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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryMaceHelm
Item Level3333
Required Level3030
TierTier IITier II
RaceAllAll
TradeTradeable until soul boundTradeable until soul bound
Sockets3 manastone sockets, 1 Theostone socket3 manastone sockets
Soul Binding properties33
Skill effects (max)33
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromLooted from monstersLooted from monsters
Sale Price871363
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Base stats

Small coloured numbers: difference from Illusion Mace.
Min Attack116—−116
Max Attack149—−149
Accuracy100—−100
Critical Hit50—−50
Block50—−50
Parry Damage Reduction Rate23%—−23%
Shield Block Damage Reduction Rate35%—−35%
Parry Damage Reduction Amount100,000—−100,000
Shield Block Damage Reduction Amount100,000—−100,000
Defense—179+179
HP—83+83

Soul Binding

Roll range and pool chance per item.
PropertyIllusion MaceIllusion Helm
Combat Speed6.33% ~ 7.35%(4%)—
Damage Boost3.53% ~ 4.13%(2%)—
Multi-hit Chance4.68% ~ 5.45%(6%)—
Weapon Damage Boost4.68% ~ 5.45%(4%)—
Status Effect Chance12.5% ~ 14.45%(4%)—
Might12 ~ 21(6%)—
Precision12 ~ 21(7%)—
Attack22 ~ 32(7%)11 ~ 20(4%)
Critical Hit33 ~ 45(7%)16 ~ 25(5%)
Critical Attack47 ~ 61(8%)—
Back Attack47 ~ 61(7%)—
Front Attack47 ~ 61(7%)—
Accuracy45 ~ 59(8%)22 ~ 32(5%)
Block26 ~ 37(7%)13 ~ 22(6%)
MP100 ~ 122(8%)50 ~ 65(6%)
HP201 ~ 238(8%)100 ~ 122(6%)
Incoming Heal—9.37% ~ 10.85%(3%)
Double Chance—1.04% ~ 1.27%(1.2%)
Endurance—1.56% ~ 1.86%(1.2%)
Attack increase—1.04% ~ 1.27%(1.2%)
Perfect Resist—1.95% ~ 2.31%(1.2%)
Status Effect Resist—3.35% ~ 3.92%(3%)
Weapon Damage Tolerance—3.75% ~ 4.38%(1.2%)
Dexterity—6 ~ 14(4%)
Constitution—10 ~ 19(4%)
Willpower—6 ~ 14(4%)
Defense—130 ~ 157(5%)
Evasion—13 ~ 22(5%)
Critical Damage Defense—133 ~ 160(6%)
Back Defense—133 ~ 160(5%)
Front Defense—133 ~ 160(5%)
Critical Hit Resist—23 ~ 33(6%)
Natural MP Regen—11 ~ 20(6%)
Natural HP Regen—23 ~ 33(6%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+10+10
Max Attack at max37—
Min Attack at max37—
Defense at max—94
HP at max—78
Cost to max (no fails)299,230299,230
Expected cost to max~299,230~299,230
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

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