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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardGuard
Item Level189
Required Level18—
TierTier IITier I
RaceAllAll
TradeTradeable until soul boundUntradeable
Sockets1 manastone socket1 manastone socket
Soul Binding properties1—
Skill effects (max)1—
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromLooted from monstersQuest
Sale Price97Cannot be sold
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Base stats

Small coloured numbers: difference from Riverside Guard.
Attack3517−18
Accuracy5050—
Critical Hit5050—

Soul Binding

Roll range and pool chance per item.
PropertyRiverside GuardStrange Karma Guard
Combat Speed2.72% ~ 3.2%(4%)—
Damage Boost1.56% ~ 1.86%(2%)—
Multi-hit Chance2.07% ~ 2.45%(6%)—
Weapon Damage Boost2.07% ~ 2.45%(4%)—
Status Effect Chance5.52% ~ 6.42%(4%)—
Might5 ~ 13(6%)—
Precision5 ~ 13(7%)—
Attack10 ~ 19(7%)—
Critical Hit14 ~ 23(7%)—
Critical Attack21 ~ 31(8%)—
Back Attack21 ~ 31(7%)—
Front Attack21 ~ 31(7%)—
Accuracy19 ~ 29(8%)—
Block11 ~ 20(7%)—
MP44 ~ 58(8%)21 ~ 21
HP88 ~ 108(8%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max105
Cost to max (no fails)33,30016,880
Expected cost to max~33,300~16,880
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.