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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
Item Level3228
Required Level—25
TierTier ITier II
TradeUntradeableTradeable until soul bound
Soul Binding properties—3
Skill effects (max)—3
Obtained fromQuestLooted from monsters
Sale PriceCannot be sold259
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Base stats

Small coloured numbers: difference from Avenger Helm.
Defense174151−23
HP8070−10

Soul Binding

Roll range and pool chance per item.
PropertyAvenger HelmTemple Guardian Helm
Defense32 ~ 32124 ~ 150(5%)
MP20 ~ 2048 ~ 62(6%)
Natural MP Regen7 ~ 711 ~ 20(6%)
Incoming Heal—9% ~ 10.42%(3%)
Double Chance—1% ~ 1.22%(1.2%)
Endurance—1.5% ~ 1.8%(1.2%)
Attack increase—1% ~ 1.22%(1.2%)
Perfect Resist—1.87% ~ 2.22%(1.2%)
Status Effect Resist—3.21% ~ 3.76%(3%)
Weapon Damage Tolerance—3.6% ~ 4.21%(1.2%)
Dexterity—6 ~ 14(4%)
Constitution—9 ~ 17(4%)
Willpower—6 ~ 14(4%)
Attack—10 ~ 19(4%)
Critical Hit—16 ~ 25(5%)
Accuracy—21 ~ 31(5%)
Evasion—12 ~ 21(5%)
Critical Damage Defense—128 ~ 154(6%)
Back Defense—128 ~ 154(5%)
Front Defense—128 ~ 154(5%)
Critical Hit Resist—22 ~ 32(6%)
Block—12 ~ 21(6%)
HP—96 ~ 117(6%)
Natural HP Regen—22 ~ 32(6%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+10+10
Defense at max9179
HP at max7666
Cost to max (no fails)290,250254,400
Expected cost to max~290,250~254,400
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.