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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardRing
Obtained fromQuest · ExpeditionQuest
Sale Price22255
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Base stats

Small coloured numbers: difference from Frontline Guard.
Attack4020−20
Accuracy50—−50
Critical Hit50—−50
Defense—48+48

Soul Binding

Roll range and pool chance per item.
PropertyFrontline GuardConviction Sapphire Ring
Combat Speed3.62% ~ 4.23%(4%)—
Damage Boost2.08% ~ 2.46%(2%)—
Multi-hit Chance2.76% ~ 3.24%(6%)—
Weapon Damage Boost2.76% ~ 3.24%(4%)—
Status Effect Chance7.36% ~ 8.53%(4%)—
Might7 ~ 15(6%)2 ~ 9(2%)
Precision7 ~ 15(7%)2 ~ 9(2%)
Attack12 ~ 21(7%)8 ~ 16(6%)
Critical Hit19 ~ 29(7%)12 ~ 21(6%)
Critical Attack27 ~ 38(8%)—
Back Attack27 ~ 38(7%)—
Front Attack27 ~ 38(7%)—
Accuracy26 ~ 37(8%)16 ~ 25(6%)
Block15 ~ 24(7%)9 ~ 17(9.5%)
MP58 ~ 74(8%)36 ~ 48(9.5%)
HP118 ~ 143(8%)74 ~ 92(9.5%)
Intelligence—4 ~ 12(2%)
Flight Power—92 ~ 105.87(6%)
Defense—96 ~ 117(6%)
Evasion—9 ~ 17(6%)
Critical Hit Resist—17 ~ 27(9.5%)
Natural MP Regen—8 ~ 16(10%)
Natural HP Regen—17 ~ 27(10%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max116
Defense at max—14
Cost to max (no fails)36,75036,750
Expected cost to max~36,750~36,750
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.