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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardGuard
Item Level2331
Required Level20—
TierTier IITier I
RaceAllAll
TradeBound on pickupUntradeable
Sockets3 manastone sockets, 1 Theostone socket3 manastone sockets, 1 Theostone socket
Soul Binding properties3—
Skill effects (max)3—
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromQuest · Field events · Looted from monstersQuest
Sale Price443Cannot be sold
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Base stats

Small coloured numbers: difference from Relic Collector Guard.
Attack4662+16
Accuracy5050—
Critical Hit5050—

Soul Binding

Roll range and pool chance per item.
PropertyRelic Collector GuardDrifter Guard
Combat Speed4.53% ~ 5.28%(4%)—
Damage Boost2.6% ~ 3.06%(2%)—
Multi-hit Chance3.45% ~ 4.04%(6%)—
Weapon Damage Boost3.45% ~ 4.04%(4%)—
Status Effect Chance9.2% ~ 10.65%(4%)—
Might9 ~ 17(6%)—
Precision9 ~ 17(7%)—
Attack16 ~ 25(7%)—
Critical Hit24 ~ 35(7%)—
Critical Attack34 ~ 46(8%)—
Back Attack34 ~ 46(7%)13 ~ 13
Front Attack34 ~ 46(7%)—
Accuracy33 ~ 45(8%)—
Block19 ~ 29(7%)15 ~ 15
MP73 ~ 91(8%)35 ~ 35
HP148 ~ 177(8%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+10+10
Attack at max2635
Cost to max (no fails)208,530280,480
Expected cost to max~208,530~280,480
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.