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A warrior plants a glowing greatsword before crumbling ruins as a fiery explosion lights the sky, a giant ornate golden sphere beside her.

Aion 2 Buffs & Debuffs

Buffs, debuffs, crowd control and passives with durations, stack limits, per-level scaling and the skills that apply them. The default view shows effects applied by player class skills — switch to “All effects” for the full client data.

3,113 effects
Effect↕Type↕DurationMax Lv↕
HibernationBuff · Max Lv 25

Nullifies damage, increases Incoming Heal, restores HP, Heal over Time, Incapacitated

Buff—25
HibernationBuff · Max Lv 25
Buff—25
HibernationBuff · Max Lv 25

Nullifies damage, increases Incoming Heal, restores HP, Heal over Time, Incapacitated

Buff—25
HibernationBuff · Max Lv 25
Buff—25
HoT if out of combat and HP below 50%Buff

HoT if out of combat and HP below 50%

Buff—1
HoT if out of combat or HP below 50%Buff

HoT if out of combat or HP below 50%

Buff—1
HoldDebuff · RootRoot

Immobilized for a fixed duration

Debuff—1
HoldDebuff · RootRoot

Immobilized for a fixed duration

Debuff—1
Holiday Candy CaneBuff

Increases Move Speed

Buff—1
Holiday Tree CookieBuff

Increases Attack, Defense, Max Stamina

Buff—1
HumidityDebuff

Humidity

Debuff—1
Hunt MarkDebuff

Reduces Damage Tolerance

Debuff—1
Hunt MarkDebuff

Expose Weakness Status

Debuff—1
Hunt MarkDebuff

Expose Weakness Status

Debuff—1
Hunter's ResolvePassive · Max Lv 40

Increases Critical Damage Boost

Passive—40
Hunter's SoulPassive · Max Lv 40

Deals extra Wind damage on Critical Hit

Passive—40
Ice ChainDebuff

Reduces Move Speed

Debuff—1
Ice ChainDebuff

Reduces Move Speed

Debuff—1
Buff—1
Buff—1
Buff—1
Buff—1
Identify WeaknessPassive · Max Lv 40

Increases Critical Hit and Perfect Chance

Passive—40
If Fire Skill, 100% chance, 50% Reflected, Capped at 100Buff

If Fire Skill, 100% chance, 50% Reflected, Capped at 100

Buff—1
If Hold, STUN present, 100% chance, 50% Reflected, Capped at 100Buff

If Hold, STUN present, 100% chance, 50% Reflected, Capped at 100

Buff—1
If Magic, 100% chance, 50% Reflected, Capped at 100Buff

If Magic, 100% chance, 50% Reflected, Capped at 100

Buff—1
If Physical, 100% chance, 50% Reflected, Capped at 100Buff

If Physical, 100% chance, 50% Reflected, Capped at 100

Buff—1
If Water or Fire, 100% chance, 50% Reflected, Capped at 100Buff

If Water or Fire, 100% chance, 50% Reflected, Capped at 100

Buff—1
Ignores damage-taking motionPassive

Does not display damage-taking motion

Passive—1
Ignoring the EliteBuff

Reduces Elite Monster Damage

Buff—1