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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryDaggerDagger
Item Level113
Required Level—13
TierTier ITier II
RaceAllAll
TradeUntradeableTradeable until soul bound
Sockets1 manastone socket1 manastone socket
Soul Binding properties—1
Skill effects (max)—1
Amplified Enhance (max)——
Enhance Potential (steps)——
Obtained fromReward ChestLooted from monsters
Sale PriceCannot be sold69
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Base stats

Small coloured numbers: difference from Worn Dagger.
Min Attack443+39
Max Attack556+51
Accuracy5050—
Critical Hit200200—
Block5050—
Parry Damage Reduction Rate12%12%—

Soul Binding

Roll range and pool chance per item.
PropertyWorn DaggerShade Dagger
Combat Speed—3.34% ~ 3.91%(4%)
Damage Boost—1.87% ~ 2.22%(2%)
Multi-hit Chance—2.47% ~ 2.91%(6%)
Weapon Damage Boost—2.47% ~ 2.91%(4%)
Status Effect Chance—6.6% ~ 7.66%(4%)
Might—6 ~ 14(6%)
Precision—6 ~ 14(7%)
Attack—12 ~ 21(7%)
Critical Hit—17 ~ 27(7%)
Critical Attack—25 ~ 36(8%)
Back Attack—25 ~ 36(7%)
Front Attack—25 ~ 36(7%)
Accuracy—23 ~ 33(8%)
Block—14 ~ 23(7%)
MP—52 ~ 67(8%)
HP—105 ~ 128(8%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Max Attack at max57
Min Attack at max57
Cost to max (no fails)2,12524,180
Expected cost to max~2,125~24,180
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.