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Pick up to four items: we line up their stats and show each one's difference from the first.

Item
CategoryDaggerGuard
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Base stats

Small coloured numbers: difference from Intruder Dagger.
Min Attack88—−88
Max Attack113—−113
Critical Hit20050−150
Block50—−50
Parry Damage Reduction Rate16%—−16%
Parry Damage Reduction Amount100,000—−100,000
Attack—50+50

Soul Binding

Roll range and pool chance per item.
PropertyIntruder DaggerIntruder Guard
Combat Speed4.86% ~ 5.66%(4%)3.78% ~ 4.42%(4%)
Damage Boost2.72% ~ 3.2%(2%)2.17% ~ 2.57%(2%)
Multi-hit Chance3.6% ~ 4.21%(6%)2.88% ~ 3.38%(6%)
Weapon Damage Boost3.6% ~ 4.21%(4%)2.88% ~ 3.38%(4%)
Status Effect Chance9.6% ~ 11.11%(4%)7.68% ~ 8.9%(4%)
Might9 ~ 17(6%)7 ~ 15(6%)
Precision9 ~ 17(7%)7 ~ 15(7%)
Attack16 ~ 25(7%)13 ~ 22(7%)
Critical Hit25 ~ 36(7%)20 ~ 30(7%)
Critical Attack36 ~ 48(8%)28 ~ 39(8%)
Back Attack36 ~ 48(7%)28 ~ 39(7%)
Front Attack36 ~ 48(7%)28 ~ 39(7%)
Accuracy34 ~ 46(8%)27 ~ 38(8%)
Block20 ~ 30(7%)16 ~ 25(7%)
MP76 ~ 94(8%)61 ~ 77(8%)
HP154 ~ 184(8%)123 ~ 148(8%)

Enhance

Bonuses at the highest level and the cost to get there (the expected cost includes the success chance and the bonus after each fail). Full ladders on each item page.
Max Level+5+5
Max Attack at max14—
Min Attack at max14—
Attack at max—14
Cost to max (no fails)45,93045,930
Expected cost to max~45,930~45,930
Last-level success chance100%100%

Differences use base stats plus the enhance bonus of the chosen level. Soul Binding rolls, manastones, Theostone and set bonuses are not included.

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