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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
Item Level2332
Required Level20—
TierTier IITier I
TradeBound on pickupUntradeable
Soul Binding properties3—
Skill effects (max)3—
Sale Price185Cannot be sold
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Base stats

Small coloured numbers: difference from Defender Helm.
Defense123174+51
HP5880+22

Soul Binding

Roll range and pool chance per item.
PropertyDefender HelmDrifter Helm
Incoming Heal8.62% ~ 9.98%(3%)—
Double Chance0.96% ~ 1.17%(1.2%)—
Endurance1.43% ~ 1.71%(1.2%)—
Attack increase0.96% ~ 1.17%(1.2%)—
Perfect Resist1.79% ~ 2.13%(1.2%)—
Status Effect Resist3.08% ~ 3.61%(3%)—
Weapon Damage Tolerance3.45% ~ 4.04%(1.2%)—
Dexterity5 ~ 13(4%)—
Constitution9 ~ 17(4%)—
Willpower5 ~ 13(4%)—
Attack10 ~ 19(4%)—
Critical Hit15 ~ 24(5%)—
Accuracy20 ~ 30(5%)—
Defense119 ~ 144(5%)32 ~ 32
Evasion12 ~ 21(5%)—
Critical Damage Defense123 ~ 148(6%)—
Back Defense123 ~ 148(5%)—
Front Defense123 ~ 148(5%)—
Critical Hit Resist21 ~ 31(6%)—
Block12 ~ 21(6%)—
MP46 ~ 60(6%)20 ~ 20
HP92 ~ 113(6%)—
Natural MP Regen10 ~ 19(6%)7 ~ 7
Natural HP Regen21 ~ 31(6%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+10+10
Defense at max6591
HP at max5576
Cost to max (no fails)208,530290,250
Expected cost to max~208,530~290,250
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.