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Aion 2 Stats Explained: Caps, Attributes and Deity Stats

Every Aion 2 stat in plain words: the six attributes, the ten deity stats, the hard caps on Critical Hit, Evasion and cooldown, and which lines to chase first.

Nesta página

The Aion 2 stat window has more than a hundred lines, and most players read only Combat Power. This guide explains what the stats actually do, which ones have a ceiling, how the six attributes and the ten deity stats convert into combat stats, and what that means for the next line you roll or the next card you slot.

Every number and stat description below comes from the EU client data. Where we give an opinion, we mark it as advice.

In 30 seconds

  1. Ratings, not percentages. Critical Hit, Accuracy, Evasion and Block are ratings that work against the target's opposing stat. The result has a ceiling: 50% Critical Hit rate and 30% Evasion rate.
  2. Attributes multiply. Each point of Might adds 0.1% Attack, each point of Precision 0.1% Accuracy and 0.1% Critical Hit, and so on. 100 points = +10%.
  3. Deity stats do two things each. Destruction, for example, adds Attack and Perfect Resist. Arcana cards, bracelets and Pantheon artwork give them.
  4. Some stats only work against one kind of target: PvE, bosses or players. Read the prefix.
  5. Other caps: cooldown reduction and MP cost reduction stop at 60%, and Move Speed at 150%.

The stat window in three layers

  1. Attributes: Might, Dexterity, Intelligence, Constitution, Precision and Willpower. They don't deal damage themselves; they raise other stats by a percentage.
  2. Deity stats (the circle in the stat window): ten stats named after the Empyrean Lords. Each one raises two other stats.
  3. Combat stats: Attack, Defense, Critical Hit, Accuracy, Evasion, Block, the damage boosts and tolerances, and the special mechanics (Perfect, Double, Endurance, Regeneration).

The six attributes

Each point of an attribute adds 0.1% to the stat it feeds. That's linear: 50 points give 5%, 200 points 20%.

AttributeEach point adds
Might+0.1% Attack
Precision+0.1% Accuracy and +0.1% Critical Hit
Dexterity+0.1% Evasion, +0.1% Block and +0.1% Critical Hit Resist
Constitution+0.1% HP
Intelligence+0.1% Status Effect Chance
Willpower+0.1% Status Effect Resist

Weapons and accessories roll Might and Precision as random sub-stats (accessories also Intelligence). Armor rolls Constitution, Dexterity and Willpower. Pets add a little of each (see the pets guide).

Advice: for damage, Might and Precision are the attributes to keep when you Soul Bind a weapon or an accessory. Our Soul Binding guide covers the rolls.

The ten deity stats

Each deity stat point adds 0.1% to each of its two effects:

Deity statEffect 1Effect 2
Destruction [Zikel]AttackPerfect Resist
Death [Triniel]Critical HitRegeneration Penetration
Justice [Nezekan]DefensePerfect Chance
Freedom [Vaizel]AccuracyEvasion
Illusion [Kaisinel]Cooldown reductionEndurance Penetration
Life [Yustiel]HPRegeneration
Time [Siel]Combat SpeedDouble Resist
Wisdom [Lumiel]Double ChanceMP Cost reduction
Destiny [Marchutan]MPEndurance
Space [Israphel]BlockMove Speed

Two more circles, Light [Ariel] and Darkness [Azphel], show no effect in this client.

Where the points come from:

  • Arcana cards. Every card has one deity stat as its main stat: 8 points at Common, 12 at Rare, 16 at Epic and 20 at Unique. The slot and the set decide which one (see the table below and the Arcana guide).
  • Bracelets, which carry deity stats too.
  • Pantheon decorations. Each artwork frame or decoration you place in the Pantheon adds deity points, from 2 per stat on the smallest pieces to 55 in each of three stats on the Nahma colossus.
Arcana slot"of Magic" card"of Vigor" card
BellDestructionJustice
CompassDeathFreedom
ChaliceSpaceTime
MirrorWisdomIllusion
ParchmentDestinyLife

Advice: for a damage dealer, Destruction (Attack), Death (Critical Hit) and Wisdom (Double Chance) are the deity stats to chase. Illusion is the pick when your rotation is cooldown-bound.

Hard caps

These are written into the client's stat descriptions:

StatCap
Critical Hit rate50%, reduced by the target's Critical Hit Resist
Evasion rate30%
Cooldown reduction60%
MP Cost reduction60%
Move Speed150%

The Critical Hit and Evasion caps are on the rate, not on the rating you see. The target's Critical Hit Resist and Accuracy work against them first.

How damage stacks

The client describes each stat's role, which is enough to plan:

StatWhat the client says it does
AttackBasic attack; higher Attack deals more damage
Attack BonusBasic attack that affects damage
PenetrationIgnores the target's Defense (Defense can't drop below 0)
Critical AttackExtra damage on a critical hit, reduced by Critical Damage Defense
Damage BoostBoosts damage, reduced by the target's Damage Tolerance
PvE Attack / PvE Damage BoostThe same, only against monsters
Boss Attack / Boss Damage BoostThe same, only against bosses
Perfect ChanceChance of extra damage based on your weapon's Max Attack
Double ChanceChance of greatly increased damage based on final damage
EnduranceChance to halve the damage you take
RegenerationChance to recover part of the damage you take as HP

Each of the four special mechanics (Perfect, Double, Endurance, Regeneration) has a counter-stat: Perfect Resist, Double Resist, Endurance Penetration and Regeneration Penetration.

Advice: flat lines (Attack, PvE Attack, Boss Attack) are strongest on fresh gear; the boosts (Damage Boost, PvE Damage Boost) scale with everything else, so they gain value as you grow. Bosses are monsters, so as we read the descriptions both the Boss and the PvE lines apply to them, which makes those the strongest sub-stats for expedition and raid play.

Accuracy against Evasion and Block

Accuracy keeps your attacks from missing; the target's Evasion and Block work against it. Block also covers parrying. A monster with high Evasion or Block makes a low-Accuracy character miss, and no damage stat fixes a miss.

Advice: if you see "Evade" or "Block" floating on a boss often, raise Accuracy (gear lines, Precision, Freedom) before more damage.

PvE, boss and PvP lines

Many stats exist in three versions:

  • No prefix (Damage Boost, Accuracy): works against everything.
  • PvE / Boss (PvE Damage Boost, Boss Attack): only against monsters or bosses.
  • PvP (PvP Attack, PvP Damage Tolerance): only against players.

A line with a prefix is usually bigger than the general one, but it's dead weight outside its content. Keep that in mind when you compare two rolls in the item compare tool. The PvP lines are explained in the Abyss and PvP guide.

FAQ

Why is my Critical Hit rate lower than I expected? Critical Hit is a rating. The target's Critical Hit Resist lowers it, and the rate can't go above 50%.

Is Combat Power a good guide? For a rough comparison only. Entry to content checks Item Level, not Combat Power, and Combat Power doesn't tell you whether a stat fits your class.

Do attributes have a cap? Not in the stat descriptions. Each point keeps adding 0.1%, but the stats they feed may have a cap (Critical Hit, Evasion).

Which deity stat should I pick on an Arcana card? The set decides it: "of Magic" cards give Destruction, Death, Space, Wisdom and Destiny (good for damage), "of Vigor" cards Justice, Freedom, Time, Illusion and Life. But the set bonus and the card's skill effects usually matter more; our Arcana guide goes deeper.

Where to go next

The game data on Aion2.gg comes from the EU/NA game client, version 2.0.7.0 (Steam build 25926599), extracted on October 16, 2026.
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Experimente

As ferramentas que fazem o que este guia explica, com os números do próprio cliente do jogo.

statsgearsoulbindsubstatsarcanapantheonlevel 45progressionclasses

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