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Compare Items

Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryGuardDagger
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Base stats

Small coloured numbers: difference from Lunatic Guard.
Attack92—−92
Critical Hit50200+150
Min Attack—160+160
Max Attack—206+206
Block—50+50
Parry Damage Reduction Rate—20%+20%
Parry Damage Reduction Amount—100,000+100,000

Soul Binding

Roll range and pool chance per item.
PropertyLunatic GuardLunatic Dagger
Combat Speed5.51% ~ 6.41%(4%)7.09% ~ 8.22%(4%)
Damage Boost3.16% ~ 3.7%(2%)3.96% ~ 4.62%(2%)
Multi-hit Chance4.2% ~ 4.9%(6%)5.25% ~ 6.11%(6%)
Weapon Damage Boost4.2% ~ 4.9%(4%)5.25% ~ 6.11%(4%)
Status Effect Chance11.2% ~ 12.95%(4%)14% ~ 16.17%(4%)
Might11 ~ 20(6%)14 ~ 23(6%)
Precision11 ~ 20(7%)14 ~ 23(7%)
Attack20 ~ 30(7%)25 ~ 36(7%)
Critical Hit30 ~ 42(7%)37 ~ 50(7%)
Critical Attack42 ~ 55(8%)53 ~ 68(8%)
Back Attack42 ~ 55(7%)53 ~ 68(7%)
Front Attack42 ~ 55(7%)53 ~ 68(7%)
Accuracy40 ~ 53(8%)50 ~ 65(8%)
Block23 ~ 33(7%)29 ~ 40(7%)
MP89 ~ 109(8%)112 ~ 136(8%)
HP180 ~ 214(8%)225 ~ 266(8%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+10+10
Attack at max51—
Max Attack at max—51
Min Attack at max—51
Cost to max (no fails)406,430406,430
Expected cost to max~406,430~406,430
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

Comparing 2 of up to 4 items — add more from the items list.