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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryStaffCloak
Item Level1818
Required Level1818
TierTier IITier II
RaceAllAll
TradeBound on pickupBound on pickup
Sockets1 manastone socket1 manastone socket
Soul Binding properties11
Skill effects (max)11
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromQuest · Field events · Looted from monstersQuest · Field events · Looted from monsters
Sale Price9732
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Base stats

Small coloured numbers: difference from Riverside Staff.
Min Attack70—−70
Max Attack97—−97
Accuracy75—−75
Critical Hit100—−100
Block125—−125
Parry Damage Reduction Rate18%—−18%
Parry Damage Reduction Amount100,000—−100,000
Defense—84+84
HP—36+36

Soul Binding

Roll range and pool chance per item.
PropertyRiverside StaffRiverside Cloak
Combat Speed3.49% ~ 4.08%(4%)—
Damage Boost1.95% ~ 2.31%(2%)—
Multi-hit Chance2.58% ~ 3.04%(6%)—
Weapon Damage Boost2.58% ~ 3.04%(4%)—
Status Effect Chance6.9% ~ 8.01%(4%)—
Might6 ~ 14(6%)—
Precision6 ~ 14(7%)—
Attack12 ~ 21(7%)5 ~ 13(4%)
Critical Hit18 ~ 28(7%)7 ~ 15(5%)
Critical Attack26 ~ 37(8%)—
Back Attack26 ~ 37(7%)—
Front Attack26 ~ 37(7%)—
Accuracy24 ~ 35(8%)9 ~ 17(5%)
Block14 ~ 23(7%)5 ~ 13(6%)
MP55 ~ 70(8%)22 ~ 32(6%)
HP110 ~ 134(8%)44 ~ 58(6%)
Critical Damage Tolerance—3.45% ~ 4.04%(3%)
Double Chance—0.46% ~ 0.6%(1.2%)
Endurance—0.69% ~ 0.86%(1.2%)
Attack increase—0.46% ~ 0.6%(1.2%)
Weapon Damage Tolerance—2.58% ~ 3.04%(1.2%)
Status Effect Resist—1.47% ~ 1.76%(3%)
Endurance Penetration—0.51% ~ 0.66%(1.2%)
Dexterity—5 ~ 13(4%)
Constitution—3 ~ 10(4%)
Willpower—5 ~ 13(4%)
Defense—57 ~ 73(5%)
Evasion—5 ~ 13(5%)
Critical Damage Defense—59 ~ 75(6%)
Back Defense—59 ~ 75(5%)
Front Defense—59 ~ 75(5%)
Critical Hit Resist—10 ~ 19(6%)
Natural MP Regen—5 ~ 13(6%)
Natural HP Regen—10 ~ 19(6%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Max Attack at max10—
Min Attack at max10—
Defense at max—25
HP at max—22
Cost to max (no fails)33,30033,300
Expected cost to max~33,300~33,300
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

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