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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardTop
Sale Price6946
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Base stats

Small coloured numbers: difference from Shade Guard.
Attack25—−25
Accuracy50—−50
Critical Hit50—−50
Defense—89+89
HP—52+52

Soul Binding

Roll range and pool chance per item.
PropertyShade GuardShade Breastplate
Combat Speed2.6% ~ 3.06%(4%)—
Damage Boost1.49% ~ 1.78%(2%)1.68% ~ 2%(3%)
Multi-hit Chance1.98% ~ 2.35%(6%)—
Weapon Damage Boost1.98% ~ 2.35%(4%)—
Status Effect Chance5.28% ~ 6.14%(4%)—
Might5 ~ 13(6%)—
Precision5 ~ 13(7%)—
Attack9 ~ 17(7%)7 ~ 15(4%)
Critical Hit14 ~ 23(7%)10 ~ 19(5%)
Critical Attack20 ~ 30(8%)—
Back Attack20 ~ 30(7%)—
Front Attack20 ~ 30(7%)—
Accuracy18 ~ 28(8%)13 ~ 22(5%)
Block11 ~ 20(7%)8 ~ 16(6%)
MP42 ~ 55(8%)31 ~ 43(6%)
HP84 ~ 104(8%)63 ~ 79(6%)
Regeneration—0.74% ~ 0.92%(1.2%)
Perfect Chance—1.48% ~ 1.77%(1.2%)
Defense increase—0.99% ~ 1.21%(1.2%)
Double Resist—0.99% ~ 1.21%(1.2%)
Status Effect Resist—2.11% ~ 2.5%(3%)
Weapon Damage Tolerance—2.47% ~ 2.91%(1.2%)
Dexterity—3 ~ 10(4%)
Constitution—5 ~ 13(4%)
Willpower—2 ~ 9(4%)
Defense—82 ~ 101(5%)
Evasion—8 ~ 16(5%)
Critical Damage Defense—85 ~ 105(6%)
Back Defense—85 ~ 105(5%)
Front Defense—85 ~ 105(5%)
Critical Hit Resist—15 ~ 24(6%)
Natural MP Regen—7 ~ 15(6%)
Natural HP Regen—15 ~ 24(6%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max7—
Defense at max—18
HP at max—16
Cost to max (no fails)24,18024,180
Expected cost to max~24,180~24,180
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.