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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardGuard
Item Level1920
Required Level—20
TierTier ITier II
RaceAllAll
TradeUntradeableTradeable until soul bound
Sockets2 manastone sockets2 manastone sockets
Soul Binding properties—2
Skill effects (max)—2
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromQuestLooted from monsters
Sale PriceCannot be sold222
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Base stats

Small coloured numbers: difference from Outsider Guard.
Attack3840+2
Accuracy5050—
Critical Hit5050—

Soul Binding

Roll range and pool chance per item.
PropertyOutsider GuardChaos Guard
Precision15 ~ 157 ~ 15(7%)
MP27 ~ 2758 ~ 74(8%)
Combat Speed—3.62% ~ 4.23%(4%)
Damage Boost—2.08% ~ 2.46%(2%)
Multi-hit Chance—2.76% ~ 3.24%(6%)
Weapon Damage Boost—2.76% ~ 3.24%(4%)
Status Effect Chance—7.36% ~ 8.53%(4%)
Might—7 ~ 15(6%)
Attack—12 ~ 21(7%)
Critical Hit—19 ~ 29(7%)
Critical Attack—27 ~ 38(8%)
Back Attack—27 ~ 38(7%)
Front Attack—27 ~ 38(7%)
Accuracy—26 ~ 37(8%)
Block—15 ~ 24(7%)
HP—118 ~ 143(8%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max1111
Cost to max (no fails)35,18036,750
Expected cost to max~35,180~36,750
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.