Compare Items
Pick up to four items: we line up their stats and show each one's difference from the first.
| Item | Riverside Guard Common | Riverside Boots Common | |
|---|---|---|---|
| Category | Guard | Shoes | |
| Item Level | 18 | 18 | |
| Required Level | 18 | 18 | |
| Tier | Tier II | Tier II | |
| Race | All | All | |
| Trade | Bound on pickup | Bound on pickup | |
| Sockets | 1 manastone socket | 1 manastone socket | |
| Soul Binding properties | 1 | 1 | |
| Skill effects (max) | 1 | 1 | |
| Amplified Enhance (max) | — | — | |
| Enhance Potential (steps) | — | — | |
| Obtained from | Quest · Field events · Looted from monsters | Quest · Field events · Looted from monsters | |
| Sale Price | 97 | 40 |
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Base stats
Small coloured numbers: difference from Riverside Guard.
| Attack | 35 | —−35 |
|---|---|---|
| Accuracy | 50 | —−50 |
| Critical Hit | 50 | —−50 |
| Defense | — | 84+84 |
| HP | — | 36+36 |
Soul Binding
Roll range and pool chance per item.
| Property | Riverside Guard | Riverside Boots |
|---|---|---|
| Combat Speed | 2.72% ~ 3.2%(4%) | — |
| Damage Boost | 1.56% ~ 1.86%(2%) | — |
| Multi-hit Chance | 2.07% ~ 2.45%(6%) | — |
| Weapon Damage Boost | 2.07% ~ 2.45%(4%) | — |
| Status Effect Chance | 5.52% ~ 6.42%(4%) | — |
| Might | 5 ~ 13(6%) | — |
| Precision | 5 ~ 13(7%) | — |
| Attack | 10 ~ 19(7%) | 5 ~ 13(4%) |
| Critical Hit | 14 ~ 23(7%) | 8 ~ 16(5%) |
| Critical Attack | 21 ~ 31(8%) | — |
| Back Attack | 21 ~ 31(7%) | — |
| Front Attack | 21 ~ 31(7%) | — |
| Accuracy | 19 ~ 29(8%) | 10 ~ 19(5%) |
| Block | 11 ~ 20(7%) | 6 ~ 14(6%) |
| MP | 44 ~ 58(8%) | 24 ~ 35(6%) |
| HP | 88 ~ 108(8%) | 49 ~ 63(6%) |
| Move Speed | — | 2.76% ~ 3.24%(3%) |
| Perfect Chance | — | 1.16% ~ 1.4%(1.2%) |
| Regeneration | — | 0.58% ~ 0.74%(1.2%) |
| Defense increase | — | 0.77% ~ 0.96%(1.2%) |
| Perfect Resist | — | 0.97% ~ 1.19%(1.2%) |
| Status Effect Resist | — | 1.66% ~ 1.98%(3%) |
| Endurance Penetration | — | 0.58% ~ 0.74%(1.2%) |
| Dexterity | — | 6 ~ 14(4%) |
| Constitution | — | 3 ~ 10(4%) |
| Willpower | — | 4 ~ 12(4%) |
| Defense | — | 64 ~ 81(5%) |
| Evasion | — | 6 ~ 14(5%) |
| Critical Damage Defense | — | 66 ~ 83(6%) |
| Back Defense | — | 66 ~ 83(5%) |
| Front Defense | — | 66 ~ 83(5%) |
| Critical Hit Resist | — | 11 ~ 20(6%) |
| Natural MP Regen | — | 5 ~ 13(6%) |
| Natural HP Regen | — | 11 ~ 20(6%) |
Enhance
Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
| Max Level | +5 | +5 |
|---|---|---|
| Attack at max | 10 | — |
| Defense at max | — | 25 |
| HP at max | — | 22 |
| Cost to max (no fails) | 33,300 | 33,300 |
| Expected cost to max | ~33,300 | ~33,300 |
| Last-level success chance | 100% | 100% |
Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.
Comparing 2 of up to 4 items — add more from the items list.