~ 71(7%) |
| Front Attack | — | 56 ~ 71(7%) |
Enhance
Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
| Max Level | +15 | +15 |
|---|---|---|
| Defense at max | 155 | — |
| HP at max | 127 | — |
| Max Attack at max | — | 61 |
| Min Attack at max | — | 61 |
| Cost to max (no fails) | 2,082,400 | 2,082,400 |
| Expected cost to max | ~5,314,832 | ~5,314,832 |
| Last-level success chance | 20% | 20% |
Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.
Comparing 2 of up to 4 items — add more from the items list.