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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardGuard
Item Level139
Required Level13—
TierTier IITier I
RaceAllAll
TradeBound on pickupUntradeable
Sockets1 manastone socket1 manastone socket
Soul Binding properties1—
Skill effects (max)1—
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromQuest · Field events · Looted from monstersQuest
Sale Price69Cannot be sold
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Base stats

Small coloured numbers: difference from Forgotten Guard.
Attack2517−8
Accuracy5050—
Critical Hit5050—

Soul Binding

Roll range and pool chance per item.
PropertyForgotten GuardStrange Karma Guard
Combat Speed2.6% ~ 3.06%(4%)—
Damage Boost1.49% ~ 1.78%(2%)—
Multi-hit Chance1.98% ~ 2.35%(6%)—
Weapon Damage Boost1.98% ~ 2.35%(4%)—
Status Effect Chance5.28% ~ 6.14%(4%)—
Might5 ~ 13(6%)—
Precision5 ~ 13(7%)—
Attack9 ~ 17(7%)—
Critical Hit14 ~ 23(7%)—
Critical Attack20 ~ 30(8%)—
Back Attack20 ~ 30(7%)—
Front Attack20 ~ 30(7%)—
Accuracy18 ~ 28(8%)—
Block11 ~ 20(7%)—
MP42 ~ 55(8%)21 ~ 21
HP84 ~ 104(8%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max75
Cost to max (no fails)24,18016,880
Expected cost to max~24,180~16,880
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.