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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardRing
Obtained fromLooted from monstersQuest
Sale Price436109
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Base stats

Small coloured numbers: difference from Vagabond Guard.
Attack6030−30
Accuracy50—−50
Critical Hit50—−50
Defense—72+72

Soul Binding

Roll range and pool chance per item.
PropertyVagabond GuardDusk Sapphire Ring
Combat Speed3.93% ~ 4.59%(4%)—
Damage Boost2.27% ~ 2.68%(2%)—
Multi-hit Chance3% ~ 3.52%(6%)—
Weapon Damage Boost3% ~ 3.52%(4%)—
Status Effect Chance8% ~ 9.27%(4%)—
Might8 ~ 16(6%)3 ~ 10(2%)
Precision8 ~ 16(7%)3 ~ 10(2%)
Attack14 ~ 23(7%)8 ~ 16(6%)
Critical Hit21 ~ 31(7%)13 ~ 22(6%)
Critical Attack30 ~ 42(8%)—
Back Attack30 ~ 42(7%)—
Front Attack30 ~ 42(7%)—
Accuracy29 ~ 40(8%)18 ~ 28(6%)
Block17 ~ 27(7%)10 ~ 19(9.5%)
MP64 ~ 81(8%)40 ~ 53(9.5%)
HP129 ~ 155(8%)80 ~ 99(9.5%)
Intelligence—5 ~ 13(2%)
Flight Power—100 ~ 115.07(6%)
Defense—104 ~ 127(6%)
Evasion—10 ~ 19(6%)
Critical Hit Resist—18 ~ 28(9.5%)
Natural MP Regen—9 ~ 17(10%)
Natural HP Regen—18 ~ 28(10%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Attack at max179
Defense at max—21
Cost to max (no fails)55,05055,050
Expected cost to max~55,050~55,050
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.