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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardGuard
Item Level2019
Required Level20—
TierTier IITier I
RaceAllAll
TradeTradeable until soul boundUntradeable
Sockets2 manastone sockets2 manastone sockets
Soul Binding properties2—
Skill effects (max)2—
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromLooted from monstersQuest
Sale Price222Cannot be sold
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Base stats

Small coloured numbers: difference from Chaos Guard.
Attack4038−2
Accuracy5050—
Critical Hit5050—

Soul Binding

Roll range and pool chance per item.
PropertyChaos GuardOutsider Guard
Combat Speed3.62% ~ 4.23%(4%)—
Damage Boost2.08% ~ 2.46%(2%)—
Multi-hit Chance2.76% ~ 3.24%(6%)—
Weapon Damage Boost2.76% ~ 3.24%(4%)—
Status Effect Chance7.36% ~ 8.53%(4%)—
Might7 ~ 15(6%)—
Precision7 ~ 15(7%)15 ~ 15
Attack12 ~ 21(7%)—
Critical Hit19 ~ 29(7%)—
Critical Attack27 ~ 38(8%)—
Back Attack27 ~ 38(7%)—
Front Attack27 ~ 38(7%)—
Accuracy26 ~ 37(8%)—
Block15 ~ 24(7%)—
MP58 ~ 74(8%)27 ~ 27
HP118 ~ 143(8%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max1111
Cost to max (no fails)36,75035,180
Expected cost to max~36,750~35,180
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.