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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
Item Level189
Required Level18—
TierTier IITier I
TradeBound on pickupUntradeable
Soul Binding properties1—
Skill effects (max)1—
Obtained fromQuest · Field events · Looted from monstersQuest
Sale Price48Cannot be sold
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Base stats

Small coloured numbers: difference from Riverside Greaves.
Defense10651−55
HP5427−27

Soul Binding

Roll range and pool chance per item.
PropertyRiverside GreavesDawn Greaves
Damage Tolerance3.1% ~ 3.64%(3%)—
Perfect Chance1.42% ~ 1.7%(1.2%)—
Endurance0.94% ~ 1.15%(1.2%)—
Attack increase0.63% ~ 0.79%(1.2%)—
Double Resist0.94% ~ 1.15%(1.2%)—
Status Effect Resist2.03% ~ 2.4%(3%)—
Multi-hit Resist1.42% ~ 1.7%(1.2%)—
Dexterity3 ~ 10(4%)—
Constitution4 ~ 12(4%)—
Willpower3 ~ 10(4%)—
Attack6 ~ 14(4%)—
Critical Hit10 ~ 19(5%)—
Accuracy13 ~ 22(5%)—
Defense79 ~ 98(5%)—
Evasion8 ~ 16(5%)—
Critical Damage Defense81 ~ 100(6%)—
Back Defense81 ~ 100(5%)—
Front Defense81 ~ 100(5%)—
Critical Hit Resist14 ~ 23(6%)—
Block8 ~ 16(6%)—
MP30 ~ 42(6%)—
HP60 ~ 76(6%)27 ~ 27
Natural MP Regen6 ~ 14(6%)—
Natural HP Regen14 ~ 23(6%)—

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Defense at max2512
HP at max2211
Cost to max (no fails)33,30016,880
Expected cost to max~33,300~16,880
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.