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Healing Enhancement

Passive

Increases Heal Boost proportional to Attack.

Stacking
Does not stack
Max level
40

Per-level values

Base values are level 1; only values that change with the effect level are shown.

1

Stat conversion 1×4, same values

Other client values (unlabelled)
LevelValue 2
122,400
222,800
323,200
423,600
524,000
624,400
724,800
825,200
925,600
1026,000
1126,400
1226,800
1327,200
1427,600
1528,000
1628,400
1728,800
1829,200
1929,600
2030,000
2130,400
2230,800
2331,200
2431,600
2532,000
2632,400
2732,800
2833,200
2933,600
3034,000
3134,400
3234,800
3335,200
3435,600
3536,000
3636,400
3736,800
3837,200
3937,600
4038,000

Stat conversion 2

Other client values (unlabelled)
LevelValue 2
12,240
22,280
32,320
42,360
52,400
62,440
72,480
82,520
92,560
102,600
112,640
122,680
132,720
142,760
152,800
162,840
172,880
182,920
192,960
203,000
213,040
223,080
233,120
243,160
253,200
263,240
273,280
283,320
293,360
303,400
313,440
323,480
333,520
343,560
353,600
363,640
373,680
383,720
393,760
403,800
Client data›

Effect values the page does not interpret yet, as the game client stores them.

Stat conversionWeaponFixingDamage, 22400, 50000, HpHealRate

Stat conversionFixingDamage, 22400, 50000, HpHealRate

Stat conversionWeaponDamage, 22400, 50000, HpHealRate

Stat conversionWeaponMinDamage, 22400, 50000, HpHealRate

Stat conversionDamageRatio, 2240, 50000, HpHealRate

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