Healing Enhancement
Passive
Increases Heal Boost proportional to Attack.
- Stacking
- Does not stack
- Max level
- 40
Per-level values
Base values are level 1; only values that change with the effect level are shown.
Stat conversion 1×4, same values
Other client values (unlabelled)
| Level | Value 2 |
|---|---|
| 1 | 22,400 |
| 2 | 22,800 |
| 3 | 23,200 |
| 4 | 23,600 |
| 5 | 24,000 |
| 6 | 24,400 |
| 7 | 24,800 |
| 8 | 25,200 |
| 9 | 25,600 |
| 10 | 26,000 |
| 11 | 26,400 |
| 12 | 26,800 |
| 13 | 27,200 |
| 14 | 27,600 |
| 15 | 28,000 |
| 16 | 28,400 |
| 17 | 28,800 |
| 18 | 29,200 |
| 19 | 29,600 |
| 20 | 30,000 |
| 21 | 30,400 |
| 22 | 30,800 |
| 23 | 31,200 |
| 24 | 31,600 |
| 25 | 32,000 |
| 26 | 32,400 |
| 27 | 32,800 |
| 28 | 33,200 |
| 29 | 33,600 |
| 30 | 34,000 |
| 31 | 34,400 |
| 32 | 34,800 |
| 33 | 35,200 |
| 34 | 35,600 |
| 35 | 36,000 |
| 36 | 36,400 |
| 37 | 36,800 |
| 38 | 37,200 |
| 39 | 37,600 |
| 40 | 38,000 |
Stat conversion 2
Other client values (unlabelled)
| Level | Value 2 |
|---|---|
| 1 | 2,240 |
| 2 | 2,280 |
| 3 | 2,320 |
| 4 | 2,360 |
| 5 | 2,400 |
| 6 | 2,440 |
| 7 | 2,480 |
| 8 | 2,520 |
| 9 | 2,560 |
| 10 | 2,600 |
| 11 | 2,640 |
| 12 | 2,680 |
| 13 | 2,720 |
| 14 | 2,760 |
| 15 | 2,800 |
| 16 | 2,840 |
| 17 | 2,880 |
| 18 | 2,920 |
| 19 | 2,960 |
| 20 | 3,000 |
| 21 | 3,040 |
| 22 | 3,080 |
| 23 | 3,120 |
| 24 | 3,160 |
| 25 | 3,200 |
| 26 | 3,240 |
| 27 | 3,280 |
| 28 | 3,320 |
| 29 | 3,360 |
| 30 | 3,400 |
| 31 | 3,440 |
| 32 | 3,480 |
| 33 | 3,520 |
| 34 | 3,560 |
| 35 | 3,600 |
| 36 | 3,640 |
| 37 | 3,680 |
| 38 | 3,720 |
| 39 | 3,760 |
| 40 | 3,800 |
Client data›
Effect values the page does not interpret yet, as the game client stores them.
Stat conversionWeaponFixingDamage, 22400, 50000, HpHealRate
Stat conversionFixingDamage, 22400, 50000, HpHealRate
Stat conversionWeaponDamage, 22400, 50000, HpHealRate
Stat conversionWeaponMinDamage, 22400, 50000, HpHealRate
Stat conversionDamageRatio, 2240, 50000, HpHealRate