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Compare Items

Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardMace
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Base stats

Small coloured numbers: difference from Riverside Guard.
Attack35—−35
Accuracy50100+50
Min Attack—62+62
Max Attack—79+79
Block—50+50
Parry Damage Reduction Rate—15%+15%
Shield Block Damage Reduction Rate—25%+25%
Parry Damage Reduction Amount—100,000+100,000
Shield Block Damage Reduction Amount—100,000+100,000

Soul Binding

Roll range and pool chance per item.
PropertyRiverside GuardRiverside Mace
Combat Speed2.72% ~ 3.2%(4%)3.49% ~ 4.08%(4%)
Damage Boost1.56% ~ 1.86%(2%)1.95% ~ 2.31%(2%)
Multi-hit Chance2.07% ~ 2.45%(6%)2.58% ~ 3.04%(6%)
Weapon Damage Boost2.07% ~ 2.45%(4%)2.58% ~ 3.04%(4%)
Status Effect Chance5.52% ~ 6.42%(4%)6.9% ~ 8.01%(4%)
Might5 ~ 13(6%)6 ~ 14(6%)
Precision5 ~ 13(7%)6 ~ 14(7%)
Attack10 ~ 19(7%)12 ~ 21(7%)
Critical Hit14 ~ 23(7%)18 ~ 28(7%)
Critical Attack21 ~ 31(8%)26 ~ 37(8%)
Back Attack21 ~ 31(7%)26 ~ 37(7%)
Front Attack21 ~ 31(7%)26 ~ 37(7%)
Accuracy19 ~ 29(8%)24 ~ 35(8%)
Block11 ~ 20(7%)14 ~ 23(7%)
MP44 ~ 58(8%)55 ~ 70(8%)
HP88 ~ 108(8%)110 ~ 134(8%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max10—
Max Attack at max—10
Min Attack at max—10
Cost to max (no fails)33,30033,300
Expected cost to max~33,300~33,300
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

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